﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="AI">
      <UniqueIdentifier>{b488ff2f-d4e7-4d56-8587-8cd1888a5a30}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents">
      <UniqueIdentifier>{eb7875db-ba5d-4afd-ab9f-9eb1a1b62434}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DamageManager">
      <UniqueIdentifier>{ae60fc44-c234-4453-ad95-b414228238b3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement">
      <UniqueIdentifier>{121df668-2abb-4c36-9d25-49af4cc78080}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement">
      <UniqueIdentifier>{24113cfe-f9e5-4cc0-a923-da457be75598}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionBase">
      <UniqueIdentifier>{63f2d9d9-5fa8-416a-9d32-c61a970e0b08}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ActionScriptBase">
      <UniqueIdentifier>{1f1bdc58-3e70-4755-b316-67d12cff5e07}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ScriptActionWrapper">
      <UniqueIdentifier>{409f79d0-f4b3-4d0b-b1cd-9afb96202d17}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner">
      <UniqueIdentifier>{6b6a7a04-0840-497d-9c6b-f7d35363b278}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ScriptActionPlannerWrapper">
      <UniqueIdentifier>{17f36b6a-1384-45e9-b27c-0c5e2981c2c1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ActionPlannerScript">
      <UniqueIdentifier>{d20b480e-9c10-415d-83f3-b11e9380166d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction">
      <UniqueIdentifier>{4fb03424-1933-451f-acd4-aa2f5a949eac}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ActionPlannerActionScript">
      <UniqueIdentifier>{21599d1d-2cd0-4dfe-95da-bb3819f1d813}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ScriptActionPlannerActionWrapper">
      <UniqueIdentifier>{41f8f68f-61b3-4d2c-9b9b-36464301e0f2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\PropertyStorage">
      <UniqueIdentifier>{a794a66f-98a8-4685-b35d-3330363f55c2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator">
      <UniqueIdentifier>{edc94079-7c3e-42d6-80e9-20f12a28effa}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\const">
      <UniqueIdentifier>{f16463b4-5779-4423-acbf-33afbb98f51d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\member">
      <UniqueIdentifier>{e7926e1d-b167-4896-b4ec-2e958e396c60}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\ScriptPropertyEvaluatorWrapper">
      <UniqueIdentifier>{7c1f6216-96be-43bd-b463-75898655e96d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MaterialManager">
      <UniqueIdentifier>{4aca31b8-b420-4f7b-924b-8238eb23e214}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager">
      <UniqueIdentifier>{6bc8fa96-d1d2-4584-84b0-3102dbcc5849}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\clsuterized_data_managers">
      <UniqueIdentifier>{d20f649f-01a1-4250-af6d-eed09bffb1e9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\clsuterized_data_managers\ObjectManager">
      <UniqueIdentifier>{db7ac2d2-6cab-43e9-9867-e0c94dd96e5f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\clsuterized_data_managers\ItemManager">
      <UniqueIdentifier>{b9e928c0-b202-459e-a24e-5df884f27e11}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager">
      <UniqueIdentifier>{2a82d3e4-d3f5-4b4f-a274-7af651ec6301}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager\danger_object">
      <UniqueIdentifier>{f2f85e77-b95d-4454-9d74-e450e1e92948}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\clsuterized_data_managers\EnemyManager">
      <UniqueIdentifier>{28a173e7-fad6-4e1b-ab43-94bada2a7539}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers">
      <UniqueIdentifier>{6ef1c34a-3de2-444d-9719-0bcec41f7147}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers\HitMemoryManager">
      <UniqueIdentifier>{61043dbc-2a64-499a-8311-1b3749f3fab5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers\SoundMemoryManager">
      <UniqueIdentifier>{3a07a4c1-c2e6-4f50-aaf7-9aa91cceb985}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers\SoundMemoryManager\SoundUserDataVisitor">
      <UniqueIdentifier>{5d300e59-d6f5-4bd8-b4f4-a2922ac3cc9d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager">
      <UniqueIdentifier>{7aedf0f2-e959-48ed-a25c-0b4aa67cb384}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\visual_memory_params">
      <UniqueIdentifier>{4661b34b-cc6c-48ae-a51c-f9a797434bb8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\vision_client">
      <UniqueIdentifier>{74c91887-1c17-4be0-b497-9aaddd92b06e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager">
      <UniqueIdentifier>{487c5df1-9b40-407b-8e70-a04b08ce5ea3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\LocationManager">
      <UniqueIdentifier>{e196e8a1-f541-4611-9935-0ad71314e7da}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\LocationSelectors">
      <UniqueIdentifier>{d6ccb41e-e2af-41ea-91a4-950431eb254b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\LocationSelectors\AbstractLocationSelector">
      <UniqueIdentifier>{8dc1174a-3f1f-4dfb-8e38-4a253d36e42d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\LocationSelectors\GameLocationSelector">
      <UniqueIdentifier>{8330634b-f7c8-4142-82ba-8faa0aaf85c2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\LocationSelectors\LevelLocationSelector">
      <UniqueIdentifier>{2dec38fb-7c63-4dff-a339-cbef2b010c60}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\PathManagers">
      <UniqueIdentifier>{8d817df1-5705-45ff-a73d-cb5812eb4205}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\PathManagers\AbstractPathManager">
      <UniqueIdentifier>{1cd194df-30af-4bc1-bfae-cac4256c9b57}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\PathManagers\DetailPathManager">
      <UniqueIdentifier>{32346f11-4207-4c66-b1d7-6c708bc21005}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\PathManagers\GamePathManager">
      <UniqueIdentifier>{bfd2e519-1ce5-43f5-b4f4-ac5a882f3981}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\PathManagers\LevelPathManager">
      <UniqueIdentifier>{5df431a9-5376-4327-bf90-58ece705636a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\PathManagers\PatrolPathManager">
      <UniqueIdentifier>{166d2d22-017c-4a10-a868-052488b2515f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\MovementManager\RestrictedObject">
      <UniqueIdentifier>{8456e6e5-aaa9-4b6e-9845-ad4618ec2395}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ObjectHandler">
      <UniqueIdentifier>{df2bdac1-9500-44b7-94ce-31def6ac21e7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ObjectHandler\planner">
      <UniqueIdentifier>{078428e8-2bf0-4717-98f1-7d2feca2f2a6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ObjectHandler\planner\actions">
      <UniqueIdentifier>{e1219d3d-c649-492f-82aa-bb2c96d21f7e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ObjectHandler\planner\properties">
      <UniqueIdentifier>{9f0c7512-9919-4c5d-986d-71258b45a93c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ProblemSolver">
      <UniqueIdentifier>{3ad0239c-7682-4246-9d13-df84f2761b71}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ProblemSolver\condition_state">
      <UniqueIdentifier>{4a5ed1f3-f2d6-4e3a-b5d7-10fe9acad78d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ProblemSolver\condition_state\ScriptWorldState">
      <UniqueIdentifier>{c1be96b6-8e6b-432c-85ea-38dfc584bc76}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ProblemSolver\operator_abstract">
      <UniqueIdentifier>{e2b83b01-0dbf-4228-a21b-8039b705aa42}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ProblemSolver\operator_condition">
      <UniqueIdentifier>{55efe149-c7c6-49b5-848b-04b7498206b4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\ProblemSolver\operator_condition\ScriptWorldProperty">
      <UniqueIdentifier>{d00012bd-32d1-4c0d-81ad-ce6dd7297998}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SetupManager">
      <UniqueIdentifier>{2cafc299-001d-45ba-adae-1c35d9aa4cda}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager">
      <UniqueIdentifier>{ea211e9e-45cf-41ff-bd8d-332ec8ca988d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\control_action">
      <UniqueIdentifier>{c83dee87-90e1-4df6-a2c9-a9e1d21cd0c4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\sight_action">
      <UniqueIdentifier>{a66daf6e-f932-4f69-81a1-6c5af52d472d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\sight_control_action">
      <UniqueIdentifier>{f2f837ca-a650-4552-868f-4a21f0257c9a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\aimers">
      <UniqueIdentifier>{c9ead07a-0745-4e6e-bdb3-68db8b45b2eb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\aimers\weapon">
      <UniqueIdentifier>{016693b5-dc26-4984-aab8-6886b69583ee}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\aimers\bone">
      <UniqueIdentifier>{b4d39acd-4393-4e83-ab43-bbc4c7ed8f4b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SightManager\aimers\base">
      <UniqueIdentifier>{122ca5de-6e91-4740-97ba-dfefb7a19fe0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SoundPlayer">
      <UniqueIdentifier>{096c7a23-d172-494f-83da-316cb93c0ad2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SoundPlayer\sound_collection_storage">
      <UniqueIdentifier>{00226e9f-0ca7-457f-a6f4-7f8efee5b9cc}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager">
      <UniqueIdentifier>{e051fb3e-455f-4aa5-bb20-e3686f407706}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestriction">
      <UniqueIdentifier>{1c9c2360-5dcb-49f9-8c7f-f8a7a9899f06}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder">
      <UniqueIdentifier>{a3730362-d384-40ea-be8b-14d486a01979}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionAbstract">
      <UniqueIdentifier>{4b8d2429-0822-4e77-834b-66ff9a1600e3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBase">
      <UniqueIdentifier>{76f4e6dd-166a-4441-917f-e0c11806b1f9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBridge">
      <UniqueIdentifier>{88ebb2d0-2b36-48e2-889b-e40e9911c91a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionComposition">
      <UniqueIdentifier>{c5135a3c-b6c4-43af-a2be-546975a219fd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionShape">
      <UniqueIdentifier>{c05af7a8-795b-48ed-9c11-e2dd49252269}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\Step Manager">
      <UniqueIdentifier>{b65ec8ee-5e55-491c-a74d-74e5986a0b77}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\moving_objects">
      <UniqueIdentifier>{0bfe8aac-84af-40ed-aef3-8d38f479e30e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\moving_objects\moving_object">
      <UniqueIdentifier>{20aeb3eb-2e54-4ac6-86e8-466808fe3dc4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AComponents\moving_objects\obstacles_query">
      <UniqueIdentifier>{ee8ec461-c04b-40b9-8745-8ea1164aabf7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover">
      <UniqueIdentifier>{1f1f6167-7108-4357-b536-bc7a820aa0d8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\cover_point">
      <UniqueIdentifier>{b836fe42-85e6-4139-8d1b-6ce6bd7c694a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover">
      <UniqueIdentifier>{d3381bf7-4921-4701-a3a4-62987cd345f8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage">
      <UniqueIdentifier>{c74a209c-435f-47af-a30b-2889bef3f6c4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage\description">
      <UniqueIdentifier>{28507e89-87e6-4d05-a96f-f3eced70f41c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage\description\loophole">
      <UniqueIdentifier>{83533ab2-7143-4fcf-b8be-cf5963a3a48c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage\description\loophole\action">
      <UniqueIdentifier>{1b1a0eee-51cf-4309-b186-45c685edf572}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage\description\transitions">
      <UniqueIdentifier>{b968550f-52fb-4d92-ab3c-a560f6b6f8be}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage\description\transitions\transition">
      <UniqueIdentifier>{5b0bccf2-a178-4edf-b14d-da5046611ef5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\storage\description\transitions\animation">
      <UniqueIdentifier>{036c67d4-9efa-447f-9504-746688e70c29}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\cover">
      <UniqueIdentifier>{28301398-1749-4556-a385-74c5389f3aab}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\detail">
      <UniqueIdentifier>{e7c83539-1c3e-4fc5-adc9-66085c06ce63}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ACover\smart_cover\object">
      <UniqueIdentifier>{4ab4a2ca-782b-4b56-9083-7e69c6038954}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ADebug">
      <UniqueIdentifier>{95e700a6-07db-41ed-87a8-cf884e3839b7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AEval">
      <UniqueIdentifier>{71187b4a-7e40-4da0-9bad-c3192462e98e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AEval\functions">
      <UniqueIdentifier>{295971f7-14b0-4e06-9cf4-5e29cb39c337}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AEval\functions\base">
      <UniqueIdentifier>{3434d200-9ad1-48a2-be1a-66635dd766e3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AEval\functions\primary">
      <UniqueIdentifier>{421c2355-64ba-4200-a645-c32475950e8e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AEval\functions\patterns">
      <UniqueIdentifier>{f13fb3bc-b54d-40da-9bf2-6b401de45ca0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AEval\storage">
      <UniqueIdentifier>{de0bf4b7-3f8b-4e40-8c46-6fad26a1d48b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup">
      <UniqueIdentifier>{66692c74-197c-464e-bc70-0f797a7a87c1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager">
      <UniqueIdentifier>{382c6b7e-0395-4170-8660-88e4719ba17d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_corpse_manager">
      <UniqueIdentifier>{88e02fec-28f3-4a25-a891-82130b99dab5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_corpse_manager\member_corpse">
      <UniqueIdentifier>{a7ecd891-739c-442d-9fe9-49d2194807f2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_enemy_manager">
      <UniqueIdentifier>{36d4e5b4-9452-486d-8848-d02d6dbbd2fc}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_enemy_manager\member_enemy">
      <UniqueIdentifier>{0cd2ffa6-6010-443b-bf04-4a6379364298}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_explosive_manager">
      <UniqueIdentifier>{b6eb21c2-17e2-4a4f-bb16-7c7d88d344d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_explosive_manager\danger_explosive">
      <UniqueIdentifier>{8668fcd3-232d-4422-9c91-65106a4eff92}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_location_manager">
      <UniqueIdentifier>{2b43f9a0-6bdd-4541-bc1a-2249332e9e4d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_location_manager\danger_location">
      <UniqueIdentifier>{1c52cb26-ac75-4255-81d9-22a1cc335ff4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_location_manager\danger_cover_location">
      <UniqueIdentifier>{8841e8ba-05dc-4844-b652-ea84b8572d85}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_location_manager\danger_object_location">
      <UniqueIdentifier>{b3b0ff82-e62a-400c-aff0-d76d8a55a00d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_member_manager">
      <UniqueIdentifier>{3c476c2b-afad-4da6-b92b-51d8eb216c3f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_member_manager\member_order">
      <UniqueIdentifier>{8881738e-9f86-4b52-8ccc-77fac540bb4e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_memory_manager">
      <UniqueIdentifier>{f61e0be3-4eba-4592-8ba9-7858ce09bf92}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_planner">
      <UniqueIdentifier>{dada816a-c224-48ab-84fb-dd425a6968b3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_planner\actions">
      <UniqueIdentifier>{eac13445-8044-4a7e-ad83-940164970241}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AGroup\agent_manager\agent_planner\properties">
      <UniqueIdentifier>{aa6ac971-6c16-496e-bec7-3441fe50d59a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife">
      <UniqueIdentifier>{1d463a47-4ff9-4a24-b36c-6e72da194e68}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager">
      <UniqueIdentifier>{c621a6c5-017e-470e-9abf-0f786e95066b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\communication_manager">
      <UniqueIdentifier>{6918f26a-027d-4898-a69e-713f7e68a65c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\combat_manager">
      <UniqueIdentifier>{eea5a689-ea20-49d9-ad25-6b2ab8a8a895}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities">
      <UniqueIdentifier>{68a49526-fef7-4bcb-b312-c850503a7c23}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\anomalous_zone">
      <UniqueIdentifier>{b9260c8e-04a0-4da4-a7a2-e2159b3ea119}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\creature_abstract">
      <UniqueIdentifier>{d1edd10d-5320-4e18-9d7a-b58cf4bc418b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\dynamic_object">
      <UniqueIdentifier>{993ff7c4-409f-415d-be3d-f4546c207a0e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\human">
      <UniqueIdentifier>{9331e467-49a1-4438-99bf-d6f9cf2b6e04}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\human\brain">
      <UniqueIdentifier>{07bd4858-d2d1-4c48-8feb-b8f1e05b0633}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\human\object_handler">
      <UniqueIdentifier>{7835422e-41b7-4a16-8afb-55cefb275b81}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\group_abstract">
      <UniqueIdentifier>{866bf5e3-9104-4ec3-b5be-3da17fe0d606}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\monster_abstract">
      <UniqueIdentifier>{67984df1-5d42-461c-b036-a395a78ac830}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\monster_abstract\brain">
      <UniqueIdentifier>{ee484aa1-ab32-4d6a-a851-a24ba313ddb6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager">
      <UniqueIdentifier>{b1966bc8-5d72-46e4-bc1b-0fce67ccb7b8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\detail_path_manager">
      <UniqueIdentifier>{54fb3ab3-3af5-4486-8f47-4a9eabf4b55a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\patrol_path_manager">
      <UniqueIdentifier>{11305b6d-c8ac-4a62-82f8-cc01982c46e6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\object">
      <UniqueIdentifier>{00a15f99-e2eb-4b03-b6af-940ab563fcff}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\online_offline_group">
      <UniqueIdentifier>{3c3e4c30-6d25-4ead-8bcb-868dd090c0dd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\online_offline_group\brain">
      <UniqueIdentifier>{27aae7af-7d51-4955-ab56-cf005199ae1f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\smart_zone">
      <UniqueIdentifier>{d1f8f8e2-4fb3-4a6b-9924-770ceab603ad}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\trader">
      <UniqueIdentifier>{9593eb1b-1d92-4eda-8bc4-38fee177065e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\interaction_manager\server_entities\trader_abstract">
      <UniqueIdentifier>{13f4caab-a01b-4806-852c-ee38827d75aa}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base">
      <UniqueIdentifier>{b5a7ce4d-2e1d-4ef5-998b-d38111f137e1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\header">
      <UniqueIdentifier>{2d2ebed7-153d-4a06-9ca5-4ed2ece76677}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries">
      <UniqueIdentifier>{68daa1e5-2902-4f2d-9320-ce2086827a46}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\abstract_registry">
      <UniqueIdentifier>{8c0c972b-2ea2-4c1c-91ee-ab852771176d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\graph_registry">
      <UniqueIdentifier>{20676e6c-7282-476c-8fcb-72154c5a5fbb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\graph_registry\level_registry">
      <UniqueIdentifier>{e967c24b-6b0a-44fd-8807-aa0add691a67}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\group_registry">
      <UniqueIdentifier>{9ee9ef25-90b1-4d3b-8c45-3400c9a23457}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\object_registry">
      <UniqueIdentifier>{fda4bf68-f800-4c53-8c12-7d6a7d8c28c0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\safe_map_iterator">
      <UniqueIdentifier>{347a99d7-983a-4db2-b99d-2e126cbbefb5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\schedule_registry">
      <UniqueIdentifier>{c7ae09a8-8df3-4b26-b773-139da3d95c2b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\smart_terrain_registry">
      <UniqueIdentifier>{375e1b08-6678-4d9d-b7dd-251c63f02fb1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\spawn_registry">
      <UniqueIdentifier>{82ceef9f-659e-4f95-adfd-6040f00bee4e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\spawn_registry\header">
      <UniqueIdentifier>{75fb0741-f017-4789-a5b4-4ab2974aee13}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\spawn_registry\server_entity_wrapper">
      <UniqueIdentifier>{0a4c3fcf-96cb-4a82-a768-3ed5611a5a87}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registries\story_registry">
      <UniqueIdentifier>{f520a84b-b1c0-449d-a7a0-499974df1f76}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\registry_container">
      <UniqueIdentifier>{d8b2bf0a-d1eb-4daa-9e56-0b1809e25c27}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\smart_terrain_task">
      <UniqueIdentifier>{853ba9f8-7ea4-4bd7-b01d-9dda8fe847d7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\simulator_base\time_manager">
      <UniqueIdentifier>{4b6db9c8-9eda-42bf-97b8-b679941e07c1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\update_manager">
      <UniqueIdentifier>{77e926c1-c622-46ea-8b9a-e53c973cf228}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\update_manager\storage_manager">
      <UniqueIdentifier>{82e9b89f-6c72-4e40-88c0-487295948fac}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\update_manager\surge_manager">
      <UniqueIdentifier>{5d694d3e-0cf5-48cb-bf8b-27efee178e67}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\update_manager\switch_manager">
      <UniqueIdentifier>{9e92b920-11d4-4e64-b327-fc96c7cfdf64}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\saved_game_wrapper">
      <UniqueIdentifier>{599e2ab6-b124-479b-ab8b-e5ca92581095}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\inventory_upgrade">
      <UniqueIdentifier>{d2e84361-df49-4a09-b101-d051db4d1412}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\inventory_upgrade\upgrade_base">
      <UniqueIdentifier>{4b4d09b3-7387-480d-bcc5-7f88640e0fd0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\inventory_upgrade\upgrade_group">
      <UniqueIdentifier>{c0b3ef40-cb60-42ed-b138-cfc14659b0a8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\inventory_upgrade\upgrade">
      <UniqueIdentifier>{50e6822c-ea75-41d6-b090-476557813bee}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\inventory_upgrade\upgrade_root">
      <UniqueIdentifier>{c91db714-06e0-4251-a96a-d79ef39c50d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ALife\inventory_upgrade\property">
      <UniqueIdentifier>{4d9ce537-ec66-4232-a169-0f96f2659575}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters">
      <UniqueIdentifier>{40f43d25-5fe9-4d73-a6f1-7caccce1fa6c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common">
      <UniqueIdentifier>{f62020a7-6c46-4ddc-ab79-34f1a0a05663}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\custom">
      <UniqueIdentifier>{39df2eae-226d-437d-9072-9299aff3af2c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\miscellaneous">
      <UniqueIdentifier>{696354a2-70bb-4e8c-be88-8bd7173814cb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\script">
      <UniqueIdentifier>{191b5290-12be-49e4-8042-f07b42a2a629}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\script\script_binder">
      <UniqueIdentifier>{763f25ec-24d2-41d6-b106-ca7545a6f8e6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\script\script_entity">
      <UniqueIdentifier>{c3ec6c2c-fdfa-4aca-b068-4c381d3f49b0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\script\script_object">
      <UniqueIdentifier>{bdcc492c-f592-4b49-a7db-27d1911bb361}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\base monster">
      <UniqueIdentifier>{a36ce3a8-25c9-4e35-8d73-84d442eaf83b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states">
      <UniqueIdentifier>{b38f7b46-db56-477c-aaf0-85039526cc9b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Rest">
      <UniqueIdentifier>{f4bb1416-f63b-42ae-a662-d4aada52cd8e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Panic">
      <UniqueIdentifier>{37e1b455-f6d9-4283-b1b5-44a3bc72ab9f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Dangerous Sound">
      <UniqueIdentifier>{64dbf6c1-7048-47fd-a46d-c227764374e8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Interesting Sound">
      <UniqueIdentifier>{0d39fee1-8f63-4026-b7d6-28b9143d7d43}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Squad">
      <UniqueIdentifier>{8af98564-0cd9-4c09-8fa3-5db343ee2729}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Squad\Rest">
      <UniqueIdentifier>{fc407533-c18c-4bdd-b2fd-0738fb297a01}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Eat">
      <UniqueIdentifier>{f714c85d-ad01-48ad-9749-49df0d1521e0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Eat\Eating">
      <UniqueIdentifier>{99a39206-1eb6-484b-aae2-346dbecea510}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Eat\Drag">
      <UniqueIdentifier>{9168acef-779f-472f-8f01-c3774d162577}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\General">
      <UniqueIdentifier>{2cab912d-22ab-43ec-aee3-caf002677313}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\General\Movement">
      <UniqueIdentifier>{c883ad65-f93b-4e59-9665-88aa2847d606}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\General\Look">
      <UniqueIdentifier>{9b62833d-3af6-42a0-a9ab-d64b24f3ca6b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\General\Custom Action">
      <UniqueIdentifier>{9d3dafbc-18ac-4040-8585-943f789d1f4c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\General\Test">
      <UniqueIdentifier>{048f0bce-f833-4ede-952d-b19eb0e4f25b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Attack">
      <UniqueIdentifier>{6ae02009-3415-4a6a-b1c1-36e23ffd1efd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Attack\Camp">
      <UniqueIdentifier>{4b596a34-95f1-4e29-b3e6-7ead6ee6a8d6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Hitted">
      <UniqueIdentifier>{f5e21464-b44a-48a4-a8d0-a2cf49b63362}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Steal">
      <UniqueIdentifier>{05755e2d-c71d-4211-9d15-0bc2ef880483}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Hunt">
      <UniqueIdentifier>{f4fcc411-ded6-437e-8fe3-38eb35559b1a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Controlled">
      <UniqueIdentifier>{39354817-a9a6-435f-a410-19bd5ec79be9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Home Point">
      <UniqueIdentifier>{783e6e8a-56fb-4511-a121-6cb5bcb44020}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Help Sound">
      <UniqueIdentifier>{68f87950-f805-4c2b-86bc-ae2214ed19cb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\ALife">
      <UniqueIdentifier>{010634a6-a2d0-4adf-a994-7c196f12ccc6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Group Monsters Home">
      <UniqueIdentifier>{ec825fe6-5e62-4448-846f-c8226b29e102}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\monster states\Find Enemy">
      <UniqueIdentifier>{ebe9def0-6132-441e-8c3b-a899d5868330}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components">
      <UniqueIdentifier>{c6193368-e978-40f7-81ed-127cbc0758b1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Bones">
      <UniqueIdentifier>{4d1d52dc-225c-4a02-90e3-df9bbef6a8a1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Memory">
      <UniqueIdentifier>{6399219a-d73e-4076-9cbc-95fec242aedf}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\State">
      <UniqueIdentifier>{70a5b9b1-a352-43cf-ba34-888a8261c7b5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Squad">
      <UniqueIdentifier>{e689a537-fe28-43ec-b1c3-8ca7dd45649a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Squad\Squad Manager">
      <UniqueIdentifier>{55844a6e-b027-4858-82bd-83790c336cd1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Motion Stats">
      <UniqueIdentifier>{8b3fe8be-7fc3-4a3f-a47d-7acaf71e8b34}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Cover">
      <UniqueIdentifier>{b1a7841a-22b3-4ec2-8480-87815f0691c4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities">
      <UniqueIdentifier>{891c0d09-4d30-4153-8c12-8f793d9e007d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities\Telekinesis">
      <UniqueIdentifier>{8368a7c3-30df-4ae2-be25-64e02b2d1815}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities\Invisibility">
      <UniqueIdentifier>{0c96dd95-6fcd-4459-acc4-6845b2902eda}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities\Scan">
      <UniqueIdentifier>{ad67bcb2-72a7-4eab-a634-b8e9d6928bf9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities\Controlled">
      <UniqueIdentifier>{13ad66e6-46a5-459b-ba34-0a4d99550b5d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities\Psy Aura">
      <UniqueIdentifier>{a0d590ad-db52-470c-b385-6b6a14777521}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Abilities\Energy Holder">
      <UniqueIdentifier>{474fc97b-7496-48c5-8349-3008222fa035}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Event Handler">
      <UniqueIdentifier>{163e9d71-17df-407a-8516-7234d3a6f12c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Event Handler\Custom Events">
      <UniqueIdentifier>{0b1e6e59-d4d8-4904-91b1-48754797a957}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Debug">
      <UniqueIdentifier>{293e760e-b62a-4f8d-a4b0-bbc1c728965d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Melee Checker">
      <UniqueIdentifier>{f33dc94c-7575-47be-a3b9-a2cd629cc42c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Morale">
      <UniqueIdentifier>{8dec18e9-0443-4d28-91a3-c8006e22b167}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Actor Controller">
      <UniqueIdentifier>{ac1aed59-f881-458f-9c23-2e3e7528d33d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager">
      <UniqueIdentifier>{b97a33c5-06b1-41bc-9d18-798d702d37de}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Pure Coms">
      <UniqueIdentifier>{c6bed9dc-360c-44c3-b147-eeed7fcd4ff8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Pure Coms\Animation">
      <UniqueIdentifier>{7478e142-2afe-492c-a1c2-ad39a92cfab6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Pure Coms\Direction">
      <UniqueIdentifier>{14449fac-032e-413f-bc88-dc02061d6eef}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Pure Coms\Path Builder">
      <UniqueIdentifier>{66f88274-076d-4234-ae14-6f3092a5faf1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Pure Coms\Movement">
      <UniqueIdentifier>{6783574f-2e9c-4387-84c0-3543bd38d6d2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Base Controllers">
      <UniqueIdentifier>{531062f4-1d83-4a42-9e44-0cf6a3890bea}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Base Controllers\Animation">
      <UniqueIdentifier>{c713555b-c74b-41a6-80ec-011a14549fbd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Base Controllers\Direction">
      <UniqueIdentifier>{8e783ccb-d15b-46f3-b8ad-aff1d11a5593}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder">
      <UniqueIdentifier>{74fb2e47-2f9a-425d-bf71-bc11e66c1ed2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Base Controllers\Movement">
      <UniqueIdentifier>{fb30a224-3931-4ee1-977e-5722358794e2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom">
      <UniqueIdentifier>{97a32994-d8f5-4806-9cd0-a75aa9720582}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\Sequencer">
      <UniqueIdentifier>{87a78f97-8019-43f8-b0f6-cbfdfbebea19}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\Rotation Jump">
      <UniqueIdentifier>{10d5d59e-6f6f-4a0e-813c-a9ef15f0fc0a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\Triple Animation">
      <UniqueIdentifier>{491611e4-8ba5-4013-bd5e-9e5defda1f0b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\Jump">
      <UniqueIdentifier>{689cf12c-b60a-4fd2-8794-1e0481f3e30f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\Run Attack">
      <UniqueIdentifier>{1ef16d01-a17e-4ab8-bacf-b0c07cdaedda}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\Threaten">
      <UniqueIdentifier>{80967624-c9e6-46b0-a56c-ac3d85ceadda}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Control Manager\Custom\CriticalWound">
      <UniqueIdentifier>{75acfc02-1019-45a6-b9f1-b4bdaf6652ba}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Anomaly Detector">
      <UniqueIdentifier>{26b7e3cb-a570-4818-ba8d-21498b5d4c0b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Cover Manager">
      <UniqueIdentifier>{1c7929a2-17ab-47ca-9094-7b21adef0e12}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\components\Home">
      <UniqueIdentifier>{5f53c11b-a4ba-4efe-a127-01769ace8ae9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours">
      <UniqueIdentifier>{3103ff9e-7884-4a67-b3e5-a51f6d127586}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours\components">
      <UniqueIdentifier>{f548adce-26cc-4eef-bc29-a7c0d07d487c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours\components\cohesion">
      <UniqueIdentifier>{8f5f4ca4-0653-413d-ba00-67c2d77cff0e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours\components\alignment">
      <UniqueIdentifier>{9c289891-2287-4dca-aeef-c248c1f90cb0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours\components\separation">
      <UniqueIdentifier>{77218817-700d-475d-831e-8a3199a938f0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours\base">
      <UniqueIdentifier>{7b7b3c7f-0e33-49ba-acc8-2ee9af939ef4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\common\steering behaviours\manager">
      <UniqueIdentifier>{294c4094-37c1-4575-8f51-0f7dd37f9701}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters">
      <UniqueIdentifier>{18749172-b723-47f5-83db-02693d09626e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker">
      <UniqueIdentifier>{7addf514-8678-4300-853f-434a1b0f8a50}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker\Vampire State">
      <UniqueIdentifier>{459ad30e-18e6-4f55-b9ff-c5ff8437421b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker\Script">
      <UniqueIdentifier>{1b26f164-4cac-45ba-a909-620fd7983bb4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker\Predator State">
      <UniqueIdentifier>{fec0c598-4e6b-4077-98dc-38faa220bb52}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker\Attack">
      <UniqueIdentifier>{2a96572e-503f-4197-8d98-68cdaff4fff1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker\Capture Jump">
      <UniqueIdentifier>{7cc79396-580e-416c-b158-b06a36eb11f7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Bloodsucker\Alien Feature">
      <UniqueIdentifier>{383cd513-a00c-4d14-a84a-6752de47b97f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Boar">
      <UniqueIdentifier>{2600f55c-2c4c-45bc-961c-16ba37df053f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Boar\Script">
      <UniqueIdentifier>{45dc0a0a-8074-4df1-8e05-5121a4c43005}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Crow">
      <UniqueIdentifier>{150d5511-159b-446a-b1dd-b49042a2493a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Burer">
      <UniqueIdentifier>{09fa520e-275d-4638-845f-003cc585aceb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Burer\Script">
      <UniqueIdentifier>{2beb3dfb-a566-4b0c-b73f-427a86549bde}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Burer\Attack">
      <UniqueIdentifier>{4007f657-21c7-4bad-b660-20b8a0ed2318}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Burer\Fast Gravi">
      <UniqueIdentifier>{7120ba78-afc4-4fc1-b31c-97de99a67ba8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Chimera">
      <UniqueIdentifier>{34ed4228-0db5-4b92-a5c8-161d20d0bc60}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Chimera\state threaten">
      <UniqueIdentifier>{b37a5131-92ba-4bbb-8b39-49dcab5995e4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Chimera\state hunting">
      <UniqueIdentifier>{39568f72-6b5a-4dcd-8cc4-d1cdf47da1cf}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Chimera\Script">
      <UniqueIdentifier>{689453da-46ba-415b-8066-250924875f91}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\PseudoGigant">
      <UniqueIdentifier>{516fa321-da41-4902-a6b0-765d650a8167}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\PseudoGigant\Script">
      <UniqueIdentifier>{1e5a2871-a381-484f-b53c-3c83140a2b62}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Poltergeist">
      <UniqueIdentifier>{047bdbbd-9cb7-49ef-a070-94ceee02f149}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Poltergeist\Script">
      <UniqueIdentifier>{2922422a-61e1-4ade-99ad-470d26b50906}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Poltergeist\Hidden Attack">
      <UniqueIdentifier>{fdd4c885-7b26-4a1d-9b4a-de9f1a1dd4de}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Poltergeist\Abilities">
      <UniqueIdentifier>{9494a9c9-a9bd-4c3f-87f4-535786574151}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Zombie">
      <UniqueIdentifier>{c1c6e840-eed0-4644-a00b-9dff128f6dac}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Zombie\States">
      <UniqueIdentifier>{2e2cfcd6-12ce-4ae0-979e-947501862558}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Zombie\Script">
      <UniqueIdentifier>{3d8b2d92-d38f-4ffa-9cc7-7d65de967138}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Fracture">
      <UniqueIdentifier>{1a41f610-cc5e-453c-aea7-dca5b1606f7c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Fracture\Script">
      <UniqueIdentifier>{d5a46cb9-5fd9-4e62-a2c6-bcd22a67af45}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Snork">
      <UniqueIdentifier>{4071aba5-f094-4c16-84bb-d16d78216011}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Snork\Special Jump">
      <UniqueIdentifier>{18d66c9f-8e4b-4cf4-94dd-14a2b7735a43}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Snork\Script">
      <UniqueIdentifier>{58c08fd6-78ed-4f6e-aaf7-bfb30d7dbf3b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller">
      <UniqueIdentifier>{1fdb26df-d706-4064-90d7-06a37e218094}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\State Attack">
      <UniqueIdentifier>{ad8847ee-6c0c-48fc-a3d0-5590b7ad266e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\State Attack\Cover">
      <UniqueIdentifier>{6eccccda-05f8-4139-8269-0f56e015b34d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\State Panic">
      <UniqueIdentifier>{38890fc8-b17d-477c-b35f-0e0c7a754abd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\Script">
      <UniqueIdentifier>{8981120e-5bd5-4219-8d32-470fd40aa7a6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\Base Controllers">
      <UniqueIdentifier>{48f39fe6-879c-4131-948e-3afba221dc20}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\Base Controllers\Animation">
      <UniqueIdentifier>{2f94da9a-2da7-42c7-a722-3c1cda73766a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\Base Controllers\Direction">
      <UniqueIdentifier>{39408d1b-04dc-4b56-b200-69ac51f153f4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Controller\Psy hit">
      <UniqueIdentifier>{8dfcb7cc-b958-4cb8-bea0-d6a7c46e830f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Cat">
      <UniqueIdentifier>{f6949d96-7a43-4bf8-9b75-ba2977fc6ad0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Cat\Script">
      <UniqueIdentifier>{92f0324e-11dc-46b0-bb77-02ff90609c14}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Tushkano">
      <UniqueIdentifier>{a80c6789-1231-45b3-9c56-e8ee31b61d24}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Tushkano\Script">
      <UniqueIdentifier>{b89de4cd-206e-4375-bb8c-e107ee966b6f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Phantom">
      <UniqueIdentifier>{9550eb2e-63d2-47f9-944d-644c8bb7fe81}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Dog">
      <UniqueIdentifier>{b1c53ebe-feba-4c51-9f43-8d16f1ef6cbe}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Dog\Script">
      <UniqueIdentifier>{3e5cb1b3-8d70-4ef4-a680-b91f21331a3d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Rats">
      <UniqueIdentifier>{471d623b-8fe7-4167-9a7f-b613fcaff4aa}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Rats\state_manager">
      <UniqueIdentifier>{b1f21fa8-15fd-4c68-a887-01181999c3b3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Rats\states">
      <UniqueIdentifier>{c098115a-0ed5-4a08-8922-c2b0c4c3fe61}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Rats\states\base">
      <UniqueIdentifier>{7f436f8d-5c06-4be2-8265-f0d6fadfce8a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Flesh">
      <UniqueIdentifier>{622df8fb-b362-4b65-a489-7cd4769150af}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\Flesh\Script">
      <UniqueIdentifier>{5fa3b2c2-30f6-4f34-beed-7c52e0195f96}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\PseudoDog">
      <UniqueIdentifier>{121367f9-9b6c-4408-baf8-e6343d966f1f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\PseudoDog\Script">
      <UniqueIdentifier>{8428f022-ba31-47cc-9619-2d0d4487a512}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\DogPsy">
      <UniqueIdentifier>{e996532d-713b-4752-8aaf-e21fdd5ac5f1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\monsters\DogPsy\Psy Attack Hide">
      <UniqueIdentifier>{e50f0ec1-0bb8-4634-a663-8c1d1c077dd4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans">
      <UniqueIdentifier>{2cb8a6a9-bafc-4379-b1af-cf4b3de2b723}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\trader">
      <UniqueIdentifier>{3abf9883-caad-4efe-b101-a9e700720f70}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker">
      <UniqueIdentifier>{beff62c1-e21e-43f5-9e76-1dcc4d84e994}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager">
      <UniqueIdentifier>{6886dc63-d3b0-4f43-8258-a0fc072b8957}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager\data_storage">
      <UniqueIdentifier>{f65eae89-24d2-4053-ab04-864c709bc90d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager\data_storage\data">
      <UniqueIdentifier>{b33aafeb-e6ee-4850-8c7a-e37b7940bf40}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager\names">
      <UniqueIdentifier>{f0b74458-96c3-4b05-b35b-faee8a33949a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager\pair">
      <UniqueIdentifier>{da803e5f-ee8f-43f4-b821-152477862ca9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager\script">
      <UniqueIdentifier>{6a4e09c7-76c1-427e-a90f-a1076a30f1ce}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\AnimationManager\state">
      <UniqueIdentifier>{e3b3c754-3303-44a1-b41d-8fe130c2d170}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\CoverEvaluators">
      <UniqueIdentifier>{653b8e5f-aee1-4830-9ac5-61a66c3bba86}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker">
      <UniqueIdentifier>{29e8c7b8-5895-47a6-aa04-803815a96339}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions">
      <UniqueIdentifier>{fee87a76-1c33-4713-b093-690de0dfd8aa}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\alife">
      <UniqueIdentifier>{abc1078c-327e-40f7-8e4c-4d1fd9562f26}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\alife\actions">
      <UniqueIdentifier>{11724f7f-1080-4969-ae1c-79d2c89cdda9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\alife\task_actions">
      <UniqueIdentifier>{5b12e690-17bc-48e9-acec-4031fc578f81}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\anomaly">
      <UniqueIdentifier>{b3a54f7f-463f-4fc1-92b9-92e862d11407}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\anomaly\actions">
      <UniqueIdentifier>{580e75ab-4f7d-40a7-ad81-7150532839f4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat">
      <UniqueIdentifier>{a499c709-8e11-435d-9062-12e5a03c962c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions">
      <UniqueIdentifier>{46cb5e09-10bc-413f-9239-562e3c648d9d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions\base">
      <UniqueIdentifier>{80099ba4-17ad-43b6-8f7d-c2891a998ddb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\kill_wounded">
      <UniqueIdentifier>{636f378e-9b4d-4154-b4be-b34f9826eab8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\kill_wounded\actions">
      <UniqueIdentifier>{7b511394-e5bb-46c2-9ea9-a51286eb619b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\get_distance">
      <UniqueIdentifier>{6e025f6f-0358-4d78-a833-c1ca7b55cb4d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\get_distance\actions">
      <UniqueIdentifier>{00beac8a-7b37-479a-82dc-8ad4fe27f7d9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\low_cover_planner">
      <UniqueIdentifier>{0a9fb9ca-4d7d-444e-afff-79df06cec8dd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\low_cover_planner\actions">
      <UniqueIdentifier>{59106d3c-a877-4780-88cf-c6d3d6046e65}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\search_planner">
      <UniqueIdentifier>{a9b2c87a-28f6-4a86-85c9-cad0c9529a47}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\search_planner\actions">
      <UniqueIdentifier>{3c82f313-f296-4742-9926-089efde80783}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger">
      <UniqueIdentifier>{65ea08c0-d262-4808-9492-54d57a2c5a67}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions">
      <UniqueIdentifier>{797c6cbb-94d2-499e-8897-a1aaf80c32af}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\unknown">
      <UniqueIdentifier>{a0f3aaaa-0391-4018-9e4d-b1c899cb8cd0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\unknown\actions">
      <UniqueIdentifier>{5b316506-b4b7-4828-9424-2dfdade943f5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\in_direction">
      <UniqueIdentifier>{6f68a769-7fa3-4670-b1f3-c3ed035c5085}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\in_direction\actions">
      <UniqueIdentifier>{88415c82-dd75-4cba-80fd-c2699e1a4c55}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\grenade">
      <UniqueIdentifier>{a68dd4a3-3125-42ea-a6c5-5515fbe0d381}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\grenade\actions">
      <UniqueIdentifier>{d98a28b8-c8f8-4038-9c0e-62a21ee7d945}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\by_sound">
      <UniqueIdentifier>{40e4adcf-654a-4efb-a488-deef8c5fb875}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\by_sound\actions">
      <UniqueIdentifier>{dac74cc1-689a-483a-93f9-859032aa7564}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\properties">
      <UniqueIdentifier>{308c7e6b-0bd1-47bd-abfd-bfd087fa2da9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\death">
      <UniqueIdentifier>{6e423c14-436e-411a-8aee-bf8b1cb037d4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\actions\death\actions">
      <UniqueIdentifier>{f06a86d3-e077-488a-a3ec-cf5fb5db8c69}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\DecisionMaker\properties">
      <UniqueIdentifier>{cc052538-0fe3-4195-ab7e-9c8bd4a9f6d5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager">
      <UniqueIdentifier>{55cc0a02-7d8a-4411-981f-33f1a2b9de10}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\obstacles">
      <UniqueIdentifier>{76ee4ab7-9c1e-44ed-ba7e-aa8f3f77fee2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders">
      <UniqueIdentifier>{ad1be784-4bea-4ac7-b932-79cce84e79d9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\dynamic">
      <UniqueIdentifier>{33cd70e9-ef82-4cb9-8952-8d4b03e2a15a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\static">
      <UniqueIdentifier>{5967b828-4622-438d-93a6-619c78d2860f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\obstacles\restricted_object_obstacle">
      <UniqueIdentifier>{02bc9bf5-afe4-46b5-b255-48bce7db571a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\obstacles\refreshable_obstacles_query">
      <UniqueIdentifier>{b2cf02e9-c30d-4f69-9e18-414dfee2dd03}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers">
      <UniqueIdentifier>{a71417a1-ef21-4d47-bd99-491369ab67c3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector">
      <UniqueIdentifier>{064b862e-c20a-4659-85cf-76678470e5c9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner">
      <UniqueIdentifier>{a9f15bf0-a18b-41c3-b9db-b44df24b3fae}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\cover_actions">
      <UniqueIdentifier>{abe5acb6-351c-4628-96f5-55b694af4b17}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\loophole_actions">
      <UniqueIdentifier>{cb86e889-e395-4c6f-b7fd-2f55335d1595}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector">
      <UniqueIdentifier>{932f39ce-dfcf-46d6-b423-2d204c21bba3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\target_provider">
      <UniqueIdentifier>{5b6a7c4b-04fa-4cd1-be25-0302bacebf60}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\default_behaviour">
      <UniqueIdentifier>{3a73573d-47f2-42b9-a823-63274870b7ff}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\smart_covers\evaluators">
      <UniqueIdentifier>{e7d22e99-3785-4650-92cc-0eb2ea88ca22}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\base">
      <UniqueIdentifier>{2c9e3ac1-3330-4483-90ec-23b3590ec5ae}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\base\velocity_collection">
      <UniqueIdentifier>{1802d2a2-dcf2-4b9d-8782-c3006b6c0f68}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\base\velocity_holder">
      <UniqueIdentifier>{59ff997e-ee4d-4d73-a5f0-81b64cc185f6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\base\restriction">
      <UniqueIdentifier>{c8be265d-732d-4c8d-8058-a6c9b3335d60}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\MovementManager\base\params">
      <UniqueIdentifier>{b13aaed2-9f17-45a3-8a93-73f45f6d3786}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\SoundDataVisitor">
      <UniqueIdentifier>{7b8dc182-3e53-4fb6-8b27-0596b55853e1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\SoundUserData">
      <UniqueIdentifier>{2653f7b6-b1cf-48ec-995b-65a1e25dfed1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AMonsters\humans\stalker\Miscellaneous">
      <UniqueIdentifier>{297ee714-924a-44c0-b85f-a3371a4fe5ec}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation">
      <UniqueIdentifier>{9e99181a-3599-4cd5-b359-c490a150dad1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\GameGraph">
      <UniqueIdentifier>{8d0a0a88-b59e-4009-807e-673b60f0f592}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\GameLevelCrossTable">
      <UniqueIdentifier>{1fb5663c-1d0e-4ff2-a095-adbfe787beae}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\GraphAbstract">
      <UniqueIdentifier>{89d6d26c-6a2b-4abc-942a-4f09496cac2b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\GraphAbstract\GraphEdge">
      <UniqueIdentifier>{c1a87520-979c-43c7-9261-88014e37fd89}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\GraphAbstract\GraphVertex">
      <UniqueIdentifier>{41920d78-d9dc-46c2-8814-f76a32bb1a72}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\LevelGraph">
      <UniqueIdentifier>{9da1bd74-f49d-4569-aefc-56acd96f2767}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\ObjectLocation">
      <UniqueIdentifier>{cc0296c9-65fa-45ed-8e91-02634c098a8e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding">
      <UniqueIdentifier>{e8a6ed08-65d8-42f9-bfc8-71e54fe8975e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\Algorithms">
      <UniqueIdentifier>{b2ccb3a2-8218-40d6-9fc0-b11e9129d12c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\Algorithms\A%2a">
      <UniqueIdentifier>{70fa92d2-f916-40ea-b5cb-3bca6925f194}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\Algorithms\Dijkstra">
      <UniqueIdentifier>{fe01a72c-793f-41f8-ac9a-d7186784d7cf}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages">
      <UniqueIdentifier>{9a5a1ddb-a597-45c0-9e92-019cceb14128}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\constructors">
      <UniqueIdentifier>{4ed3cc3c-53dd-4ecd-8e98-3a569ea1208d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\constructors\builder_allocator">
      <UniqueIdentifier>{d66300b1-e47d-4834-bf6a-cfa3a4b8848d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\constructors\manager_builder_allocator">
      <UniqueIdentifier>{ede51d8b-698a-41c1-a260-97e016e5fece}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\path_builders">
      <UniqueIdentifier>{853b8ea2-7c9d-4f9b-9007-6b6f3d9d26ad}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\path_builders\edge_path">
      <UniqueIdentifier>{dd719636-d037-42e1-98e7-9e022e6b69bc}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\path_builders\vertex_path">
      <UniqueIdentifier>{0f573bb4-97bb-4f4a-b388-b04f7756aed7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\priority_queues">
      <UniqueIdentifier>{6e517b6b-e23b-4767-866c-c8d28384d8b4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\priority_queues\binary_heap">
      <UniqueIdentifier>{2d806f82-2ec3-43c2-add9-8a92cc0ddde8}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\priority_queues\bucket_list">
      <UniqueIdentifier>{5d6078d8-a01c-40e5-970d-157fe04c9fd5}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\vertex_allocators">
      <UniqueIdentifier>{cbd4d01b-d36c-4985-861e-af3f2234ed42}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\vertex_allocators\fixed">
      <UniqueIdentifier>{ac4b179f-ce6e-4efe-8ee7-df0ee9306230}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\vertex_managers">
      <UniqueIdentifier>{41ce862b-8044-43e7-9471-5308acac8a3e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\vertex_managers\fixed">
      <UniqueIdentifier>{8195ad27-86eb-4298-b7ff-91d3608a03bf}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\DataStorages\vertex_managers\hash_fixed">
      <UniqueIdentifier>{5958e8e0-bc04-4efd-bc52-df89411dceb1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\GraphEngine">
      <UniqueIdentifier>{958f30a9-c2bd-4320-a1e8-3b58fe6da703}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers">
      <UniqueIdentifier>{c4f1aeb5-802b-434c-ac95-c473a110350d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_game">
      <UniqueIdentifier>{2f021b2a-17b8-4401-b754-07b7459b118c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_game\level">
      <UniqueIdentifier>{80b431a2-9718-4ae4-b1c6-07c2a71ab2ff}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_game\vertex">
      <UniqueIdentifier>{e198fcfc-4cb3-4c0d-a252-e4b0f6b30cc2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_generic">
      <UniqueIdentifier>{5979c853-4a54-4404-8d74-d30843331ad4}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_level">
      <UniqueIdentifier>{72d19e3a-8362-45e4-b88a-0eeb71fe3bfa}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_level\nearest_vertex">
      <UniqueIdentifier>{8fcd4566-890e-4dd5-8093-3ccc40e8ced9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_level\flooder">
      <UniqueIdentifier>{c57c4a5f-259d-4691-8392-ccc775715220}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_level\straight_line">
      <UniqueIdentifier>{16f0effb-b437-448e-bf94-964f2d1b545b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_params">
      <UniqueIdentifier>{8b9fc475-360f-4e82-811a-dc369366df5c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\Pathfinding\PathManagers\path_manager_solver">
      <UniqueIdentifier>{bfacf8aa-8750-456a-8afb-adff9440b6ed}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\PatrolPaths">
      <UniqueIdentifier>{110bae2b-6f96-41d1-91fe-09ff1f8380c3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\PatrolPaths\PatrolPath">
      <UniqueIdentifier>{9c316f7e-022b-44c7-9d19-34fddaccbd61}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\PatrolPaths\PatrolPathStorage">
      <UniqueIdentifier>{1671c7b7-cd12-4114-af1d-41614b33a645}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ANavigation\PatrolPaths\PatrolPoint">
      <UniqueIdentifier>{a7dd289f-488a-4cc4-8f91-ed397b8893e9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript">
      <UniqueIdentifier>{23c46f89-0bee-44c8-904f-07348374590d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses">
      <UniqueIdentifier>{30af0ca1-9698-445e-b4ac-9ffc61aaef58}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions">
      <UniqueIdentifier>{22d7a34b-5efa-4c56-8350-0aa91e442da6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_abstract_action">
      <UniqueIdentifier>{3c290571-f4c2-479b-a923-e5d8a998114b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_movement_action">
      <UniqueIdentifier>{f2500f4e-6ed5-47c7-a358-8a3fc9034af6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_movement_action\patrol_path_params">
      <UniqueIdentifier>{1a8e4d7f-0242-4ed4-a78b-e65cfad211f2}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_watch_action">
      <UniqueIdentifier>{5b2cd8d1-d868-490e-b171-4a36fe75ea46}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\acript_animation_action">
      <UniqueIdentifier>{b8020438-26ef-4201-9239-ae597616aeae}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_sound_action">
      <UniqueIdentifier>{812a5c1f-148c-4e68-a0fd-c29db44abd60}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_particle_action">
      <UniqueIdentifier>{1a3bda9d-b7b9-4389-8c4b-94d14f6ec7cb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_particle_action\particle_params">
      <UniqueIdentifier>{c8dc9721-dde7-4c9d-bbec-e03c560e1b61}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_object_action">
      <UniqueIdentifier>{0d233cfc-e493-4f50-a46d-9b48b5646b53}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_action_condition">
      <UniqueIdentifier>{62b1b31e-39f0-40b3-8f2d-81fb0026426e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_monster_action">
      <UniqueIdentifier>{0365cda6-1696-48d4-92cb-ddbaca3ab428}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptActions\script_entity_action">
      <UniqueIdentifier>{49057993-d1b5-4aa1-9c23-d04f7c64103d}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptBinderObject">
      <UniqueIdentifier>{aa96b050-6db3-4608-a451-06200af54abb}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptBinderObject\ScriptBinderObjectWrapper">
      <UniqueIdentifier>{980c6102-b38d-4a5f-b6dd-269b01d58dc3}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptEffector">
      <UniqueIdentifier>{a75d548b-e151-44b4-a885-6c7715993625}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptEffector\ScriptEffectorWrapper">
      <UniqueIdentifier>{3dcb626f-8854-4472-91b8-c4b5c2af2015}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptFlags">
      <UniqueIdentifier>{1e8c2caf-9230-4710-9a41-c8302fba8114}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptFmatrix">
      <UniqueIdentifier>{efb907fb-8729-425d-b5e5-9cd4dbc0de04}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptFvector">
      <UniqueIdentifier>{accde742-9051-4216-9ace-6972a05f3c83}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptGameObject">
      <UniqueIdentifier>{118fa115-e3e9-4a15-aaf8-4761eb25a25f}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptHit">
      <UniqueIdentifier>{53b0eb4b-8a8d-4428-9fd3-9e12698d68da}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptIniFile">
      <UniqueIdentifier>{9c456b29-db36-4a77-8ca0-cb0463369f32}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptIniFile\ScriptTokenList">
      <UniqueIdentifier>{7664c6af-4afd-4b15-b944-a15441258bc0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptIniFile\ScriptRTokenList">
      <UniqueIdentifier>{438792b6-b2c4-4b81-ac62-0f524ba49e12}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptMonsterHitInfo">
      <UniqueIdentifier>{6b1b6358-c5ef-4814-ad83-7308948ebed6}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptNetPacket">
      <UniqueIdentifier>{7804d762-f04b-4b85-98f7-412f27b71ded}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptRenderDevice">
      <UniqueIdentifier>{fa6e642b-54d2-46a5-87d0-4d74ff0d9d66}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptSoundInfo">
      <UniqueIdentifier>{0872fbdc-a868-4276-8e2c-a995f76616b7}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptSoundType">
      <UniqueIdentifier>{65d2797f-d9eb-471e-a964-47eea2ffaf40}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\UI">
      <UniqueIdentifier>{803d011d-8e78-4275-a338-16b2f39c74cd}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\KeyBindings">
      <UniqueIdentifier>{b978ae93-eed2-4937-8e23-523bcfbc1a8a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptReader">
      <UniqueIdentifier>{5b3ff3ab-cb8b-4b2f-aa4a-539d9a99269e}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptFS">
      <UniqueIdentifier>{0ab0c4de-9f98-4ae6-b2db-e77f1d5e673b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\Console">
      <UniqueIdentifier>{03c255d5-5508-4fc5-a24f-e2cae3a90a77}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\BaseClientClasses">
      <UniqueIdentifier>{978701dd-c5cb-4e71-86fb-eef928a3571c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptCallbackEx">
      <UniqueIdentifier>{4fb96549-d72a-4cb0-8744-82f3e7b31d7b}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptLAnim">
      <UniqueIdentifier>{73d4563e-3bd3-4558-9602-50e75839d74a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptFcolor">
      <UniqueIdentifier>{e0b498f4-bdc7-4071-92cb-13b248ac3fde}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptParticles">
      <UniqueIdentifier>{a1f53c1b-a9e5-4432-a61e-ca0175ce6a91}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptClasses\ScriptSound">
      <UniqueIdentifier>{589946fa-34ac-4207-8106-2f90ad8526a1}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptDebugger">
      <UniqueIdentifier>{b612d0fc-2f20-4079-9655-85dfa54fb239}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptEngine">
      <UniqueIdentifier>{04f71636-63d4-4dc2-859b-8c795c9fb0e9}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptProcess">
      <UniqueIdentifier>{bbc75789-78c4-47d1-9221-0f9048a0a973}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptStorage">
      <UniqueIdentifier>{3b1d12ff-37a1-45fb-8d2a-87bd4ebbe664}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptThread">
      <UniqueIdentifier>{e08c3166-dc41-4ccb-916b-97fadbf827ff}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\ScriptThread\ScriptStackTracker">
      <UniqueIdentifier>{35e1294e-1452-4299-a8f8-d36f22718b78}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\memory_allocator">
      <UniqueIdentifier>{c6213a86-1839-4ada-b117-0b516217b2e0}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\AScript\lua_studio">
      <UniqueIdentifier>{72ed006c-9147-4e4e-945f-6fa9dcb10a4c}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ASound">
      <UniqueIdentifier>{2913b203-ae84-407c-b9bd-1870731e490a}</UniqueIdentifier>
    </Filter>
    <Filter Include="AI\ASpace">
      <UniqueIdentifier>{1aacea83-4931-49a6-a376-b8b947f5eb7a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core">
      <UniqueIdentifier>{206b0ae9-f821-4b80-96a0-e514ba4b740b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client">
      <UniqueIdentifier>{ae1bb424-27b5-43dc-abfa-af48af349585}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Cameras">
      <UniqueIdentifier>{f5f93886-8a43-4732-b2fc-2a83025bf9db}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effectors">
      <UniqueIdentifier>{815001bc-c2f8-460e-97b6-b723e72432e5}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effectors\Actor">
      <UniqueIdentifier>{802d5f54-873d-4a21-a14c-89357df954db}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effectors\monsters_%3f%3f%3f">
      <UniqueIdentifier>{37ef36c9-7739-40b2-b0c9-62d8a900a018}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effectors\Postprocess">
      <UniqueIdentifier>{0314a8ce-5ae9-4974-8236-9a8132daa3b1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effectors\Weapon">
      <UniqueIdentifier>{c2c0b3ca-2766-4d9a-9cda-d881a691c0d7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effects">
      <UniqueIdentifier>{aba3fd60-5955-459a-8cdb-3fbdb953a47a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Effects\Core">
      <UniqueIdentifier>{df865755-cbb1-40f6-b076-f9a4c839450e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Game Persistent">
      <UniqueIdentifier>{575a2eb1-5ad8-4589-8a12-226d885904aa}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level">
      <UniqueIdentifier>{ce11679b-bd94-4873-9be0-95fb42160a94}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\Bullet Manager">
      <UniqueIdentifier>{75ebd5da-aee8-4215-9013-21b6d789945c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\SeniorityHierarchyHolder">
      <UniqueIdentifier>{caccbe19-0d8a-4f59-bf49-e7b5bfec9484}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\SeniorityHierarchyHolder\TeamHierarchyHolder">
      <UniqueIdentifier>{872c2941-3d53-4f1c-978e-0374d41701b3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\SeniorityHierarchyHolder\SquadHierarchyHolder">
      <UniqueIdentifier>{5f96e097-7941-40e4-88d5-7eae07c0c80f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\SeniorityHierarchyHolder\GroupHierarchyHolder">
      <UniqueIdentifier>{f5b20388-ac5b-4cd9-9950-c2c8a848f3c7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\ClientSpawnManager">
      <UniqueIdentifier>{69f51789-fb9b-4d48-ac81-185196a74bef}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\AutosaveManager">
      <UniqueIdentifier>{3e1e5af2-c41a-4e15-bde3-a614001e9df5}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\Level Sounds">
      <UniqueIdentifier>{d04d5023-ed96-4b2d-a742-e80e3c51d38c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\Debug Renderer">
      <UniqueIdentifier>{6cee880b-6d1c-4e73-add3-1bbc22b72a32}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\GlobalFeelTouch">
      <UniqueIdentifier>{0f20003e-42d0-4da9-9f13-f549c13f2abb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\LevelMapSync">
      <UniqueIdentifier>{b1886b5a-2daf-4155-9bc2-b83e67e63733}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\ClientDigestComputer">
      <UniqueIdentifier>{891f6211-032d-4df4-89f8-c8bc3feec23d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level\LevelNetworkDemo">
      <UniqueIdentifier>{bb1acc1c-55ee-4d82-a3bd-9b95ea68a0e6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level Controller">
      <UniqueIdentifier>{dfbb1186-e08e-4bff-a6d2-c0f38e7277f8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Level Debug">
      <UniqueIdentifier>{c5a6d9b7-a8fb-4146-a1be-29e25e90d893}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects">
      <UniqueIdentifier>{8aae083a-1ed4-4228-bec2-da97b09ec607}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor">
      <UniqueIdentifier>{45eea5b6-b2c9-453f-a332-4d4ca7381a61}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor\mp">
      <UniqueIdentifier>{85c4d5c1-1c13-4ba6-9589-0189dd6e9dd6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor\mp\client">
      <UniqueIdentifier>{20f16708-ebcd-4fef-bf86-739f6b56ecdb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor\mp\server">
      <UniqueIdentifier>{d3690828-b23d-4410-99d2-265463004f24}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor\mp\state">
      <UniqueIdentifier>{b49c469e-5e7c-40b9-8155-bf52f2fa140d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor\base">
      <UniqueIdentifier>{027bafd0-39a1-4d31-a4d8-124f56668240}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\actor\base\memory">
      <UniqueIdentifier>{98a469cd-0f88-4dc0-85ac-fd3bdf140cc3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base">
      <UniqueIdentifier>{e8cc3974-429c-448c-8ce6-c53345bccbb2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\Entity">
      <UniqueIdentifier>{b2468331-07cb-4b2b-a4bc-8f1e3772c11f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\EntityAlive">
      <UniqueIdentifier>{686b3339-31d4-4f53-b710-e680852e7793}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\EntityCondition">
      <UniqueIdentifier>{f9c0ad6f-2171-431f-a10f-be2ebfd9e6ba}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject">
      <UniqueIdentifier>{62e2ea16-6b39-4a00-88a5-a9d62b6a1eac}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\Holder">
      <UniqueIdentifier>{f3173ccf-be29-40a2-ad45-566049951f9d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\Holder\ParticlesPlayer">
      <UniqueIdentifier>{03a17f3c-965d-421e-b8df-3136c2fa9b53}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\ai_obstacle">
      <UniqueIdentifier>{92a8921d-ad74-49c3-a201-a27778f83643}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\ai_obstacle\min_obb">
      <UniqueIdentifier>{c2bbae37-9090-42dc-b808-d5cf6eac53a0}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_box">
      <UniqueIdentifier>{9a85a41b-aad7-4f6a-bc39-5f28229b2bc8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_minimize_nd">
      <UniqueIdentifier>{ebfe0a84-fbf7-4659-b2b9-26992e00ce12}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\minimize_1d">
      <UniqueIdentifier>{1ea8890a-b24f-4b58-ba50-ef58a3e6b022}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\UsableScriptObject">
      <UniqueIdentifier>{a3a7e8d3-d86a-4a9b-8f8b-106407f5a9de}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\base\CollideValidator">
      <UniqueIdentifier>{37d52986-80d9-4024-bd0b-014ccfacb9d2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics">
      <UniqueIdentifier>{9d5c21a5-b408-4d2c-9ac0-5aa17f96d5d6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\PHSkeleton">
      <UniqueIdentifier>{80f00a6a-5966-49b4-97e8-a3687f74a683}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\PHDestroyable">
      <UniqueIdentifier>{b613a7f4-413e-4bd4-ab09-0284ec4cd503}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\PhysicsSkeletonObject">
      <UniqueIdentifier>{20f60623-dd7a-4eb1-9fe5-47a42becb282}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\PhysicsShellHolder">
      <UniqueIdentifier>{16073183-9459-4dfb-a1df-a65522e37034}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\Climable">
      <UniqueIdentifier>{cf17bce3-0978-4389-b0fc-21c441798b31}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\Breakable">
      <UniqueIdentifier>{1798bcef-9817-4a7e-9a08-17f5638e5449}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\CollisionDamageReceiver">
      <UniqueIdentifier>{87b51e36-65fa-4128-9bbf-88980199d93a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\DestroyablePhysicsObject">
      <UniqueIdentifier>{89b0fe95-a36f-453a-b5e8-7b3a164886bb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\physics\PhysicObject">
      <UniqueIdentifier>{6ffe5765-f686-4100-82a8-c9be59361145}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\hanging_lamp">
      <UniqueIdentifier>{5dcd2d37-1dc5-4119-8021-56c93259b5cc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\tasks_info_dialogs">
      <UniqueIdentifier>{84aefc0c-4464-4af7-baad-b745edc53a97}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\tasks_info_dialogs\game tasks">
      <UniqueIdentifier>{91d1c49f-226a-453f-b01c-6d5b686e65dd}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\tasks_info_dialogs\encyclopedia">
      <UniqueIdentifier>{9e1fe3ec-f5e1-477a-b000-1d2dfc3e3446}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\tasks_info_dialogs\dialogs">
      <UniqueIdentifier>{6b11afcf-5949-43c5-b009-42d566c7762a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\tasks_info_dialogs\news">
      <UniqueIdentifier>{b8bd9bb5-0b84-475b-8e5c-3a2d54198244}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\tasks_info_dialogs\statistics">
      <UniqueIdentifier>{95481b40-ceea-41a7-a072-86624a6b6199}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory">
      <UniqueIdentifier>{75f28d41-30ac-43f3-862e-7e496decc1c8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\AttachableItem">
      <UniqueIdentifier>{481321a5-3615-4a50-95f1-f7118cba25d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\AttachmentOwner">
      <UniqueIdentifier>{6ea62386-4412-4251-a053-50871c108d87}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\EatableItem">
      <UniqueIdentifier>{350bb969-c2a7-4466-bdf0-565f178cc431}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\EatableItemObject">
      <UniqueIdentifier>{d620ab92-1cfb-40ca-982b-7fa99cd7dc98}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryItem">
      <UniqueIdentifier>{6e6cdd7b-6c3c-441d-96cb-566ce42d07e7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryItemObject">
      <UniqueIdentifier>{0c0ee24c-de62-4ef7-a34d-14250f5ca67e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner">
      <UniqueIdentifier>{5d8655e8-e233-4682-86d7-467a9a372127}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\character_info">
      <UniqueIdentifier>{52eaaaf1-53ac-4afa-a14c-4e795e357d2a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\relation registry">
      <UniqueIdentifier>{800d63cd-0c2e-4ca6-bd96-91affb26ff36}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters">
      <UniqueIdentifier>{1819cfe4-1e96-4a70-bbf2-dd8a41b6ecf0}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_bool_parameters">
      <UniqueIdentifier>{80ec61e0-c469-4280-874f-a74a6e7d204b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_factors">
      <UniqueIdentifier>{926c3346-4984-44ee-88c3-e12d031d6e2b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_factor_parameters">
      <UniqueIdentifier>{2e0ff755-def2-40a0-9a58-9de445c12673}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_action_parameters">
      <UniqueIdentifier>{c018833e-b491-490e-9577-90bac42d59b5}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_parameters">
      <UniqueIdentifier>{37e936ac-1641-4d4b-89d2-72415796021a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\InventoryOwner\trade_parameters\purchase_list">
      <UniqueIdentifier>{5bc5ffa6-d17e-4dbe-a97f-08dcdb615172}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory\PhysicItem">
      <UniqueIdentifier>{daf26fec-b69d-47fa-9f15-486b79e6028b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons">
      <UniqueIdentifier>{dc61eddb-5579-4b17-ad02-9600b34b3a06}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons">
      <UniqueIdentifier>{36459eae-f3da-44c5-beb6-15d355afa5e2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon">
      <UniqueIdentifier>{7c2941e7-9037-4aa1-abcc-d0a86846c457}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic">
      <UniqueIdentifier>{1897e66b-86f9-435c-adec-6297e3b7f54c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Ammo">
      <UniqueIdentifier>{3a88a2b0-1633-4b2e-8027-475342e29022}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Pistol">
      <UniqueIdentifier>{f8ca4ec1-1ffb-467f-ab90-6ef591715076}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Grenades &amp; Missiles">
      <UniqueIdentifier>{e1090803-bed7-4cb5-bd04-85dde844310b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons">
      <UniqueIdentifier>{b5cbe88d-bb4c-4df8-983a-2fc192ab98d4}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\Scope">
      <UniqueIdentifier>{a48d2c41-c378-4a2e-a421-b7f126f78be0}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\Silencer">
      <UniqueIdentifier>{e6ea51c3-0a9e-4ccd-b564-992e6d9a1446}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\GrenadeLauncher">
      <UniqueIdentifier>{67021360-3452-40b5-a16f-9a230e7663a1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher">
      <UniqueIdentifier>{d16230f8-c7da-4b93-a514-c0975982557c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Automatic">
      <UniqueIdentifier>{4e6b3243-d988-4478-b417-4ae228ebf9f1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons">
      <UniqueIdentifier>{34345b46-8d56-4265-9c2b-bd4076b48fbf}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Walther 99">
      <UniqueIdentifier>{44712fd9-b98c-43dd-ac81-33260f5b5b43}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Vintorez">
      <UniqueIdentifier>{25103807-dfcd-4c79-9ab4-4d5eda0d4928}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Knife">
      <UniqueIdentifier>{98c10eaf-3f9e-48a8-a201-e19191bd11c6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Groza">
      <UniqueIdentifier>{5673ddb2-bb9d-4772-8e43-ace3602adb7a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RGD5">
      <UniqueIdentifier>{bb4677e3-af95-47f3-a227-5f517c121859}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Val">
      <UniqueIdentifier>{6b3cd17d-c4e0-423a-b5cb-540624f10888}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon USP45">
      <UniqueIdentifier>{644d6931-416d-451e-b05f-130599f26cb6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Bolt">
      <UniqueIdentifier>{1f5b038a-99ca-44cd-aa74-4e3c89075335}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\SVU">
      <UniqueIdentifier>{1156a253-b894-423d-85ab-23e4d09835fb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RPG7">
      <UniqueIdentifier>{b299df64-569e-498f-9c49-995fb22ecd2d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Grenade F1">
      <UniqueIdentifier>{d5191bbb-e895-4760-b97f-f3cfc918f949}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\SVD">
      <UniqueIdentifier>{326c3aed-f36f-40fd-9eea-0352a77a2815}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon AK74">
      <UniqueIdentifier>{91dab84d-ed17-453b-978d-8f9b76186535}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\LR300">
      <UniqueIdentifier>{af3b6cb7-3a25-49ea-aefa-dbc86ff191ec}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\FN2000">
      <UniqueIdentifier>{2fa45137-8c21-419f-a06d-d5c4bb261d39}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\HPSA">
      <UniqueIdentifier>{94c25465-9eee-492c-89bc-b8b0cbceb20e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\PM">
      <UniqueIdentifier>{d0733f99-d7dd-4921-9ed5-109b3279a15b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Binocular">
      <UniqueIdentifier>{82019448-3178-43dc-b046-7ccc6b42b5ae}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Shotgun">
      <UniqueIdentifier>{d89df55b-3204-4230-af97-da140e27a35d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\FORT">
      <UniqueIdentifier>{77c8a26a-dc14-48a9-8ea2-7cd1d6994032}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon RG6">
      <UniqueIdentifier>{5e0d701f-c035-415a-abbb-0526955f46da}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\BM-16">
      <UniqueIdentifier>{2dbe8a28-62c3-424f-80f2-41ed91b79b7e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Weapons\StationaryMgun">
      <UniqueIdentifier>{670b3436-098b-401a-8b89-2ae01e6dac7b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts">
      <UniqueIdentifier>{b5724896-20c9-4fbd-bca1-447a3811153e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\GraviArtifact">
      <UniqueIdentifier>{7354b85a-889d-4426-9eb1-797513ccc809}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\BlackDrops">
      <UniqueIdentifier>{7a5258b3-802b-423d-b3a5-771a4b65867f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\Needles">
      <UniqueIdentifier>{6d4ef790-da81-4708-aa68-f3a36018e2d7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\BastArtifact">
      <UniqueIdentifier>{b830f8dd-7b43-4acf-8d1f-57e2050710ff}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\BlackGraviArtifact">
      <UniqueIdentifier>{6ef305ba-e6fc-4b94-a9c4-b56f43471f1f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\DummyArtifact">
      <UniqueIdentifier>{098b078d-5c81-4a10-9656-9842e66ddba9}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\ZudaArtifact">
      <UniqueIdentifier>{86fd1850-532b-4c10-9ead-3a7ab877162e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\ThornArtifact">
      <UniqueIdentifier>{f14c9606-2bc7-433c-9ce3-33f90f7a7d38}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\Faded Ball">
      <UniqueIdentifier>{149a5ff4-53e8-4367-acfa-90780977911f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\Faded Ball\Mercury Ball">
      <UniqueIdentifier>{921a72b0-f98c-4cdf-a799-dd5f56c6158f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\Electric Ball">
      <UniqueIdentifier>{2bf8bda3-7ed8-455f-b301-368377b5c19e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\RustyHairArtifact">
      <UniqueIdentifier>{341ab08f-c85e-433e-88e1-264a35fa886f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\GalantineArtifact">
      <UniqueIdentifier>{4555fa60-c403-486a-a700-d16792e13da8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Artifacts\CtaGameArtefact">
      <UniqueIdentifier>{f0824971-7d31-4cae-a61b-aa01c655776a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices">
      <UniqueIdentifier>{87eb1065-1c38-4f88-ae0d-0290a1199f8f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices\Detectors">
      <UniqueIdentifier>{8c9de72f-eb84-49a1-b9c5-785990b4f2f3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices\Detectors\Simple Detector">
      <UniqueIdentifier>{49e179c7-964a-4c40-a20f-55455472279b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices\Detectors\AdvancedDetector">
      <UniqueIdentifier>{de06536d-7f94-4957-b362-05c217c793d7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices\Detectors\EliteDetector">
      <UniqueIdentifier>{b7d8e7a2-81c8-4fb6-9a81-7c455e160836}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices\Torch">
      <UniqueIdentifier>{b5890ecb-9ec3-4eae-add4-326bee042778}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Devices\flare">
      <UniqueIdentifier>{5d64a48b-301a-4951-a84b-134d2e54f70d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\PDA &amp; information">
      <UniqueIdentifier>{1aada6bc-1c7c-4dc0-a326-124ac819a714}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Food &amp; Drugs">
      <UniqueIdentifier>{213b5a76-9195-4b2d-ba0b-7c174ceedff3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Outfit">
      <UniqueIdentifier>{35354f16-82f5-4f4b-afd4-8fdd406e6622}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Documents">
      <UniqueIdentifier>{b07204ba-f7cc-489a-8fa8-1dd712615bfc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\HudItem">
      <UniqueIdentifier>{1e3318ec-e5a5-45ec-8789-2db2b1880498}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\Explosives">
      <UniqueIdentifier>{e0c54e8c-6395-4aac-969e-ee34d29a558d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\MPPlayersBag">
      <UniqueIdentifier>{3f321c28-91fc-4d54-9fb1-75e829ca8a5b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\items &amp; weapons\MPAnticheat">
      <UniqueIdentifier>{b8eaf47c-b170-43ba-b487-3dd978040f28}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\searchlight">
      <UniqueIdentifier>{7d9b7835-2de2-46ca-b017-99de4c0cec4f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\searchlight\Trade">
      <UniqueIdentifier>{5b61997d-54a3-47b3-bfb5-2bbf93eee4bb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones">
      <UniqueIdentifier>{8ef981d0-ca42-4a19-a94f-228893447e72}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\CustomZone">
      <UniqueIdentifier>{e2abd736-b592-4cdc-8c34-b8ee3b4e56db}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\FryUpZone">
      <UniqueIdentifier>{e85974cb-1882-47e6-988e-ff3f5615d2c7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\GraviZone">
      <UniqueIdentifier>{344e6946-c445-42b6-84b9-603080482910}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\LevelChanger">
      <UniqueIdentifier>{554a30c5-aeba-4b6e-82de-e4661d33c6fc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\Mincer">
      <UniqueIdentifier>{8df8ce95-8edd-4772-a620-4654ceb89369}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\MosquitoBald">
      <UniqueIdentifier>{78612679-fd32-4a9f-9ebb-16db7e7bdf92}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\RadioactiveZone">
      <UniqueIdentifier>{0e4b0855-a53f-49cb-8f8f-b931d50998e9}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\ScriptZone">
      <UniqueIdentifier>{a33bf08a-3ad5-45c6-ab43-9d7179aabf29}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\TeamBaseZone">
      <UniqueIdentifier>{d60b858d-8b61-4256-beb8-0c032a910ff3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\TorridZone">
      <UniqueIdentifier>{8a0413a5-081b-46ba-86eb-a9460a7c5f6b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\SpaceRestrictor">
      <UniqueIdentifier>{1d375550-9ccb-4c74-b1bd-b9b511f156d0}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\HairsZone">
      <UniqueIdentifier>{a7dfefbd-b84b-4cfd-81ab-f9d2da83c520}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\AmebaZone">
      <UniqueIdentifier>{2d806e4e-adb6-4c74-959b-6e55c43b1437}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\NoGravityZone">
      <UniqueIdentifier>{c61c6500-86dd-4631-8208-fde187b3663e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\SmartZone">
      <UniqueIdentifier>{5fb7ebe5-bd8d-4fa6-9b26-556de81a15e1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\ZoneVisual">
      <UniqueIdentifier>{80307213-08cf-4d53-a91e-97956432e7de}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\zones\campfire">
      <UniqueIdentifier>{7e115461-f819-462d-bcf3-0b74957814d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\map">
      <UniqueIdentifier>{6bdbb282-693e-4a16-887b-ed5217d9b36b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\vehicles">
      <UniqueIdentifier>{0d6cd6ae-06e1-49a2-a581-51abf6344434}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\vehicles\Car">
      <UniqueIdentifier>{cbbb4537-9ad8-4a7b-9ea8-ad767c59043e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\vehicles\Car\CarWeapon">
      <UniqueIdentifier>{ae99d3da-f4da-4b4f-afc7-6c4ca1698380}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\vehicles\Car\car_memory">
      <UniqueIdentifier>{c9fc4671-c891-4e03-bab6-9466d1834d3b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\vehicles\heli">
      <UniqueIdentifier>{8e2fdc54-87cd-4890-949d-ac664f4be042}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\DelayedActionFuse">
      <UniqueIdentifier>{56d597ca-0116-41b1-bbe0-8b729130bcdc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Objects\inventory_box">
      <UniqueIdentifier>{7e5c5a51-0078-49b7-aaf5-84f5d3e40776}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Particles">
      <UniqueIdentifier>{55646955-0a35-4bd9-9230-52b032318653}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Spectator">
      <UniqueIdentifier>{eb70ad61-c22a-49bc-8c9d-4158f7ddb8e5}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Client\Spectator\Cameras">
      <UniqueIdentifier>{6179fb8d-1bb4-410e-b71c-3577293eb71c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common">
      <UniqueIdentifier>{f664b011-cb29-47de-b0b2-15820ab1639f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\Console Commands">
      <UniqueIdentifier>{263e9b02-4c24-4d97-b272-9625907c124c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\DateTime">
      <UniqueIdentifier>{58ee8fc8-7dd9-4bc0-83dd-8251ca61fa4b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\Dll Process Detach">
      <UniqueIdentifier>{410e792a-0a9a-4d8b-b4c0-0f326fb234e6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\NET Shared">
      <UniqueIdentifier>{a87245e8-1729-4411-861f-a7620c1d1090}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\NET Shared\SecureMessages">
      <UniqueIdentifier>{02392613-72aa-4ae3-9520-bbcfd82ab813}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\ObjectBroker">
      <UniqueIdentifier>{7b4cc85d-3f17-4050-9c7e-31c6cecf73ea}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\ObjectFactory">
      <UniqueIdentifier>{e13fe286-ea92-4e51-92e0-3c7948d73132}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\ObjectFactory\object_item_abstract">
      <UniqueIdentifier>{7af2c8c0-1eb9-46cb-a9b8-970a06274043}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\ObjectFactory\object_item_client_server">
      <UniqueIdentifier>{8db62b47-d7d4-4802-a776-f00915b85e45}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\ObjectFactory\object_item_script">
      <UniqueIdentifier>{7825ddb6-fa86-4f12-8170-8c04e5dbdac5}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\ObjectFactory\object_item_single">
      <UniqueIdentifier>{5ec09177-4042-491a-b459-474185b89f4e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\Profiler">
      <UniqueIdentifier>{2e570cb5-12eb-4427-85bd-b9242e06b56b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\QuadTree">
      <UniqueIdentifier>{e98a28c1-8084-4b32-ab07-302e353e5e36}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\Random32">
      <UniqueIdentifier>{a8cdf54c-2449-4887-ab4d-d3f13b4078fa}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\Shared">
      <UniqueIdentifier>{e5a9292c-c6f5-4a5c-85d0-1ae93204168d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\SmartCast">
      <UniqueIdentifier>{6f7b07cd-1f41-455d-b959-cb7554c2e7b1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\StringTable">
      <UniqueIdentifier>{39a5e292-2144-4cc5-968d-64d1b445d1f1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\associative_vector">
      <UniqueIdentifier>{9d238dd7-4631-4760-9f11-55aaaa886c83}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\associative_vector\vector">
      <UniqueIdentifier>{8cc65e77-0d6e-4042-b8ce-f71012728bc7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\associative_vector\compare">
      <UniqueIdentifier>{c768c367-3529-4ae1-9719-1db6a6777d2c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\Registry">
      <UniqueIdentifier>{540e1af6-2e03-4845-9e84-714ac59031f7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\debug">
      <UniqueIdentifier>{4b0e6b4d-213c-454c-81ad-e76d9ea663fc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\debug\make_final">
      <UniqueIdentifier>{19b5c856-80c2-4ef7-9341-1dc80ed438c6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Common\debug\static_cast_checked">
      <UniqueIdentifier>{8aaca69b-d340-4e88-82fa-d525d10f3422}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server">
      <UniqueIdentifier>{c97d6a4d-8010-4a88-8dd7-e32e74738876}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Editor">
      <UniqueIdentifier>{8ca9e2d0-61a2-43e9-a23e-156472671cd8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games">
      <UniqueIdentifier>{98575141-6f79-40e1-91d1-6f07fccf8666}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client">
      <UniqueIdentifier>{227d8065-0144-41b8-ad86-a974c2cf6c1e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\artefact_hunt">
      <UniqueIdentifier>{d96040c7-2c15-4625-b58c-9976eba41c99}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\deathmatch">
      <UniqueIdentifier>{bc287c3b-c30d-4467-8a06-9ab8d5d80295}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\team_deathmatch">
      <UniqueIdentifier>{7007681f-87a1-40ef-a4a9-45c2cc264a04}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\single">
      <UniqueIdentifier>{145692dc-0e47-42e1-8d7b-b2b0bcc8f3aa}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\base">
      <UniqueIdentifier>{73a25331-c058-4d8e-b688-588b29fd7e63}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\mp">
      <UniqueIdentifier>{08405492-2cf6-4d36-8ea4-bd9626c2117f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\mp\screenshots">
      <UniqueIdentifier>{d9d614dc-b5b7-41da-a47f-26e69098a371}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\mp\anticheat">
      <UniqueIdentifier>{f9968caa-9b59-4609-9b7c-b0bdb52657f2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\mp_script">
      <UniqueIdentifier>{633267f5-b6fc-46dc-b921-55895314212d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\client\capture_the_artefact">
      <UniqueIdentifier>{38cf5f15-2c9d-42c5-9134-7b6d8207605b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server">
      <UniqueIdentifier>{7d540b83-80c0-4f51-8cd5-a103cc2fa010}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\artefact_hunt">
      <UniqueIdentifier>{ba27c939-4d66-4db5-906c-dc4a2b12c44f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\deathmatch">
      <UniqueIdentifier>{1549c213-30cf-4bd8-9be5-3b843ec0f2b3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\single">
      <UniqueIdentifier>{ec05cb2c-1f0f-474e-8a29-88857b08f39f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\single\ServerConnect">
      <UniqueIdentifier>{88abff10-ba27-43ca-b6d5-0bbf265a6596}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\team_deathmatch">
      <UniqueIdentifier>{cca12e23-e6d6-4bde-b560-491c7f8c11e2}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\mp">
      <UniqueIdentifier>{b463b935-eb9a-4412-beb3-82175c9b71f7}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\mp_script">
      <UniqueIdentifier>{1c8a8d9c-3175-4f6c-acc4-afa9c5cbe9fb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\Games\server\capture_the_artefact">
      <UniqueIdentifier>{2a84a708-cd55-44a9-85ac-070178b3d657}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\GameSpy">
      <UniqueIdentifier>{c8fea9ad-ccba-4d4b-a33a-36a7a604c691}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\GameSpy\CdkeyDecode">
      <UniqueIdentifier>{020d538c-d790-4949-bb16-8c1d94a81698}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ID_Generator">
      <UniqueIdentifier>{c8068ece-7e1e-4943-95f1-4e9fcb790213}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerEntities">
      <UniqueIdentifier>{cdd8a309-87c7-497c-8306-6b997edaa84f}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerEntities\objects">
      <UniqueIdentifier>{dbf21d28-4a07-4c3f-b61d-c6b04c3d4dab}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerEntities\objects_alife">
      <UniqueIdentifier>{33b1c6cb-f9a5-4b21-8381-5659bf603261}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerEntities\objects_alife_items">
      <UniqueIdentifier>{f34ac863-073e-4533-afd9-9a072a49fcce}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerEntities\objects_alife_monsters">
      <UniqueIdentifier>{f8ecdede-77f2-4c84-a179-63b23b490121}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerEntities\script_value_container">
      <UniqueIdentifier>{2b1d6190-48ac-4c18-800b-0d29a17d4a74}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerPerform">
      <UniqueIdentifier>{18d4c58d-fb0f-475c-9642-af688e199f9e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\ServerProcess">
      <UniqueIdentifier>{f9cc64dc-44a3-4d8e-839e-40e2e70656b5}</UniqueIdentifier>
    </Filter>
    <Filter Include="Core\Server\xrGameSpyServer">
      <UniqueIdentifier>{31ccc2db-32ee-4c1a-bd95-6c280d107ccb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics">
      <UniqueIdentifier>{ab169d3d-34d5-4bd2-a348-937df399b3bb}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base">
      <UniqueIdentifier>{968f53c7-8992-43d9-a188-5061436b1919}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects">
      <UniqueIdentifier>{3ebbebb7-8593-443c-9f3d-4cd941950cea}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Utils">
      <UniqueIdentifier>{61f8ef90-3430-4034-8e71-9a4d6b3cf09c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\BodyEffectors">
      <UniqueIdentifier>{266358cc-fe73-4802-8bff-18525867a9d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PHNet">
      <UniqueIdentifier>{886de662-d879-4fc5-86d9-3cb824e21697}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\MoveStorage">
      <UniqueIdentifier>{729c469c-3276-4611-bb35-7a12e8e139bd}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Disabling">
      <UniqueIdentifier>{53137494-411e-4d43-9040-ca794e175a0e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove">
      <UniqueIdentifier>{1a80be35-292d-4622-837a-e85e6e132a8e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove\ActorCaracter">
      <UniqueIdentifier>{0c6e7d0d-7be0-4d71-a5c2-4e73657d36cc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove\AICharacter">
      <UniqueIdentifier>{e3957321-af63-4095-a448-b6be87f16bf3}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove\Capture">
      <UniqueIdentifier>{eb77ecf4-6c8d-41f3-a3be-b4dc3f1d1317}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove\MovementControl">
      <UniqueIdentifier>{a79660df-dd75-44d7-9c02-9b1ae19e4f87}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove\SipmpleCharacter">
      <UniqueIdentifier>{25611702-7e0b-49b1-b9a4-bbae3eeeb18b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PhyMove\BaseCharacter">
      <UniqueIdentifier>{b7161b8b-ffb1-401d-a36b-becf430c675e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\BaseShell">
      <UniqueIdentifier>{083ebfe4-134f-4728-871e-7faf5c300a3e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\BaseShell\PhysicsShellAnimator">
      <UniqueIdentifier>{af7c5350-ac91-4abd-a19e-0eb54cbc9a7e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Elemenet">
      <UniqueIdentifier>{c8f7a90d-f775-4197-ae0c-9d9927cd0035}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Elemenet\Geom">
      <UniqueIdentifier>{8d42c4fe-6b82-4b41-86ec-8a28d427dc31}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Joint">
      <UniqueIdentifier>{30b153cb-4635-4560-95b2-486f311e1037}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Shell">
      <UniqueIdentifier>{6e30161e-e954-4da5-a6e2-01f98c17ae8a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\Breakable">
      <UniqueIdentifier>{efa31804-5256-4551-97ce-de583b832c62}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\SplitedShell">
      <UniqueIdentifier>{a97cf639-1da1-4852-8d6f-a258ddd8c790}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PHObject">
      <UniqueIdentifier>{883360e7-7e09-4aaa-ad0f-235a0fdfa6f6}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PHIsland">
      <UniqueIdentifier>{111025fa-fd39-4f3d-b2ea-8d9f3caaf58a}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Objects\PHCommander">
      <UniqueIdentifier>{7651c6eb-2041-462a-b79e-3515ade36977}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Impact">
      <UniqueIdentifier>{4d9928b3-c4d8-4a7a-9286-1ef616e1048b}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Base\Debug">
      <UniqueIdentifier>{18f2772d-9085-4da3-a84f-9bed2949d148}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\CharacterSupport">
      <UniqueIdentifier>{fc25ff65-b93f-4599-b341-bdcef530107e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\CharacterSupport\interactive_motion">
      <UniqueIdentifier>{0d993cc6-df90-40d4-a65d-338220b7df70}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\CharacterSupport\death_anims">
      <UniqueIdentifier>{4c5e802b-4099-4b12-bd9b-c02f1ca547f8}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\CharacterSupport\hit_anims">
      <UniqueIdentifier>{194421b3-2f7c-45ad-ba31-ab5c4e3f230e}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\CharacterSupport\interactive_anims">
      <UniqueIdentifier>{e5b54b1f-4a7b-4312-aa8f-2e921d6f8e0c}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Colliders">
      <UniqueIdentifier>{462e4e1b-baee-45bb-9a8d-1d44303d76ea}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Colliders\Tri-Collider">
      <UniqueIdentifier>{8d9c19b2-1cbf-48e5-a39d-ae0882208abc}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Colliders\Cyl_Collider">
      <UniqueIdentifier>{1ea4e8dc-3986-4282-a369-1772d577ab6d}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Colliders\RayMotions-Collider">
      <UniqueIdentifier>{edfdb16e-11a4-4149-a943-c9211ebaad29}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\DamagableItem">
      <UniqueIdentifier>{f99f65c4-824b-4842-8d6e-017a78dd2630}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\PhysicsSoundPlayer">
      <UniqueIdentifier>{262ca2ea-d570-40f2-a761-14d00b8ccd37}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\ActivationBox">
      <UniqueIdentifier>{b07dccee-e099-4d30-844b-5ffee524d431}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\Hit">
      <UniqueIdentifier>{77ed2ca2-adf5-47b2-b961-eee2f2869b39}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\IK">
      <UniqueIdentifier>{dc0d690c-5df4-46f4-abaa-da3bc510a0f4}</UniqueIdentifier>
    </Filter>
    <Filter Include="Physics\animation_movement_controller">
      <UniqueIdentifier>{236459fd-180a-48e7-83ed-338840e86018}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI">
      <UniqueIdentifier>{ef9d3702-dee0-4c64-9ff2-32eeca385ac9}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common">
      <UniqueIdentifier>{4c988f70-cfe6-43fc-a2a9-3310ad696070}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\InventoryWnd">
      <UniqueIdentifier>{12177672-4a7b-4b64-ac6c-23ea4b411fc1}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\InventoryWnd\OutfitInfo">
      <UniqueIdentifier>{0d3e624a-d3dc-4390-8506-68e1e87a61bd}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\InventoryWnd\InventoryUpgrade">
      <UniqueIdentifier>{4983e5a4-6249-4559-903b-f2ba4f555ac9}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\TRADE">
      <UniqueIdentifier>{788bcda6-eb63-4350-b732-98da285cb06a}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA">
      <UniqueIdentifier>{b3ed355d-6f6d-4d68-b96c-c5be959be735}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\EventsWnd">
      <UniqueIdentifier>{5d177548-2d8c-49a5-9818-d30a059beb1d}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\Diary">
      <UniqueIdentifier>{254e4937-4dca-441d-8f9e-a888cd78b540}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\MAP">
      <UniqueIdentifier>{f26335f6-0fed-49d7-93a4-3b94eabd36e4}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\Statistics &amp; Rankings">
      <UniqueIdentifier>{c3cccb79-d426-446c-91a3-b79d5e4a3927}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\Encyclopedia">
      <UniqueIdentifier>{21f6c9ef-dee6-4707-be10-5af108b1bfa4}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\Contacts">
      <UniqueIdentifier>{7d6c072b-60b5-492f-ac9b-ceb67fa30704}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\Tasks">
      <UniqueIdentifier>{d2ad443f-7861-4674-8ec1-11f6b7c17754}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\FactionWar">
      <UniqueIdentifier>{256fa44e-3cf0-45a8-b900-2e467b276f57}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\logs">
      <UniqueIdentifier>{37bbcc8e-5c6e-4f32-9fe9-acb19b7c8400}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\PDA\logs\News">
      <UniqueIdentifier>{0cad9817-259d-4445-bb28-4c3a932b35e8}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\ui-item-infos">
      <UniqueIdentifier>{f26732bb-1cab-445b-9ea0-d76c2e1799f0}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\ui-item-infos\CharacterInfo">
      <UniqueIdentifier>{1c860637-bd31-47b8-9af6-91c465c40280}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\TALK">
      <UniqueIdentifier>{ea3fbc07-922b-41fa-b9db-77e66bccf5c1}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\CarBodyWnd">
      <UniqueIdentifier>{4a37975a-eb9f-4fde-af12-dffe60018654}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\MainIngame">
      <UniqueIdentifier>{fca78722-b748-4d11-becc-9fbb3191a603}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\Animations">
      <UniqueIdentifier>{da9f260e-4f87-41d1-b5fc-b2f1dd5b9b82}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\OptionsItem">
      <UniqueIdentifier>{abf32c52-42d0-4871-ac29-1cbdb5ffd6f1}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\OptionsConsoleCommands">
      <UniqueIdentifier>{fe6a202a-257d-4335-98c2-3c990e0dc7ea}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\MM">
      <UniqueIdentifier>{c32b6bbf-fbf4-4ac1-b782-24f5fad76fb1}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\MM\KeyBinding">
      <UniqueIdentifier>{779c1c1e-e66b-4bbb-9c1f-852d46549104}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\InventoryUtilities">
      <UniqueIdentifier>{f1bae2bb-2b20-4584-8008-bb54e27e6d11}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\Inventory">
      <UniqueIdentifier>{e5d52d62-3916-43c5-8854-bbae949f1ec3}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Common\_Debug Fonts">
      <UniqueIdentifier>{fff21e91-deee-48dc-8bf8-9d2e680a42a5}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows">
      <UniqueIdentifier>{8a684ce6-5747-442e-8096-1cf279247f9d}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\XML">
      <UniqueIdentifier>{7b54d8fc-a0e3-4bfb-9e0b-eb6b46cb0c0f}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\MessageBox">
      <UniqueIdentifier>{9659ba8e-f778-4880-847e-39e53903e836}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\PropertiesBox">
      <UniqueIdentifier>{f4dd8e58-ffb9-418e-bf92-7aa7921d1c2f}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Static">
      <UniqueIdentifier>{13a2e114-aeaf-41cc-a5b6-9f5324a5c0b4}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\EditBox">
      <UniqueIdentifier>{f0b68532-9437-4ec7-807f-d0e9796a67f9}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\EditBox\customEB">
      <UniqueIdentifier>{35b67e78-087b-4f36-95c9-9999472ce5f8}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Windows">
      <UniqueIdentifier>{0c5d6a6d-01bc-4e5b-bd0d-2575873df537}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ProgressBar">
      <UniqueIdentifier>{0a897df9-ee2c-4144-9927-ab049f466edd}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\TabControl">
      <UniqueIdentifier>{43fb831f-3bc5-4348-901d-c3a18303b131}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\TreeView">
      <UniqueIdentifier>{2274cd98-0d70-4677-95a5-8d20289e55b7}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ScriptWnd">
      <UniqueIdentifier>{a4306f04-06ce-4e43-9286-2b4ea16d7487}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Buttons">
      <UniqueIdentifier>{d4e708cd-c3b7-4cd2-84ea-26e9ec6be320}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ComboBox">
      <UniqueIdentifier>{f36a85bf-4c7b-46d3-ab89-890a9f89c0c4}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\InteractiveBackground">
      <UniqueIdentifier>{d2e2f1b6-0adf-4729-8214-4dfded8fabe1}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\TrackBar">
      <UniqueIdentifier>{84ffc1a3-ef73-42c4-8f64-3ca84aa45284}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Frames">
      <UniqueIdentifier>{0e93057f-661d-4607-b3b5-9ba0b7388770}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ScrollView">
      <UniqueIdentifier>{8059d85a-82ca-45e3-a122-790e6b7e3991}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ScrollView\ListBox">
      <UniqueIdentifier>{b57fd9b7-bbe4-4560-bebb-0b282c72517c}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Lines">
      <UniqueIdentifier>{ae80d1d8-1bef-4de5-9840-bf2a85218640}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\DragDrop2">
      <UniqueIdentifier>{b5ac26c4-5cc7-4556-9731-6ee5c0e944c9}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Label">
      <UniqueIdentifier>{1a1d1ac8-9529-43ea-8b56-1494cef526e9}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ScrollBar">
      <UniqueIdentifier>{ce460373-d76a-45e3-9626-89e3b3bd64f4}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\SpinBox">
      <UniqueIdentifier>{81383a9f-dc6e-4d40-8429-d1916d234d9e}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ListBox">
      <UniqueIdentifier>{206e1d56-42c4-45d0-86a0-fdf3edd3a114}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\ListBox\Ex">
      <UniqueIdentifier>{4010f2e7-bb46-409c-8e6a-0ab96c07d12b}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\arrow">
      <UniqueIdentifier>{a46bd72c-7d9a-463f-8f0c-2f6dd40cf8e5}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\UIWindows\Hint">
      <UniqueIdentifier>{a67bc221-905d-4fa2-8c55-9c7c6cd8da30}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\HUD">
      <UniqueIdentifier>{403393e9-5661-4b40-a40f-740189a20e0d}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes">
      <UniqueIdentifier>{a891a6ce-dd81-4e82-8562-bab6dca5dc60}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\GameCustom">
      <UniqueIdentifier>{776fc167-e25b-4cfc-851c-a89475beb651}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\Deathmatch">
      <UniqueIdentifier>{66a785ee-581e-42bc-a8ba-e3c78df5a42a}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\Single">
      <UniqueIdentifier>{e94df003-cd5b-4784-9dc4-078d67adc3e5}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\TeamDeathmatch">
      <UniqueIdentifier>{3196b9d0-0da2-4da5-b873-d930be7406f0}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\ArtefactHunt">
      <UniqueIdentifier>{91260d7d-7772-4496-8aa3-ef56f4a29fbd}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\Game_custom_script">
      <UniqueIdentifier>{a42a68c8-c5e1-4a4c-b32f-22c038c11ebd}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\GameTypes\CaptureTheArtefact">
      <UniqueIdentifier>{7e499dd0-f6f1-4d95-a046-44cffc046d29}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer">
      <UniqueIdentifier>{afe30377-cbef-46fe-9d82-a4f6f3574e16}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\MM_MP">
      <UniqueIdentifier>{6045fe60-9ab7-43a6-ae5b-416e3a786306}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\MM_MP\CDkey">
      <UniqueIdentifier>{60241ea0-1d38-43ab-8bf6-59af1c18ed31}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\MM_MP\MapList">
      <UniqueIdentifier>{0c36c40f-acdf-4e8a-98de-a6eeb3de5e41}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\MM_MP\ServerList">
      <UniqueIdentifier>{09ea909e-4497-48f1-942c-60568f6f6ea1}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\MM_MP\TeamInfo">
      <UniqueIdentifier>{50b40662-34bb-4233-b1dd-4ea05a17f708}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD">
      <UniqueIdentifier>{2d90d6f1-851b-4ffe-85a5-bd4d4754e1bf}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\Stats">
      <UniqueIdentifier>{a46040d6-13eb-4c4c-be3b-12563c47e9b7}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\Stats\icons">
      <UniqueIdentifier>{16183f9b-a2cd-436e-abbb-7d8750e21a98}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\Stats\frag_wnd">
      <UniqueIdentifier>{e8571879-9c96-4f96-951c-99b35319dfe3}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\Stats\old">
      <UniqueIdentifier>{1dd26118-a9d1-4337-9a28-7a9c5a02be3e}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\Stats\TeamStates">
      <UniqueIdentifier>{641277b6-b826-427e-85a9-c1bac238cfab}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\Chat">
      <UniqueIdentifier>{26e4fa17-eaae-4b65-8de3-a66b3264eeb5}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\GameLog">
      <UniqueIdentifier>{a0ce01fe-0f66-4a47-9d48-b5c9857e21b2}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\SpeechMenu">
      <UniqueIdentifier>{8f0475a3-6cf7-4026-b445-1f1db9b05116}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\HUD\common">
      <UniqueIdentifier>{e5613290-3712-4f8e-ba33-74b4b64cb516}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\BuyWeaponWnd">
      <UniqueIdentifier>{59ea31e7-3a94-4576-9fc1-58229e848eae}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\BuyWeaponWnd\rank_restrictions">
      <UniqueIdentifier>{694adaa3-c11d-43ff-9bcf-6438ca2d08e3}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\BuyWeaponWnd\TAB">
      <UniqueIdentifier>{0e62ec17-6be9-4e24-8ada-672ffce9906c}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\BuyWeaponWnd\buy_wnd">
      <UniqueIdentifier>{57a6fb54-b7e1-4019-99ab-195a4d82d12d}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\team_skin_info">
      <UniqueIdentifier>{067f7d7c-5d29-4f72-8b21-747d473a8312}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\team_skin_info\MapDesc">
      <UniqueIdentifier>{3512e30e-4945-41c7-9ed3-bedac5b8a824}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\team_skin_info\MapDesc\MapInfo">
      <UniqueIdentifier>{400855cd-cbe2-494e-8eed-fe1cb9a902b7}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\team_skin_info\Spawn">
      <UniqueIdentifier>{ef7be8a9-d8ac-489c-b924-c983c4cf0d2f}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\team_skin_info\SkinSelector">
      <UniqueIdentifier>{8854807c-5604-4618-9c2a-1ecf7d94adc5}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Multiplayer\Voting">
      <UniqueIdentifier>{941a0996-0880-4968-b66e-0f7144827dd0}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Cursor">
      <UniqueIdentifier>{43ab459a-69ef-421b-b972-af082edb6644}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI\Tutorial">
      <UniqueIdentifier>{ac5547d2-8a25-4a37-8c56-3fbffb05977f}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="mt_config.h">
      <Filter>AI</Filter>
    </ClInclude>
    <ClInclude Include="damage_manager.h">
      <Filter>AI\AComponents\DamageManager</Filter>
    </ClInclude>
    <ClInclude Include="damage_manager_inline.h">
      <Filter>AI\AComponents\DamageManager</Filter>
    </ClInclude>
    <ClInclude Include="DamageSource.h">
      <Filter>AI\AComponents\DamageManager</Filter>
    </ClInclude>
    <ClInclude Include="wrapper_abstract.h">
      <Filter>AI\AComponents\DecisionManagement</Filter>
    </ClInclude>
    <ClInclude Include="wrapper_abstract_inline.h">
      <Filter>AI\AComponents\DecisionManagement</Filter>
    </ClInclude>
    <ClInclude Include="action_management_config.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement</Filter>
    </ClInclude>
    <ClInclude Include="action_base.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase</Filter>
    </ClInclude>
    <ClInclude Include="action_base_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase</Filter>
    </ClInclude>
    <ClInclude Include="action_script_base.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ActionScriptBase</Filter>
    </ClInclude>
    <ClInclude Include="action_script_base_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ActionScriptBase</Filter>
    </ClInclude>
    <ClInclude Include="script_action_wrapper.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ScriptActionWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_action_wrapper_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ScriptActionWrapper</Filter>
    </ClInclude>
    <ClInclude Include="action_planner.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner</Filter>
    </ClInclude>
    <ClInclude Include="script_action_planner_wrapper.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ScriptActionPlannerWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_action_planner_wrapper_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ScriptActionPlannerWrapper</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_script.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ActionPlannerScript</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_script_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ActionPlannerScript</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_action.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_action_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_action_script.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ActionPlannerActionScript</Filter>
    </ClInclude>
    <ClInclude Include="action_planner_action_script_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ActionPlannerActionScript</Filter>
    </ClInclude>
    <ClInclude Include="script_action_planner_action_wrapper.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ScriptActionPlannerActionWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_action_planner_action_wrapper_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ScriptActionPlannerActionWrapper</Filter>
    </ClInclude>
    <ClInclude Include="property_storage.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\PropertyStorage</Filter>
    </ClInclude>
    <ClInclude Include="property_storage_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\PropertyStorage</Filter>
    </ClInclude>
    <ClInclude Include="property_evaluator.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator</Filter>
    </ClInclude>
    <ClInclude Include="property_evaluator_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator</Filter>
    </ClInclude>
    <ClInclude Include="property_evaluator_const.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\const</Filter>
    </ClInclude>
    <ClInclude Include="property_evaluator_const_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\const</Filter>
    </ClInclude>
    <ClInclude Include="property_evaluator_member.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\member</Filter>
    </ClInclude>
    <ClInclude Include="property_evaluator_member_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\member</Filter>
    </ClInclude>
    <ClInclude Include="script_property_evaluator_wrapper.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\ScriptPropertyEvaluatorWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_property_evaluator_wrapper_inline.h">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\ScriptPropertyEvaluatorWrapper</Filter>
    </ClInclude>
    <ClInclude Include="material_manager.h">
      <Filter>AI\AComponents\MaterialManager</Filter>
    </ClInclude>
    <ClInclude Include="material_manager_inline.h">
      <Filter>AI\AComponents\MaterialManager</Filter>
    </ClInclude>
    <ClInclude Include="memory_manager.h">
      <Filter>AI\AComponents\MemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="memory_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="memory_space.h">
      <Filter>AI\AComponents\MemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="memory_space_impl.h">
      <Filter>AI\AComponents\MemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="object_manager.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\ObjectManager</Filter>
    </ClInclude>
    <ClInclude Include="object_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\ObjectManager</Filter>
    </ClInclude>
    <ClInclude Include="item_manager.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\ItemManager</Filter>
    </ClInclude>
    <ClInclude Include="item_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\ItemManager</Filter>
    </ClInclude>
    <ClInclude Include="danger_manager.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager</Filter>
    </ClInclude>
    <ClInclude Include="danger_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager</Filter>
    </ClInclude>
    <ClInclude Include="danger_object.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager\danger_object</Filter>
    </ClInclude>
    <ClInclude Include="danger_object_inline.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager\danger_object</Filter>
    </ClInclude>
    <ClInclude Include="enemy_manager.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\EnemyManager</Filter>
    </ClInclude>
    <ClInclude Include="enemy_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\EnemyManager</Filter>
    </ClInclude>
    <ClInclude Include="hit_memory_manager.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\HitMemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="hit_memory_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\HitMemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="sound_memory_manager.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\SoundMemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="sound_memory_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\SoundMemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="sound_user_data_visitor.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\SoundMemoryManager\SoundUserDataVisitor</Filter>
    </ClInclude>
    <ClInclude Include="visual_memory_manager.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="visual_memory_manager_inline.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager</Filter>
    </ClInclude>
    <ClInclude Include="visual_memory_params.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\visual_memory_params</Filter>
    </ClInclude>
    <ClInclude Include="vision_client.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\vision_client</Filter>
    </ClInclude>
    <ClInclude Include="vision_client_inline.h">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\vision_client</Filter>
    </ClInclude>
    <ClInclude Include="movement_manager.h">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClInclude>
    <ClInclude Include="movement_manager_impl.h">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClInclude>
    <ClInclude Include="movement_manager_inline.h">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClInclude>
    <ClInclude Include="movement_manager_space.h">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClInclude>
    <ClInclude Include="location_manager.h">
      <Filter>AI\AComponents\MovementManager\LocationManager</Filter>
    </ClInclude>
    <ClInclude Include="location_manager_inline.h">
      <Filter>AI\AComponents\MovementManager\LocationManager</Filter>
    </ClInclude>
    <ClInclude Include="abstract_location_selector.h">
      <Filter>AI\AComponents\MovementManager\LocationSelectors\AbstractLocationSelector</Filter>
    </ClInclude>
    <ClInclude Include="abstract_location_selector_inline.h">
      <Filter>AI\AComponents\MovementManager\LocationSelectors\AbstractLocationSelector</Filter>
    </ClInclude>
    <ClInclude Include="game_location_selector.h">
      <Filter>AI\AComponents\MovementManager\LocationSelectors\GameLocationSelector</Filter>
    </ClInclude>
    <ClInclude Include="game_location_selector_inline.h">
      <Filter>AI\AComponents\MovementManager\LocationSelectors\GameLocationSelector</Filter>
    </ClInclude>
    <ClInclude Include="level_location_selector.h">
      <Filter>AI\AComponents\MovementManager\LocationSelectors\LevelLocationSelector</Filter>
    </ClInclude>
    <ClInclude Include="level_location_selector_inline.h">
      <Filter>AI\AComponents\MovementManager\LocationSelectors\LevelLocationSelector</Filter>
    </ClInclude>
    <ClInclude Include="abstract_path_manager.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\AbstractPathManager</Filter>
    </ClInclude>
    <ClInclude Include="abstract_path_manager_inline.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\AbstractPathManager</Filter>
    </ClInclude>
    <ClInclude Include="detail_path_builder.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\DetailPathManager</Filter>
    </ClInclude>
    <ClInclude Include="detail_path_manager.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\DetailPathManager</Filter>
    </ClInclude>
    <ClInclude Include="detail_path_manager_inline.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\DetailPathManager</Filter>
    </ClInclude>
    <ClInclude Include="detail_path_manager_space.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\DetailPathManager</Filter>
    </ClInclude>
    <ClInclude Include="game_path_manager.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\GamePathManager</Filter>
    </ClInclude>
    <ClInclude Include="game_path_manager_inline.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\GamePathManager</Filter>
    </ClInclude>
    <ClInclude Include="level_path_builder.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\LevelPathManager</Filter>
    </ClInclude>
    <ClInclude Include="level_path_manager.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\LevelPathManager</Filter>
    </ClInclude>
    <ClInclude Include="level_path_manager_inline.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\LevelPathManager</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_manager.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\PatrolPathManager</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_manager_inline.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\PatrolPathManager</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_manager_space.h">
      <Filter>AI\AComponents\MovementManager\PathManagers\PatrolPathManager</Filter>
    </ClInclude>
    <ClInclude Include="restricted_object.h">
      <Filter>AI\AComponents\MovementManager\RestrictedObject</Filter>
    </ClInclude>
    <ClInclude Include="restricted_object_inline.h">
      <Filter>AI\AComponents\MovementManager\RestrictedObject</Filter>
    </ClInclude>
    <ClInclude Include="object_handler.h">
      <Filter>AI\AComponents\ObjectHandler</Filter>
    </ClInclude>
    <ClInclude Include="object_handler_inline.h">
      <Filter>AI\AComponents\ObjectHandler</Filter>
    </ClInclude>
    <ClInclude Include="object_handler_space.h">
      <Filter>AI\AComponents\ObjectHandler</Filter>
    </ClInclude>
    <ClInclude Include="object_handler_planner.h">
      <Filter>AI\AComponents\ObjectHandler\planner</Filter>
    </ClInclude>
    <ClInclude Include="object_handler_planner_impl.h">
      <Filter>AI\AComponents\ObjectHandler\planner</Filter>
    </ClInclude>
    <ClInclude Include="object_handler_planner_inline.h">
      <Filter>AI\AComponents\ObjectHandler\planner</Filter>
    </ClInclude>
    <ClInclude Include="object_actions.h">
      <Filter>AI\AComponents\ObjectHandler\planner\actions</Filter>
    </ClInclude>
    <ClInclude Include="object_actions_inline.h">
      <Filter>AI\AComponents\ObjectHandler\planner\actions</Filter>
    </ClInclude>
    <ClInclude Include="object_property_evaluators.h">
      <Filter>AI\AComponents\ObjectHandler\planner\properties</Filter>
    </ClInclude>
    <ClInclude Include="object_property_evaluators_inline.h">
      <Filter>AI\AComponents\ObjectHandler\planner\properties</Filter>
    </ClInclude>
    <ClInclude Include="problem_solver.h">
      <Filter>AI\AComponents\ProblemSolver</Filter>
    </ClInclude>
    <ClInclude Include="problem_solver_inline.h">
      <Filter>AI\AComponents\ProblemSolver</Filter>
    </ClInclude>
    <ClInclude Include="condition_state.h">
      <Filter>AI\AComponents\ProblemSolver\condition_state</Filter>
    </ClInclude>
    <ClInclude Include="condition_state_inline.h">
      <Filter>AI\AComponents\ProblemSolver\condition_state</Filter>
    </ClInclude>
    <ClInclude Include="script_world_state.h">
      <Filter>AI\AComponents\ProblemSolver\condition_state\ScriptWorldState</Filter>
    </ClInclude>
    <ClInclude Include="operator_abstract.h">
      <Filter>AI\AComponents\ProblemSolver\operator_abstract</Filter>
    </ClInclude>
    <ClInclude Include="operator_abstract_inline.h">
      <Filter>AI\AComponents\ProblemSolver\operator_abstract</Filter>
    </ClInclude>
    <ClInclude Include="operator_condition.h">
      <Filter>AI\AComponents\ProblemSolver\operator_condition</Filter>
    </ClInclude>
    <ClInclude Include="operator_condition_inline.h">
      <Filter>AI\AComponents\ProblemSolver\operator_condition</Filter>
    </ClInclude>
    <ClInclude Include="script_world_property.h">
      <Filter>AI\AComponents\ProblemSolver\operator_condition\ScriptWorldProperty</Filter>
    </ClInclude>
    <ClInclude Include="script_world_property_inline.h">
      <Filter>AI\AComponents\ProblemSolver\operator_condition\ScriptWorldProperty</Filter>
    </ClInclude>
    <ClInclude Include="setup_manager.h">
      <Filter>AI\AComponents\SetupManager</Filter>
    </ClInclude>
    <ClInclude Include="setup_manager_inline.h">
      <Filter>AI\AComponents\SetupManager</Filter>
    </ClInclude>
    <ClInclude Include="sight_manager.h">
      <Filter>AI\AComponents\SightManager</Filter>
    </ClInclude>
    <ClInclude Include="sight_manager_inline.h">
      <Filter>AI\AComponents\SightManager</Filter>
    </ClInclude>
    <ClInclude Include="sight_manager_space.h">
      <Filter>AI\AComponents\SightManager</Filter>
    </ClInclude>
    <ClInclude Include="control_action.h">
      <Filter>AI\AComponents\SightManager\control_action</Filter>
    </ClInclude>
    <ClInclude Include="control_action_inline.h">
      <Filter>AI\AComponents\SightManager\control_action</Filter>
    </ClInclude>
    <ClInclude Include="sight_action.h">
      <Filter>AI\AComponents\SightManager\sight_action</Filter>
    </ClInclude>
    <ClInclude Include="sight_action_inline.h">
      <Filter>AI\AComponents\SightManager\sight_action</Filter>
    </ClInclude>
    <ClInclude Include="sight_control_action.h">
      <Filter>AI\AComponents\SightManager\sight_control_action</Filter>
    </ClInclude>
    <ClInclude Include="sight_control_action_inline.h">
      <Filter>AI\AComponents\SightManager\sight_control_action</Filter>
    </ClInclude>
    <ClInclude Include="aimers_weapon.h">
      <Filter>AI\AComponents\SightManager\aimers\weapon</Filter>
    </ClInclude>
    <ClInclude Include="aimers_weapon_inline.h">
      <Filter>AI\AComponents\SightManager\aimers\weapon</Filter>
    </ClInclude>
    <ClInclude Include="aimers_bone.h">
      <Filter>AI\AComponents\SightManager\aimers\bone</Filter>
    </ClInclude>
    <ClInclude Include="aimers_bone_inline.h">
      <Filter>AI\AComponents\SightManager\aimers\bone</Filter>
    </ClInclude>
    <ClInclude Include="aimers_base.h">
      <Filter>AI\AComponents\SightManager\aimers\base</Filter>
    </ClInclude>
    <ClInclude Include="aimers_base_inline.h">
      <Filter>AI\AComponents\SightManager\aimers\base</Filter>
    </ClInclude>
    <ClInclude Include="sound_player.h">
      <Filter>AI\AComponents\SoundPlayer</Filter>
    </ClInclude>
    <ClInclude Include="sound_player_inline.h">
      <Filter>AI\AComponents\SoundPlayer</Filter>
    </ClInclude>
    <ClInclude Include="sound_collection_storage.h">
      <Filter>AI\AComponents\SoundPlayer\sound_collection_storage</Filter>
    </ClInclude>
    <ClInclude Include="sound_collection_storage_inline.h">
      <Filter>AI\AComponents\SoundPlayer\sound_collection_storage</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_manager.h">
      <Filter>AI\AComponents\SpaceRestrictionManager</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_manager_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestriction</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestriction</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_holder.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_holder_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_abstract.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionAbstract</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_abstract_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionAbstract</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_base.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBase</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_base_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBase</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_bridge.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBridge</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_bridge_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBridge</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_composition.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionComposition</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_composition_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionComposition</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_shape.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionShape</Filter>
    </ClInclude>
    <ClInclude Include="space_restriction_shape_inline.h">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionShape</Filter>
    </ClInclude>
    <ClInclude Include="step_manager.h">
      <Filter>AI\AComponents\Step Manager</Filter>
    </ClInclude>
    <ClInclude Include="step_manager_defs.h">
      <Filter>AI\AComponents\Step Manager</Filter>
    </ClInclude>
    <ClInclude Include="moving_objects.h">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClInclude>
    <ClInclude Include="moving_objects_impl.h">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClInclude>
    <ClInclude Include="moving_objects_inline.h">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClInclude>
    <ClInclude Include="moving_object.h">
      <Filter>AI\AComponents\moving_objects\moving_object</Filter>
    </ClInclude>
    <ClInclude Include="moving_object_inline.h">
      <Filter>AI\AComponents\moving_objects\moving_object</Filter>
    </ClInclude>
    <ClInclude Include="obstacles_query.h">
      <Filter>AI\AComponents\moving_objects\obstacles_query</Filter>
    </ClInclude>
    <ClInclude Include="obstacles_query_inline.h">
      <Filter>AI\AComponents\moving_objects\obstacles_query</Filter>
    </ClInclude>
    <ClInclude Include="cover_manager.h">
      <Filter>AI\ACover</Filter>
    </ClInclude>
    <ClInclude Include="cover_manager_inline.h">
      <Filter>AI\ACover</Filter>
    </ClInclude>
    <ClInclude Include="cover_point.h">
      <Filter>AI\ACover\cover_point</Filter>
    </ClInclude>
    <ClInclude Include="cover_point_inline.h">
      <Filter>AI\ACover\cover_point</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_storage.h">
      <Filter>AI\ACover\smart_cover\storage</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_description.h">
      <Filter>AI\ACover\smart_cover\storage\description</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_description_inline.h">
      <Filter>AI\ACover\smart_cover\storage\description</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_loophole.h">
      <Filter>AI\ACover\smart_cover\storage\description\loophole</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_loophole_inline.h">
      <Filter>AI\ACover\smart_cover\storage\description\loophole</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_action.h">
      <Filter>AI\ACover\smart_cover\storage\description\loophole\action</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_action_inline.h">
      <Filter>AI\ACover\smart_cover\storage\description\loophole\action</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_transition.hpp">
      <Filter>AI\ACover\smart_cover\storage\description\transitions\transition</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_transition_animation.hpp">
      <Filter>AI\ACover\smart_cover\storage\description\transitions\animation</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_transition_animation_inline.hpp">
      <Filter>AI\ACover\smart_cover\storage\description\transitions\animation</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover.h">
      <Filter>AI\ACover\smart_cover\cover</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_inline.h">
      <Filter>AI\ACover\smart_cover\cover</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_detail.h">
      <Filter>AI\ACover\smart_cover\detail</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_object.h">
      <Filter>AI\ACover\smart_cover\object</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_object_inline.h">
      <Filter>AI\ACover\smart_cover\object</Filter>
    </ClInclude>
    <ClInclude Include="ai_debug.h">
      <Filter>AI\ADebug</Filter>
    </ClInclude>
    <ClInclude Include="debug_text_tree.h">
      <Filter>AI\ADebug</Filter>
    </ClInclude>
    <ClInclude Include="debug_text_tree_inline.h">
      <Filter>AI\ADebug</Filter>
    </ClInclude>
    <ClInclude Include="ef_base.h">
      <Filter>AI\AEval\functions\base</Filter>
    </ClInclude>
    <ClInclude Include="ef_primary.h">
      <Filter>AI\AEval\functions\primary</Filter>
    </ClInclude>
    <ClInclude Include="ef_pattern.h">
      <Filter>AI\AEval\functions\patterns</Filter>
    </ClInclude>
    <ClInclude Include="ef_storage.h">
      <Filter>AI\AEval\storage</Filter>
    </ClInclude>
    <ClInclude Include="ef_storage_inline.h">
      <Filter>AI\AEval\storage</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager.h">
      <Filter>AI\AGroup\agent_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager_inline.h">
      <Filter>AI\AGroup\agent_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager_space.h">
      <Filter>AI\AGroup\agent_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_corpse_manager.h">
      <Filter>AI\AGroup\agent_manager\agent_corpse_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_corpse_manager_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_corpse_manager</Filter>
    </ClInclude>
    <ClInclude Include="member_corpse.h">
      <Filter>AI\AGroup\agent_manager\agent_corpse_manager\member_corpse</Filter>
    </ClInclude>
    <ClInclude Include="member_corpse_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_corpse_manager\member_corpse</Filter>
    </ClInclude>
    <ClInclude Include="agent_enemy_manager.h">
      <Filter>AI\AGroup\agent_manager\agent_enemy_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_enemy_manager_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_enemy_manager</Filter>
    </ClInclude>
    <ClInclude Include="member_enemy.h">
      <Filter>AI\AGroup\agent_manager\agent_enemy_manager\member_enemy</Filter>
    </ClInclude>
    <ClInclude Include="member_enemy_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_enemy_manager\member_enemy</Filter>
    </ClInclude>
    <ClInclude Include="agent_explosive_manager.h">
      <Filter>AI\AGroup\agent_manager\agent_explosive_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_explosive_manager_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_explosive_manager</Filter>
    </ClInclude>
    <ClInclude Include="danger_explosive.h">
      <Filter>AI\AGroup\agent_manager\agent_explosive_manager\danger_explosive</Filter>
    </ClInclude>
    <ClInclude Include="danger_explosive_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_explosive_manager\danger_explosive</Filter>
    </ClInclude>
    <ClInclude Include="agent_location_manager.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_location_manager_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager</Filter>
    </ClInclude>
    <ClInclude Include="danger_location.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_location</Filter>
    </ClInclude>
    <ClInclude Include="danger_location_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_location</Filter>
    </ClInclude>
    <ClInclude Include="danger_cover_location.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_cover_location</Filter>
    </ClInclude>
    <ClInclude Include="danger_cover_location_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_cover_location</Filter>
    </ClInclude>
    <ClInclude Include="danger_object_location.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_object_location</Filter>
    </ClInclude>
    <ClInclude Include="danger_object_location_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_object_location</Filter>
    </ClInclude>
    <ClInclude Include="agent_member_manager.h">
      <Filter>AI\AGroup\agent_manager\agent_member_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_member_manager_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_member_manager</Filter>
    </ClInclude>
    <ClInclude Include="member_order.h">
      <Filter>AI\AGroup\agent_manager\agent_member_manager\member_order</Filter>
    </ClInclude>
    <ClInclude Include="member_order_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_member_manager\member_order</Filter>
    </ClInclude>
    <ClInclude Include="agent_memory_manager.h">
      <Filter>AI\AGroup\agent_manager\agent_memory_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_memory_manager_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_memory_manager</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager_planner.h">
      <Filter>AI\AGroup\agent_manager\agent_planner</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager_actions.h">
      <Filter>AI\AGroup\agent_manager\agent_planner\actions</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager_properties.h">
      <Filter>AI\AGroup\agent_manager\agent_planner\properties</Filter>
    </ClInclude>
    <ClInclude Include="agent_manager_properties_inline.h">
      <Filter>AI\AGroup\agent_manager\agent_planner\properties</Filter>
    </ClInclude>
    <ClInclude Include="alife_simulator.h">
      <Filter>AI\ALife</Filter>
    </ClInclude>
    <ClInclude Include="alife_simulator_inline.h">
      <Filter>AI\ALife</Filter>
    </ClInclude>
    <ClInclude Include="alife_interaction_manager.h">
      <Filter>AI\ALife\interaction_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_interaction_manager_inline.h">
      <Filter>AI\ALife\interaction_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_communication_manager.h">
      <Filter>AI\ALife\interaction_manager\communication_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_communication_manager_inline.h">
      <Filter>AI\ALife\interaction_manager\communication_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_communication_space.h">
      <Filter>AI\ALife\interaction_manager\communication_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_combat_manager.h">
      <Filter>AI\ALife\interaction_manager\combat_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_combat_manager_inline.h">
      <Filter>AI\ALife\interaction_manager\combat_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_human_brain_save.h">
      <Filter>AI\ALife\interaction_manager\server_entities\human\brain</Filter>
    </ClInclude>
    <ClInclude Include="alife_human_object_handler.h">
      <Filter>AI\ALife\interaction_manager\server_entities\human\object_handler</Filter>
    </ClInclude>
    <ClInclude Include="alife_human_object_handler_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\human\object_handler</Filter>
    </ClInclude>
    <ClInclude Include="alife_human_object_handler_save.h">
      <Filter>AI\ALife\interaction_manager\server_entities\human\object_handler</Filter>
    </ClInclude>
    <ClInclude Include="alife_monster_movement_manager.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_monster_movement_manager_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_monster_detail_path_manager.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\detail_path_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_monster_detail_path_manager_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\detail_path_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_monster_patrol_path_manager.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\patrol_path_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_monster_patrol_path_manager_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\patrol_path_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_online_offline_group_brain.h">
      <Filter>AI\ALife\interaction_manager\server_entities\online_offline_group\brain</Filter>
    </ClInclude>
    <ClInclude Include="alife_online_offline_group_brain_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\online_offline_group\brain</Filter>
    </ClInclude>
    <ClInclude Include="alife_simulator_base.h">
      <Filter>AI\ALife\simulator_base</Filter>
    </ClInclude>
    <ClInclude Include="alife_simulator_base_inline.h">
      <Filter>AI\ALife\simulator_base</Filter>
    </ClInclude>
    <ClInclude Include="alife_simulator_header.h">
      <Filter>AI\ALife\simulator_base\header</Filter>
    </ClInclude>
    <ClInclude Include="alife_simulator_header_inline.h">
      <Filter>AI\ALife\simulator_base\header</Filter>
    </ClInclude>
    <ClInclude Include="alife_abstract_registry.h">
      <Filter>AI\ALife\simulator_base\registries\abstract_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_abstract_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\abstract_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_registry_wrapper.h">
      <Filter>AI\ALife\simulator_base\registries\abstract_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_graph_registry.h">
      <Filter>AI\ALife\simulator_base\registries\graph_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_graph_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\graph_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_level_registry.h">
      <Filter>AI\ALife\simulator_base\registries\graph_registry\level_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_level_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\graph_registry\level_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_group_registry.h">
      <Filter>AI\ALife\simulator_base\registries\group_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_group_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\group_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_object_registry.h">
      <Filter>AI\ALife\simulator_base\registries\object_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_object_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\object_registry</Filter>
    </ClInclude>
    <ClInclude Include="safe_map_iterator.h">
      <Filter>AI\ALife\simulator_base\registries\safe_map_iterator</Filter>
    </ClInclude>
    <ClInclude Include="safe_map_iterator_inline.h">
      <Filter>AI\ALife\simulator_base\registries\safe_map_iterator</Filter>
    </ClInclude>
    <ClInclude Include="alife_schedule_registry.h">
      <Filter>AI\ALife\simulator_base\registries\schedule_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_schedule_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\schedule_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_smart_terrain_registry.h">
      <Filter>AI\ALife\simulator_base\registries\smart_terrain_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_smart_terrain_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\smart_terrain_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_spawn_registry.h">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_spawn_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_spawn_registry_header.h">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry\header</Filter>
    </ClInclude>
    <ClInclude Include="alife_spawn_registry_header_inline.h">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry\header</Filter>
    </ClInclude>
    <ClInclude Include="server_entity_wrapper.h">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry\server_entity_wrapper</Filter>
    </ClInclude>
    <ClInclude Include="server_entity_wrapper_inline.h">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry\server_entity_wrapper</Filter>
    </ClInclude>
    <ClInclude Include="alife_story_registry.h">
      <Filter>AI\ALife\simulator_base\registries\story_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_story_registry_inline.h">
      <Filter>AI\ALife\simulator_base\registries\story_registry</Filter>
    </ClInclude>
    <ClInclude Include="alife_registry_container.h">
      <Filter>AI\ALife\simulator_base\registry_container</Filter>
    </ClInclude>
    <ClInclude Include="alife_registry_container_composition.h">
      <Filter>AI\ALife\simulator_base\registry_container</Filter>
    </ClInclude>
    <ClInclude Include="alife_registry_container_inline.h">
      <Filter>AI\ALife\simulator_base\registry_container</Filter>
    </ClInclude>
    <ClInclude Include="alife_registry_container_space.h">
      <Filter>AI\ALife\simulator_base\registry_container</Filter>
    </ClInclude>
    <ClInclude Include="alife_registry_wrappers.h">
      <Filter>AI\ALife\simulator_base\registry_container</Filter>
    </ClInclude>
    <ClInclude Include="alife_smart_terrain_task.h">
      <Filter>AI\ALife\simulator_base\smart_terrain_task</Filter>
    </ClInclude>
    <ClInclude Include="alife_smart_terrain_task_inline.h">
      <Filter>AI\ALife\simulator_base\smart_terrain_task</Filter>
    </ClInclude>
    <ClInclude Include="alife_time_manager.h">
      <Filter>AI\ALife\simulator_base\time_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_time_manager_inline.h">
      <Filter>AI\ALife\simulator_base\time_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_update_manager.h">
      <Filter>AI\ALife\update_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_update_manager_inline.h">
      <Filter>AI\ALife\update_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_storage_manager.h">
      <Filter>AI\ALife\update_manager\storage_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_storage_manager_inline.h">
      <Filter>AI\ALife\update_manager\storage_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_surge_manager.h">
      <Filter>AI\ALife\update_manager\surge_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_surge_manager_inline.h">
      <Filter>AI\ALife\update_manager\surge_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_switch_manager.h">
      <Filter>AI\ALife\update_manager\switch_manager</Filter>
    </ClInclude>
    <ClInclude Include="alife_switch_manager_inline.h">
      <Filter>AI\ALife\update_manager\switch_manager</Filter>
    </ClInclude>
    <ClInclude Include="saved_game_wrapper.h">
      <Filter>AI\ALife\saved_game_wrapper</Filter>
    </ClInclude>
    <ClInclude Include="saved_game_wrapper_inline.h">
      <Filter>AI\ALife\saved_game_wrapper</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_manager.h">
      <Filter>AI\ALife\inventory_upgrade</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_manager_inline.h">
      <Filter>AI\ALife\inventory_upgrade</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_base.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade_base</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_base_inline.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade_base</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_group.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade_group</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_group_inline.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade_group</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_inline.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_root.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade_root</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_root_inline.h">
      <Filter>AI\ALife\inventory_upgrade\upgrade_root</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_property.h">
      <Filter>AI\ALife\inventory_upgrade\property</Filter>
    </ClInclude>
    <ClInclude Include="inventory_upgrade_property_inline.h">
      <Filter>AI\ALife\inventory_upgrade\property</Filter>
    </ClInclude>
    <ClInclude Include="CustomMonster.h">
      <Filter>AI\AMonsters\common\custom</Filter>
    </ClInclude>
    <ClInclude Include="CustomMonster_inline.h">
      <Filter>AI\AMonsters\common\custom</Filter>
    </ClInclude>
    <ClInclude Include="ai_monster_space.h">
      <Filter>AI\AMonsters\common\miscellaneous</Filter>
    </ClInclude>
    <ClInclude Include="AI\ai_monsters_anims.h">
      <Filter>AI\AMonsters\common\miscellaneous</Filter>
    </ClInclude>
    <ClInclude Include="AI\ai_monsters_misc.h">
      <Filter>AI\AMonsters\common\miscellaneous</Filter>
    </ClInclude>
    <ClInclude Include="script_binder.h">
      <Filter>AI\AMonsters\common\script\script_binder</Filter>
    </ClInclude>
    <ClInclude Include="script_binder_inline.h">
      <Filter>AI\AMonsters\common\script\script_binder</Filter>
    </ClInclude>
    <ClInclude Include="script_entity.h">
      <Filter>AI\AMonsters\common\script\script_entity</Filter>
    </ClInclude>
    <ClInclude Include="script_entity_inline.h">
      <Filter>AI\AMonsters\common\script\script_entity</Filter>
    </ClInclude>
    <ClInclude Include="script_entity_space.h">
      <Filter>AI\AMonsters\common\script\script_entity</Filter>
    </ClInclude>
    <ClInclude Include="script_object.h">
      <Filter>AI\AMonsters\common\script\script_object</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\BaseMonster\base_monster.h">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\BaseMonster\base_monster_inline.h">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_fun.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_fun_inline.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_idle.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_idle_inline.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_inline.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_sleep.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_sleep_inline.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_walk_graph.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_rest_walk_graph_inline.h">
      <Filter>AI\AMonsters\common\monster states\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_panic.h">
      <Filter>AI\AMonsters\common\monster states\Panic</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_panic_inline.h">
      <Filter>AI\AMonsters\common\monster states\Panic</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_panic_run.h">
      <Filter>AI\AMonsters\common\monster states\Panic</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_panic_run_inline.h">
      <Filter>AI\AMonsters\common\monster states\Panic</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hear_danger_sound.h">
      <Filter>AI\AMonsters\common\monster states\Dangerous Sound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hear_danger_sound_inline.h">
      <Filter>AI\AMonsters\common\monster states\Dangerous Sound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hear_int_sound.h">
      <Filter>AI\AMonsters\common\monster states\Interesting Sound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hear_int_sound_inline.h">
      <Filter>AI\AMonsters\common\monster states\Interesting Sound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_squad_rest.h">
      <Filter>AI\AMonsters\common\monster states\Squad\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_squad_rest_follow.h">
      <Filter>AI\AMonsters\common\monster states\Squad\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_squad_rest_follow_inline.h">
      <Filter>AI\AMonsters\common\monster states\Squad\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_squad_rest_inline.h">
      <Filter>AI\AMonsters\common\monster states\Squad\Rest</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_eat.h">
      <Filter>AI\AMonsters\common\monster states\Eat</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_eat_inline.h">
      <Filter>AI\AMonsters\common\monster states\Eat</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_eat_eat.h">
      <Filter>AI\AMonsters\common\monster states\Eat\Eating</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_eat_eat_inline.h">
      <Filter>AI\AMonsters\common\monster states\Eat\Eating</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_eat_drag.h">
      <Filter>AI\AMonsters\common\monster states\Eat\Drag</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_eat_drag_inline.h">
      <Filter>AI\AMonsters\common\monster states\Eat\Drag</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_data.h">
      <Filter>AI\AMonsters\common\monster states\General</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_hide_from_point.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_hide_from_point_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_move_around_point.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_move_around_point_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_move_to_point.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_move_to_point_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_move_to_restrictor.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_move_to_restrictor_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_look_point.h">
      <Filter>AI\AMonsters\common\monster states\General\Look</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_look_point_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Look</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_look_unprotected_area.h">
      <Filter>AI\AMonsters\common\monster states\General\Look</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_look_unprotected_area_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Look</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_custom_action.h">
      <Filter>AI\AMonsters\common\monster states\General\Custom Action</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_custom_action_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Custom Action</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_custom_action_look.h">
      <Filter>AI\AMonsters\common\monster states\General\Custom Action</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_custom_action_look_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Custom Action</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_hit_object.h">
      <Filter>AI\AMonsters\common\monster states\General\Test</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_hit_object_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Test</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_test_look_actor.h">
      <Filter>AI\AMonsters\common\monster states\General\Test</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_test_look_actor_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Test</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_test_state.h">
      <Filter>AI\AMonsters\common\monster states\General\Test</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\state_test_state_inline.h">
      <Filter>AI\AMonsters\common\monster states\General\Test</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_inline.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_melee.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_melee_inline.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_run.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_run_attack.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_run_attack_inline.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_run_inline.h">
      <Filter>AI\AMonsters\common\monster states\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_camp.h">
      <Filter>AI\AMonsters\common\monster states\Attack\Camp</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_camp_inline.h">
      <Filter>AI\AMonsters\common\monster states\Attack\Camp</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_camp_stealout.h">
      <Filter>AI\AMonsters\common\monster states\Attack\Camp</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_attack_camp_stealout_inline.h">
      <Filter>AI\AMonsters\common\monster states\Attack\Camp</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hitted.h">
      <Filter>AI\AMonsters\common\monster states\Hitted</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hitted_hide.h">
      <Filter>AI\AMonsters\common\monster states\Hitted</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hitted_hide_inline.h">
      <Filter>AI\AMonsters\common\monster states\Hitted</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hitted_inline.h">
      <Filter>AI\AMonsters\common\monster states\Hitted</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hitted_moveout.h">
      <Filter>AI\AMonsters\common\monster states\Hitted</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_hitted_moveout_inline.h">
      <Filter>AI\AMonsters\common\monster states\Hitted</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_steal.h">
      <Filter>AI\AMonsters\common\monster states\Steal</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_steal_inline.h">
      <Filter>AI\AMonsters\common\monster states\Steal</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_controlled.h">
      <Filter>AI\AMonsters\common\monster states\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_controlled_attack.h">
      <Filter>AI\AMonsters\common\monster states\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_controlled_attack_inline.h">
      <Filter>AI\AMonsters\common\monster states\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_controlled_follow.h">
      <Filter>AI\AMonsters\common\monster states\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_controlled_follow_inline.h">
      <Filter>AI\AMonsters\common\monster states\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_controlled_inline.h">
      <Filter>AI\AMonsters\common\monster states\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_home_point_attack.h">
      <Filter>AI\AMonsters\common\monster states\Home Point</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_home_point_attack_inline.h">
      <Filter>AI\AMonsters\common\monster states\Home Point</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_home_point_danger.h">
      <Filter>AI\AMonsters\common\monster states\Home Point</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_home_point_danger_inline.h">
      <Filter>AI\AMonsters\common\monster states\Home Point</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_home_point_rest.h">
      <Filter>AI\AMonsters\common\monster states\Home Point</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_home_point_rest_inline.h">
      <Filter>AI\AMonsters\common\monster states\Home Point</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_help_sound.h">
      <Filter>AI\AMonsters\common\monster states\Help Sound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_help_sound_inline.h">
      <Filter>AI\AMonsters\common\monster states\Help Sound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_smart_terrain_task.h">
      <Filter>AI\AMonsters\common\monster states\ALife</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_smart_terrain_task_graph_walk.h">
      <Filter>AI\AMonsters\common\monster states\ALife</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_smart_terrain_task_graph_walk_inline.h">
      <Filter>AI\AMonsters\common\monster states\ALife</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_smart_terrain_task_inline.h">
      <Filter>AI\AMonsters\common\monster states\ALife</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_attack.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_attack_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_attack_run.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_attack_run_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_custom.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_custom_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_eat.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_eat_drag.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_eat_drag_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_eat_eat.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_eat_eat_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_eat_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_hear_danger_sound.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_hear_danger_sound_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_home_point_attack.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_home_point_attack_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_panic.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_panic_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_panic_run.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_panic_run_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_rest.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_rest_idle.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_rest_idle_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_rest_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_squad_move_to_radius.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\group_state_squad_move_to_radius_inline.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\group_states\state_adapter.h">
      <Filter>AI\AMonsters\common\monster states\Group Monsters Home</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_angry.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_angry_inline.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_inline.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_look.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_look_inline.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_run.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_run_inline.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_walk.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\States\monster_state_find_enemy_walk_inline.h">
      <Filter>AI\AMonsters\common\monster states\Find Enemy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_defs.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_shared_data.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_utils.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_corpse_manager.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_enemy_manager.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_sound_defs.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_velocity_space.h">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_bones.h">
      <Filter>AI\AMonsters\common\components\Bones</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_corpse_memory.h">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_enemy_memory.h">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_hit_memory.h">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_sound_memory.h">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_state_manager.h">
      <Filter>AI\AMonsters\common\components\State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_state_manager_inline.h">
      <Filter>AI\AMonsters\common\components\State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\state.h">
      <Filter>AI\AMonsters\common\components\State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\state_defs.h">
      <Filter>AI\AMonsters\common\components\State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\state_inline.h">
      <Filter>AI\AMonsters\common\components\State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\state_manager.h">
      <Filter>AI\AMonsters\common\components\State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_squad.h">
      <Filter>AI\AMonsters\common\components\Squad</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_squad_manager.h">
      <Filter>AI\AMonsters\common\components\Squad\Squad Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_squad_manager_inline.h">
      <Filter>AI\AMonsters\common\components\Squad\Squad Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_motion_stats.h">
      <Filter>AI\AMonsters\common\components\Motion Stats</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\corpse_cover.h">
      <Filter>AI\AMonsters\common\components\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\telekinesis.h">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\telekinesis_inline.h">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\telekinetic_object.h">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClInclude>
    <ClInclude Include="TeleWhirlwind.h">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\invisibility.h">
      <Filter>AI\AMonsters\common\components\Abilities\Invisibility</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\scanning_ability.h">
      <Filter>AI\AMonsters\common\components\Abilities\Scan</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\scanning_ability_inline.h">
      <Filter>AI\AMonsters\common\components\Abilities\Scan</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\controlled_entity.h">
      <Filter>AI\AMonsters\common\components\Abilities\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\controlled_entity_inline.h">
      <Filter>AI\AMonsters\common\components\Abilities\Controlled</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\psy_aura.h">
      <Filter>AI\AMonsters\common\components\Abilities\Psy Aura</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\energy_holder.h">
      <Filter>AI\AMonsters\common\components\Abilities\Energy Holder</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_event_manager.h">
      <Filter>AI\AMonsters\common\components\Event Handler</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_event_manager_defs.h">
      <Filter>AI\AMonsters\common\components\Event Handler</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\custom_events.h">
      <Filter>AI\AMonsters\common\components\Event Handler\Custom Events</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\melee_checker.h">
      <Filter>AI\AMonsters\common\components\Melee Checker</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\melee_checker_inline.h">
      <Filter>AI\AMonsters\common\components\Melee Checker</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_morale.h">
      <Filter>AI\AMonsters\common\components\Morale</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_morale_inline.h">
      <Filter>AI\AMonsters\common\components\Morale</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\controlled_actor.h">
      <Filter>AI\AMonsters\common\components\Actor Controller</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_com_defs.h">
      <Filter>AI\AMonsters\common\components\Control Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_combase.h">
      <Filter>AI\AMonsters\common\components\Control Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_manager.h">
      <Filter>AI\AMonsters\common\components\Control Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_manager_custom.h">
      <Filter>AI\AMonsters\common\components\Control Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_animation.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Animation</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_direction.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Direction</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_path_builder.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Path Builder</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_movement.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_animation_base.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Animation</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_direction_base.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Direction</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_path_builder_base.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_path_builder_base_inline.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_movement_base.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Movement</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_sequencer.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Sequencer</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_melee_jump.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Rotation Jump</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_rotation_jump.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Rotation Jump</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\anim_triple.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Triple Animation</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_jump.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Jump</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_run_attack.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Run Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_threaten.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\control_critical_wound.h">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\CriticalWound</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\anomaly_detector.h">
      <Filter>AI\AMonsters\common\components\Anomaly Detector</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_cover_manager.h">
      <Filter>AI\AMonsters\common\components\Cover Manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\monster_home.h">
      <Filter>AI\AMonsters\common\components\Home</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour.h">
      <Filter>AI\AMonsters\common\steering behaviours</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour_cohesion.h">
      <Filter>AI\AMonsters\common\steering behaviours\components\cohesion</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour_alignment.h">
      <Filter>AI\AMonsters\common\steering behaviours\components\alignment</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour_separation.h">
      <Filter>AI\AMonsters\common\steering behaviours\components\separation</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour_base.h">
      <Filter>AI\AMonsters\common\steering behaviours\base</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour_base_inline.h">
      <Filter>AI\AMonsters\common\steering behaviours\base</Filter>
    </ClInclude>
    <ClInclude Include="steering_behaviour_manager.h">
      <Filter>AI\AMonsters\common\steering behaviours\manager</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_state_manager.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_effector.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_approach.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_approach_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_execute.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_execute_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_hide.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_hide_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Vampire State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_predator.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Predator State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_predator_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Predator State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_predator_lite.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Predator State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_predator_lite_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Predator State</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_attack_state.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_attack_state_hide.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_attack_state_hide_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_attack_state_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\bloodsucker\bloodsucker_state_capture_jump.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Capture Jump</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\bloodsucker\bloodsucker_state_capture_jump_inline.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Capture Jump</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Bloodsucker\bloodsucker_alien.h">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Alien Feature</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Boar\boar.h">
      <Filter>AI\AMonsters\monsters\Boar</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Boar\boar_state_manager.h">
      <Filter>AI\AMonsters\monsters\Boar</Filter>
    </ClInclude>
    <ClInclude Include="AI\Crow\ai_crow.h">
      <Filter>AI\AMonsters\monsters\Crow</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer.h">
      <Filter>AI\AMonsters\monsters\Burer</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack.h">
      <Filter>AI\AMonsters\monsters\Burer</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_manager.h">
      <Filter>AI\AMonsters\monsters\Burer</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_gravi.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_gravi_inline.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_inline.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_melee.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_melee_inline.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_run_around.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_run_around_inline.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_tele.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_state_attack_tele_inline.h">
      <Filter>AI\AMonsters\monsters\Burer\Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Burer\burer_fast_gravi.h">
      <Filter>AI\AMonsters\monsters\Burer\Fast Gravi</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera.h">
      <Filter>AI\AMonsters\monsters\Chimera</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_manager.h">
      <Filter>AI\AMonsters\monsters\Chimera</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_roar.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_roar_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_steal.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_steal_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_walk.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_threaten_walk_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state threaten</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_hunting.h">
      <Filter>AI\AMonsters\monsters\Chimera\state hunting</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_hunting_come_out.h">
      <Filter>AI\AMonsters\monsters\Chimera\state hunting</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_hunting_come_out_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state hunting</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_hunting_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state hunting</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_hunting_move_to_cover.h">
      <Filter>AI\AMonsters\monsters\Chimera\state hunting</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Chimera\chimera_state_hunting_move_to_cover_inline.h">
      <Filter>AI\AMonsters\monsters\Chimera\state hunting</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\PseudoGigant\pseudo_gigant.h">
      <Filter>AI\AMonsters\monsters\PseudoGigant</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\PseudoGigant\pseudo_gigant_step_effector.h">
      <Filter>AI\AMonsters\monsters\PseudoGigant</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\PseudoGigant\pseudogigant_state_manager.h">
      <Filter>AI\AMonsters\monsters\PseudoGigant</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Poltergeist\poltergeist.h">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Poltergeist\poltergeist_movement.h">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Poltergeist\poltergeist_state_manager.h">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Poltergeist\poltergeist_state_rest.h">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Poltergeist\poltergeist_state_attack_hidden.h">
      <Filter>AI\AMonsters\monsters\Poltergeist\Hidden Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Poltergeist\poltergeist_state_attack_hidden_inline.h">
      <Filter>AI\AMonsters\monsters\Poltergeist\Hidden Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Zombie\zombie.h">
      <Filter>AI\AMonsters\monsters\Zombie</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Zombie\zombie_state_manager.h">
      <Filter>AI\AMonsters\monsters\Zombie</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Zombie\zombie_state_attack_run.h">
      <Filter>AI\AMonsters\monsters\Zombie\States</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Zombie\zombie_state_attack_run_inline.h">
      <Filter>AI\AMonsters\monsters\Zombie\States</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Fracture\fracture.h">
      <Filter>AI\AMonsters\monsters\Fracture</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Fracture\fracture_state_manager.h">
      <Filter>AI\AMonsters\monsters\Fracture</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Snork\snork.h">
      <Filter>AI\AMonsters\monsters\Snork</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Snork\snork_state_manager.h">
      <Filter>AI\AMonsters\monsters\Snork</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Snork\snork_jump.h">
      <Filter>AI\AMonsters\monsters\Snork\Special Jump</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller.h">
      <Filter>AI\AMonsters\monsters\Controller</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_psy_aura.h">
      <Filter>AI\AMonsters\monsters\Controller</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_manager.h">
      <Filter>AI\AMonsters\monsters\Controller</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_fast_move.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_fast_move_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_control_hit.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_control_hit_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_tube.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_tube_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_camp.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_camp_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_fire.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_fire_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_hide.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_hide_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_hide_lite.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_hide_lite_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_moveout.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_attack_moveout_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Attack\Cover</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_state_panic.h">
      <Filter>AI\AMonsters\monsters\Controller\State Panic</Filter>
    </ClInclude>
    <ClInclude Include="controller_state_panic_inline.h">
      <Filter>AI\AMonsters\monsters\Controller\State Panic</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_animation.h">
      <Filter>AI\AMonsters\monsters\Controller\Base Controllers\Animation</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_direction.h">
      <Filter>AI\AMonsters\monsters\Controller\Base Controllers\Direction</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_psy_hit.h">
      <Filter>AI\AMonsters\monsters\Controller\Psy hit</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Controller\controller_psy_hit_effector.h">
      <Filter>AI\AMonsters\monsters\Controller\Psy hit</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Cat\cat.h">
      <Filter>AI\AMonsters\monsters\Cat</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Cat\cat_state_manager.h">
      <Filter>AI\AMonsters\monsters\Cat</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Tushkano\tushkano.h">
      <Filter>AI\AMonsters\monsters\Tushkano</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Tushkano\tushkano_state_manager.h">
      <Filter>AI\AMonsters\monsters\Tushkano</Filter>
    </ClInclude>
    <ClInclude Include="ai\phantom\phantom.h">
      <Filter>AI\AMonsters\monsters\Phantom</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Dog\dog.h">
      <Filter>AI\AMonsters\monsters\Dog</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Dog\dog_state_manager.h">
      <Filter>AI\AMonsters\monsters\Dog</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\rats\ai_rat.h">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\rats\ai_rat_impl.h">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\rats\ai_rat_inline.h">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClInclude>
    <ClInclude Include="ai\monsters\rats\ai_rat_space.h">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClInclude>
    <ClInclude Include="rat_state_manager.h">
      <Filter>AI\AMonsters\monsters\Rats\state_manager</Filter>
    </ClInclude>
    <ClInclude Include="rat_state_manager_inline.h">
      <Filter>AI\AMonsters\monsters\Rats\state_manager</Filter>
    </ClInclude>
    <ClInclude Include="rat_states.h">
      <Filter>AI\AMonsters\monsters\Rats\states</Filter>
    </ClInclude>
    <ClInclude Include="rat_state_base.h">
      <Filter>AI\AMonsters\monsters\Rats\states\base</Filter>
    </ClInclude>
    <ClInclude Include="rat_state_base_inline.h">
      <Filter>AI\AMonsters\monsters\Rats\states\base</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Flesh\flesh.h">
      <Filter>AI\AMonsters\monsters\Flesh</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Flesh\flesh_state_manager.h">
      <Filter>AI\AMonsters\monsters\Flesh</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\pseudodog.h">
      <Filter>AI\AMonsters\monsters\PseudoDog</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\pseudodog_psi_effector.h">
      <Filter>AI\AMonsters\monsters\PseudoDog</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\pseudodog_state_manager.h">
      <Filter>AI\AMonsters\monsters\PseudoDog</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog.h">
      <Filter>AI\AMonsters\monsters\DogPsy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog_aura.h">
      <Filter>AI\AMonsters\monsters\DogPsy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog_state_manager.h">
      <Filter>AI\AMonsters\monsters\DogPsy</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog_state_psy_attack.h">
      <Filter>AI\AMonsters\monsters\DogPsy\Psy Attack Hide</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog_state_psy_attack_hide.h">
      <Filter>AI\AMonsters\monsters\DogPsy\Psy Attack Hide</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog_state_psy_attack_hide_inline.h">
      <Filter>AI\AMonsters\monsters\DogPsy\Psy Attack Hide</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\Pseudodog\psy_dog_state_psy_attack_inline.h">
      <Filter>AI\AMonsters\monsters\DogPsy\Psy Attack Hide</Filter>
    </ClInclude>
    <ClInclude Include="Ai\Trader\ai_trader.h">
      <Filter>AI\AMonsters\humans\trader</Filter>
    </ClInclude>
    <ClInclude Include="ai\trader\trader_animation.h">
      <Filter>AI\AMonsters\humans\trader</Filter>
    </ClInclude>
    <ClInclude Include="Ai\Stalker\ai_stalker.h">
      <Filter>AI\AMonsters\humans\stalker</Filter>
    </ClInclude>
    <ClInclude Include="ai\stalker\ai_stalker_impl.h">
      <Filter>AI\AMonsters\humans\stalker</Filter>
    </ClInclude>
    <ClInclude Include="ai\stalker\ai_stalker_inline.h">
      <Filter>AI\AMonsters\humans\stalker</Filter>
    </ClInclude>
    <ClInclude Include="Ai\Stalker\ai_stalker_space.h">
      <Filter>AI\AMonsters\humans\stalker</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_manager.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_manager_impl.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_manager_inline.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_data_storage.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\data_storage</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_data_storage_inline.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\data_storage</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_data.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\data_storage\data</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_names.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\names</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_pair.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\pair</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_pair_inline.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\pair</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_script.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\script</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_script_inline.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\script</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_state.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\state</Filter>
    </ClInclude>
    <ClInclude Include="stalker_animation_state_inline.h">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\state</Filter>
    </ClInclude>
    <ClInclude Include="cover_evaluators.h">
      <Filter>AI\AMonsters\humans\stalker\CoverEvaluators</Filter>
    </ClInclude>
    <ClInclude Include="cover_evaluators_inline.h">
      <Filter>AI\AMonsters\humans\stalker\CoverEvaluators</Filter>
    </ClInclude>
    <ClInclude Include="stalker_decision_space.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker</Filter>
    </ClInclude>
    <ClInclude Include="stalker_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker</Filter>
    </ClInclude>
    <ClInclude Include="stalker_planner_inline.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker</Filter>
    </ClInclude>
    <ClInclude Include="stalker_base_action.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_alife_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\alife</Filter>
    </ClInclude>
    <ClInclude Include="stalker_alife_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\alife\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_alife_task_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\alife\task_actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_anomaly_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\anomaly</Filter>
    </ClInclude>
    <ClInclude Include="stalker_anomaly_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\anomaly\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_combat_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat</Filter>
    </ClInclude>
    <ClInclude Include="stalker_combat_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_combat_actions_inline.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_combat_action_base.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions\base</Filter>
    </ClInclude>
    <ClInclude Include="stalker_kill_wounded_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\kill_wounded</Filter>
    </ClInclude>
    <ClInclude Include="stalker_kill_wounded_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\kill_wounded\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_get_distance_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\get_distance</Filter>
    </ClInclude>
    <ClInclude Include="stalker_get_distance_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\get_distance\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_low_cover_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\low_cover_planner</Filter>
    </ClInclude>
    <ClInclude Include="stalker_low_cover_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\low_cover_planner\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_search_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\search_planner</Filter>
    </ClInclude>
    <ClInclude Include="stalker_search_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\search_planner\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_planner_inline.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_unknown_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\unknown</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_unknown_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\unknown\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_in_direction_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\in_direction</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_in_direction_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\in_direction\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_grenade_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\grenade</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_grenade_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\grenade\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_by_sound_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\by_sound</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_by_sound_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\by_sound\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_danger_property_evaluators.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\properties</Filter>
    </ClInclude>
    <ClInclude Include="stalker_death_planner.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\death</Filter>
    </ClInclude>
    <ClInclude Include="stalker_death_actions.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\death\actions</Filter>
    </ClInclude>
    <ClInclude Include="stalker_property_evaluators.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\properties</Filter>
    </ClInclude>
    <ClInclude Include="stalker_property_evaluators_inline.h">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\properties</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_space.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_obstacles.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_obstacles_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles</Filter>
    </ClInclude>
    <ClInclude Include="dynamic_obstacles_avoider.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\dynamic</Filter>
    </ClInclude>
    <ClInclude Include="dynamic_obstacles_avoider_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\dynamic</Filter>
    </ClInclude>
    <ClInclude Include="static_obstacles_avoider.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\static</Filter>
    </ClInclude>
    <ClInclude Include="static_obstacles_avoider_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\static</Filter>
    </ClInclude>
    <ClInclude Include="restricted_object_obstacle.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\restricted_object_obstacle</Filter>
    </ClInclude>
    <ClInclude Include="refreshable_obstacles_query.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\refreshable_obstacles_query</Filter>
    </ClInclude>
    <ClInclude Include="refreshable_obstacles_query_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\refreshable_obstacles_query</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_smart_cover.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_smart_cover_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_animation_selector.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_animation_selector_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_animation_planner.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_animation_planner_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_planner_actions.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\cover_actions</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_planner_actions_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\cover_actions</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_loophole_planner_actions.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\loophole_actions</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_loophole_planner_actions_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\loophole_actions</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_planner_target_selector.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_planner_target_selector_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_planner_target_provider.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\target_provider</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_default_behaviour_planner.hpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\default_behaviour</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_default_behaviour_planner_inline.hpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\default_behaviour</Filter>
    </ClInclude>
    <ClInclude Include="smart_cover_evaluators.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\evaluators</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_base.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_manager_base_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base</Filter>
    </ClInclude>
    <ClInclude Include="stalker_velocity_collection.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\velocity_collection</Filter>
    </ClInclude>
    <ClInclude Include="stalker_velocity_collection_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\velocity_collection</Filter>
    </ClInclude>
    <ClInclude Include="stalker_velocity_holder.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\velocity_holder</Filter>
    </ClInclude>
    <ClInclude Include="stalker_velocity_holder_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\velocity_holder</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_restriction.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\restriction</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_restriction_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\restriction</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_params.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\params</Filter>
    </ClInclude>
    <ClInclude Include="stalker_movement_params_inline.h">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\params</Filter>
    </ClInclude>
    <ClInclude Include="stalker_sound_data_visitor.h">
      <Filter>AI\AMonsters\humans\stalker\SoundDataVisitor</Filter>
    </ClInclude>
    <ClInclude Include="stalker_sound_data_visitor_inline.h">
      <Filter>AI\AMonsters\humans\stalker\SoundDataVisitor</Filter>
    </ClInclude>
    <ClInclude Include="stalker_sound_data.h">
      <Filter>AI\AMonsters\humans\stalker\SoundUserData</Filter>
    </ClInclude>
    <ClInclude Include="stalker_sound_data_inline.h">
      <Filter>AI\AMonsters\humans\stalker\SoundUserData</Filter>
    </ClInclude>
    <ClInclude Include="game_graph.h">
      <Filter>AI\ANavigation\GameGraph</Filter>
    </ClInclude>
    <ClInclude Include="game_graph_inline.h">
      <Filter>AI\ANavigation\GameGraph</Filter>
    </ClInclude>
    <ClInclude Include="game_level_cross_table.h">
      <Filter>AI\ANavigation\GameLevelCrossTable</Filter>
    </ClInclude>
    <ClInclude Include="game_level_cross_table_inline.h">
      <Filter>AI\ANavigation\GameLevelCrossTable</Filter>
    </ClInclude>
    <ClInclude Include="graph_edge.h">
      <Filter>AI\ANavigation\GraphAbstract\GraphEdge</Filter>
    </ClInclude>
    <ClInclude Include="graph_edge_inline.h">
      <Filter>AI\ANavigation\GraphAbstract\GraphEdge</Filter>
    </ClInclude>
    <ClInclude Include="graph_vertex.h">
      <Filter>AI\ANavigation\GraphAbstract\GraphVertex</Filter>
    </ClInclude>
    <ClInclude Include="graph_vertex_inline.h">
      <Filter>AI\ANavigation\GraphAbstract\GraphVertex</Filter>
    </ClInclude>
    <ClInclude Include="level_graph.h">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClInclude>
    <ClInclude Include="level_graph_inline.h">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClInclude>
    <ClInclude Include="level_graph_space.h">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClInclude>
    <ClInclude Include="level_graph_vertex_inline.h">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClInclude>
    <ClInclude Include="ai_object_location.h">
      <Filter>AI\ANavigation\ObjectLocation</Filter>
    </ClInclude>
    <ClInclude Include="ai_object_location_impl.h">
      <Filter>AI\ANavigation\ObjectLocation</Filter>
    </ClInclude>
    <ClInclude Include="ai_object_location_inline.h">
      <Filter>AI\ANavigation\ObjectLocation</Filter>
    </ClInclude>
    <ClInclude Include="a_star.h">
      <Filter>AI\ANavigation\Pathfinding\Algorithms\A%2a</Filter>
    </ClInclude>
    <ClInclude Include="a_star_inline.h">
      <Filter>AI\ANavigation\Pathfinding\Algorithms\A%2a</Filter>
    </ClInclude>
    <ClInclude Include="dijkstra.h">
      <Filter>AI\ANavigation\Pathfinding\Algorithms\Dijkstra</Filter>
    </ClInclude>
    <ClInclude Include="dijkstra_inline.h">
      <Filter>AI\ANavigation\Pathfinding\Algorithms\Dijkstra</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_constructor.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\constructors</Filter>
    </ClInclude>
    <ClInclude Include="builder_allocator_constructor.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\constructors\builder_allocator</Filter>
    </ClInclude>
    <ClInclude Include="builder_allocator_constructor_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\constructors\builder_allocator</Filter>
    </ClInclude>
    <ClInclude Include="manager_builder_allocator_constructor.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\constructors\manager_builder_allocator</Filter>
    </ClInclude>
    <ClInclude Include="manager_builder_allocator_constructor_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\constructors\manager_builder_allocator</Filter>
    </ClInclude>
    <ClInclude Include="edge_path.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\path_builders\edge_path</Filter>
    </ClInclude>
    <ClInclude Include="edge_path_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\path_builders\edge_path</Filter>
    </ClInclude>
    <ClInclude Include="vertex_path.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\path_builders\vertex_path</Filter>
    </ClInclude>
    <ClInclude Include="vertex_path_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\path_builders\vertex_path</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_double_linked_list.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_double_linked_list_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_single_linked_list.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_single_linked_list_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_binary_heap.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues\binary_heap</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_binary_heap_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues\binary_heap</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_bucket_list.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues\bucket_list</Filter>
    </ClInclude>
    <ClInclude Include="data_storage_bucket_list_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\priority_queues\bucket_list</Filter>
    </ClInclude>
    <ClInclude Include="vertex_allocator_fixed.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\vertex_allocators\fixed</Filter>
    </ClInclude>
    <ClInclude Include="vertex_allocator_fixed_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\vertex_allocators\fixed</Filter>
    </ClInclude>
    <ClInclude Include="vertex_manager_fixed.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\vertex_managers\fixed</Filter>
    </ClInclude>
    <ClInclude Include="vertex_manager_fixed_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\vertex_managers\fixed</Filter>
    </ClInclude>
    <ClInclude Include="vertex_manager_hash_fixed.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\vertex_managers\hash_fixed</Filter>
    </ClInclude>
    <ClInclude Include="vertex_manager_hash_fixed_inline.h">
      <Filter>AI\ANavigation\Pathfinding\DataStorages\vertex_managers\hash_fixed</Filter>
    </ClInclude>
    <ClInclude Include="graph_engine.h">
      <Filter>AI\ANavigation\Pathfinding\GraphEngine</Filter>
    </ClInclude>
    <ClInclude Include="graph_engine_inline.h">
      <Filter>AI\ANavigation\Pathfinding\GraphEngine</Filter>
    </ClInclude>
    <ClInclude Include="graph_engine_space.h">
      <Filter>AI\ANavigation\Pathfinding\GraphEngine</Filter>
    </ClInclude>
    <ClInclude Include="path_manager.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_game.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_game</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_game_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_game</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_game_level.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_game\level</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_game_level_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_game\level</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_game_vertex.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_game\vertex</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_game_vertex_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_game\vertex</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_generic.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_generic</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_generic_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_generic</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_nearest_vertex.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level\nearest_vertex</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_nearest_vertex_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level\nearest_vertex</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_flooder.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level\flooder</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_flooder_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level\flooder</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_straight_line.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level\straight_line</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_level_straight_line_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_level\straight_line</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_params.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_params</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_params_flooder.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_params</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_params_game_level.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_params</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_params_game_vertex.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_params</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_params_nearest_vertex.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_params</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_params_straight_line.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_params</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_solver.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_solver</Filter>
    </ClInclude>
    <ClInclude Include="path_manager_solver_inline.h">
      <Filter>AI\ANavigation\Pathfinding\PathManagers\path_manager_solver</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path.h">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPath</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_inline.h">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPath</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_storage.h">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPathStorage</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_storage_inline.h">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPathStorage</Filter>
    </ClInclude>
    <ClInclude Include="patrol_point.h">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPoint</Filter>
    </ClInclude>
    <ClInclude Include="patrol_point_inline.h">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPoint</Filter>
    </ClInclude>
    <ClInclude Include="script_bind_macroses.h">
      <Filter>AI\AScript\ScriptClasses</Filter>
    </ClInclude>
    <ClInclude Include="script_abstract_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_abstract_action</Filter>
    </ClInclude>
    <ClInclude Include="script_abstract_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_abstract_action</Filter>
    </ClInclude>
    <ClInclude Include="script_movement_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action</Filter>
    </ClInclude>
    <ClInclude Include="script_movement_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_params.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action\patrol_path_params</Filter>
    </ClInclude>
    <ClInclude Include="patrol_path_params_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action\patrol_path_params</Filter>
    </ClInclude>
    <ClInclude Include="script_watch_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_watch_action</Filter>
    </ClInclude>
    <ClInclude Include="script_watch_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_watch_action</Filter>
    </ClInclude>
    <ClInclude Include="script_animation_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\acript_animation_action</Filter>
    </ClInclude>
    <ClInclude Include="script_animation_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\acript_animation_action</Filter>
    </ClInclude>
    <ClInclude Include="script_sound_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_sound_action</Filter>
    </ClInclude>
    <ClInclude Include="script_sound_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_sound_action</Filter>
    </ClInclude>
    <ClInclude Include="script_particle_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action</Filter>
    </ClInclude>
    <ClInclude Include="script_particle_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action</Filter>
    </ClInclude>
    <ClInclude Include="particle_params.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action\particle_params</Filter>
    </ClInclude>
    <ClInclude Include="particle_params_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action\particle_params</Filter>
    </ClInclude>
    <ClInclude Include="script_object_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_object_action</Filter>
    </ClInclude>
    <ClInclude Include="script_object_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_object_action</Filter>
    </ClInclude>
    <ClInclude Include="script_action_condition.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_action_condition</Filter>
    </ClInclude>
    <ClInclude Include="script_action_condition_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_action_condition</Filter>
    </ClInclude>
    <ClInclude Include="script_monster_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_monster_action</Filter>
    </ClInclude>
    <ClInclude Include="script_monster_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_monster_action</Filter>
    </ClInclude>
    <ClInclude Include="script_entity_action.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_entity_action</Filter>
    </ClInclude>
    <ClInclude Include="script_entity_action_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_entity_action</Filter>
    </ClInclude>
    <ClInclude Include="script_binder_object.h">
      <Filter>AI\AScript\ScriptClasses\ScriptBinderObject</Filter>
    </ClInclude>
    <ClInclude Include="script_binder_object_wrapper.h">
      <Filter>AI\AScript\ScriptClasses\ScriptBinderObject\ScriptBinderObjectWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_effector.h">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector</Filter>
    </ClInclude>
    <ClInclude Include="script_effector_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector</Filter>
    </ClInclude>
    <ClInclude Include="script_effector_wrapper.h">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector\ScriptEffectorWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_effector_wrapper_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector\ScriptEffectorWrapper</Filter>
    </ClInclude>
    <ClInclude Include="script_game_object.h">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClInclude>
    <ClInclude Include="script_game_object_impl.h">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClInclude>
    <ClInclude Include="script_hit.h">
      <Filter>AI\AScript\ScriptClasses\ScriptHit</Filter>
    </ClInclude>
    <ClInclude Include="script_hit_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptHit</Filter>
    </ClInclude>
    <ClInclude Include="script_monster_hit_info.h">
      <Filter>AI\AScript\ScriptClasses\ScriptMonsterHitInfo</Filter>
    </ClInclude>
    <ClInclude Include="script_render_device.h">
      <Filter>AI\AScript\ScriptClasses\ScriptRenderDevice</Filter>
    </ClInclude>
    <ClInclude Include="script_sound_info.h">
      <Filter>AI\AScript\ScriptClasses\ScriptSoundInfo</Filter>
    </ClInclude>
    <ClInclude Include="script_ui_registrator.h">
      <Filter>AI\AScript\ScriptClasses\UI</Filter>
    </ClInclude>
    <ClInclude Include="ScriptXMLInit.h">
      <Filter>AI\AScript\ScriptClasses\UI</Filter>
    </ClInclude>
    <ClInclude Include="key_binding_registrator.h">
      <Filter>AI\AScript\ScriptClasses\KeyBindings</Filter>
    </ClInclude>
    <ClInclude Include="fs_registrator.h">
      <Filter>AI\AScript\ScriptClasses\ScriptFS</Filter>
    </ClInclude>
    <ClInclude Include="console_registrator.h">
      <Filter>AI\AScript\ScriptClasses\Console</Filter>
    </ClInclude>
    <ClInclude Include="base_client_classes.h">
      <Filter>AI\AScript\ScriptClasses\BaseClientClasses</Filter>
    </ClInclude>
    <ClInclude Include="base_client_classes_wrappers.h">
      <Filter>AI\AScript\ScriptClasses\BaseClientClasses</Filter>
    </ClInclude>
    <ClInclude Include="script_callback_ex.h">
      <Filter>AI\AScript\ScriptClasses\ScriptCallbackEx</Filter>
    </ClInclude>
    <ClInclude Include="script_callback_ex_generators.h">
      <Filter>AI\AScript\ScriptClasses\ScriptCallbackEx</Filter>
    </ClInclude>
    <ClInclude Include="script_callback_ex_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptCallbackEx</Filter>
    </ClInclude>
    <ClInclude Include="script_callback_ex_nonvoid.h">
      <Filter>AI\AScript\ScriptClasses\ScriptCallbackEx</Filter>
    </ClInclude>
    <ClInclude Include="script_callback_ex_void.h">
      <Filter>AI\AScript\ScriptClasses\ScriptCallbackEx</Filter>
    </ClInclude>
    <ClInclude Include="script_lanim.h">
      <Filter>AI\AScript\ScriptClasses\ScriptLAnim</Filter>
    </ClInclude>
    <ClInclude Include="script_particles.h">
      <Filter>AI\AScript\ScriptClasses\ScriptParticles</Filter>
    </ClInclude>
    <ClInclude Include="script_particles_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptParticles</Filter>
    </ClInclude>
    <ClInclude Include="script_sound.h">
      <Filter>AI\AScript\ScriptClasses\ScriptSound</Filter>
    </ClInclude>
    <ClInclude Include="script_sound_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptSound</Filter>
    </ClInclude>
    <ClInclude Include="ai_space.h">
      <Filter>AI\ASpace</Filter>
    </ClInclude>
    <ClInclude Include="ai_space_inline.h">
      <Filter>AI\ASpace</Filter>
    </ClInclude>
    <ClInclude Include="StdAfx.h">
      <Filter>Core</Filter>
    </ClInclude>
    <ClInclude Include="CameraFirstEye.h">
      <Filter>Core\Client\Cameras</Filter>
    </ClInclude>
    <ClInclude Include="cameralook.h">
      <Filter>Core\Client\Cameras</Filter>
    </ClInclude>
    <ClInclude Include="ActorEffector.h">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClInclude>
    <ClInclude Include="CameraEffector.h">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClInclude>
    <ClInclude Include="EffectorBobbing.h">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClInclude>
    <ClInclude Include="EffectorFall.h">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClInclude>
    <ClInclude Include="ai\Monsters\ai_monster_effector.h">
      <Filter>Core\Client\Effectors\monsters_%3f%3f%3f</Filter>
    </ClInclude>
    <ClInclude Include="pp_effector_custom.h">
      <Filter>Core\Client\Effectors\monsters_%3f%3f%3f</Filter>
    </ClInclude>
    <ClInclude Include="pp_effector_distance.h">
      <Filter>Core\Client\Effectors\monsters_%3f%3f%3f</Filter>
    </ClInclude>
    <ClInclude Include="PostprocessAnimator.h">
      <Filter>Core\Client\Effectors\Postprocess</Filter>
    </ClInclude>
    <ClInclude Include="zone_effector.h">
      <Filter>Core\Client\Effectors\Postprocess</Filter>
    </ClInclude>
    <ClInclude Include="EffectorShot.h">
      <Filter>Core\Client\Effectors\Weapon</Filter>
    </ClInclude>
    <ClInclude Include="EffectorShotX.h">
      <Filter>Core\Client\Effectors\Weapon</Filter>
    </ClInclude>
    <ClInclude Include="EffectorZoomInertion.h">
      <Filter>Core\Client\Effectors\Weapon</Filter>
    </ClInclude>
    <ClInclude Include="DynamicHeightMap.h">
      <Filter>Core\Client\Effects\Core</Filter>
    </ClInclude>
    <ClInclude Include="GamePersistent.h">
      <Filter>Core\Client\Game Persistent</Filter>
    </ClInclude>
    <ClInclude Include="Level.h">
      <Filter>Core\Client\Level</Filter>
    </ClInclude>
    <ClInclude Include="Level_Bullet_Manager.h">
      <Filter>Core\Client\Level\Bullet Manager</Filter>
    </ClInclude>
    <ClInclude Include="Tracer.h">
      <Filter>Core\Client\Level\Bullet Manager</Filter>
    </ClInclude>
    <ClInclude Include="seniority_hierarchy_holder.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="seniority_hierarchy_holder_inline.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="seniority_hierarchy_space.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="team_hierarchy_holder.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\TeamHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="team_hierarchy_holder_inline.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\TeamHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="squad_hierarchy_holder.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\SquadHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="squad_hierarchy_holder_inline.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\SquadHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="group_hierarchy_holder.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\GroupHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="group_hierarchy_holder_inline.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\GroupHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="client_spawn_manager.h">
      <Filter>Core\Client\Level\ClientSpawnManager</Filter>
    </ClInclude>
    <ClInclude Include="client_spawn_manager_inline.h">
      <Filter>Core\Client\Level\ClientSpawnManager</Filter>
    </ClInclude>
    <ClInclude Include="autosave_manager.h">
      <Filter>Core\Client\Level\AutosaveManager</Filter>
    </ClInclude>
    <ClInclude Include="autosave_manager_inline.h">
      <Filter>Core\Client\Level\AutosaveManager</Filter>
    </ClInclude>
    <ClInclude Include="level_sounds.h">
      <Filter>Core\Client\Level\Level Sounds</Filter>
    </ClInclude>
    <ClInclude Include="debug_renderer.h">
      <Filter>Core\Client\Level\Debug Renderer</Filter>
    </ClInclude>
    <ClInclude Include="debug_renderer_inline.h">
      <Filter>Core\Client\Level\Debug Renderer</Filter>
    </ClInclude>
    <ClInclude Include="GlobalFeelTouch.hpp">
      <Filter>Core\Client\Level\GlobalFeelTouch</Filter>
    </ClInclude>
    <ClInclude Include="Level_network_map_sync.h">
      <Filter>Core\Client\Level\LevelMapSync</Filter>
    </ClInclude>
    <ClInclude Include="Level_network_Demo.h">
      <Filter>Core\Client\Level\LevelNetworkDemo</Filter>
    </ClInclude>
    <ClInclude Include="Message_Filter.h">
      <Filter>Core\Client\Level\LevelNetworkDemo</Filter>
    </ClInclude>
    <ClInclude Include="xr_level_controller.h">
      <Filter>Core\Client\Level Controller</Filter>
    </ClInclude>
    <ClInclude Include="level_debug.h">
      <Filter>Core\Client\Level Debug</Filter>
    </ClInclude>
    <ClInclude Include="actor_mp_client.h">
      <Filter>Core\Client\Objects\actor\mp\client</Filter>
    </ClInclude>
    <ClInclude Include="actor_mp_server.h">
      <Filter>Core\Client\Objects\actor\mp\server</Filter>
    </ClInclude>
    <ClInclude Include="actor_mp_state.h">
      <Filter>Core\Client\Objects\actor\mp\state</Filter>
    </ClInclude>
    <ClInclude Include="actor_mp_state_inline.h">
      <Filter>Core\Client\Objects\actor\mp\state</Filter>
    </ClInclude>
    <ClInclude Include="Actor.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="actor_anim_defs.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="actor_defs.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="Actor_Flags.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="actor_input_handler.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="ActorAnimation.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="ActorCondition.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="ActorFollowers.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="fire_disp_controller.h">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClInclude>
    <ClInclude Include="actor_memory.h">
      <Filter>Core\Client\Objects\actor\base\memory</Filter>
    </ClInclude>
    <ClInclude Include="Entity.h">
      <Filter>Core\Client\Objects\base\Entity</Filter>
    </ClInclude>
    <ClInclude Include="entity_alive.h">
      <Filter>Core\Client\Objects\base\EntityAlive</Filter>
    </ClInclude>
    <ClInclude Include="entity_alive_inline.h">
      <Filter>Core\Client\Objects\base\EntityAlive</Filter>
    </ClInclude>
    <ClInclude Include="EntityCondition.h">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClInclude>
    <ClInclude Include="hit_immunity.h">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClInclude>
    <ClInclude Include="hit_immunity_space.h">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClInclude>
    <ClInclude Include="Wound.h">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClInclude>
    <ClInclude Include="game_object_space.h">
      <Filter>Core\Client\Objects\base\GameObject</Filter>
    </ClInclude>
    <ClInclude Include="GameObject.h">
      <Filter>Core\Client\Objects\base\GameObject</Filter>
    </ClInclude>
    <ClInclude Include="holder_custom.h">
      <Filter>Core\Client\Objects\base\GameObject\Holder</Filter>
    </ClInclude>
    <ClInclude Include="ParticlesPlayer.h">
      <Filter>Core\Client\Objects\base\GameObject\Holder\ParticlesPlayer</Filter>
    </ClInclude>
    <ClInclude Include="ai_obstacle.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle</Filter>
    </ClInclude>
    <ClInclude Include="ai_obstacle_inline.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle</Filter>
    </ClInclude>
    <ClInclude Include="magic_box3.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_box</Filter>
    </ClInclude>
    <ClInclude Include="magic_box3_inline.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_box</Filter>
    </ClInclude>
    <ClInclude Include="magic_minimize_nd.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_minimize_nd</Filter>
    </ClInclude>
    <ClInclude Include="magic_minimize_nd_inline.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_minimize_nd</Filter>
    </ClInclude>
    <ClInclude Include="magic_minimize_1d.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\minimize_1d</Filter>
    </ClInclude>
    <ClInclude Include="magic_minimize_1d_inline.h">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\minimize_1d</Filter>
    </ClInclude>
    <ClInclude Include="UsableScriptObject.h">
      <Filter>Core\Client\Objects\base\UsableScriptObject</Filter>
    </ClInclude>
    <ClInclude Include="GeometryBits.h">
      <Filter>Core\Client\Objects\base\CollideValidator</Filter>
    </ClInclude>
    <ClInclude Include="PHCollideValidator.h">
      <Filter>Core\Client\Objects\base\CollideValidator</Filter>
    </ClInclude>
    <ClInclude Include="PHSkeleton.h">
      <Filter>Core\Client\Objects\physics\PHSkeleton</Filter>
    </ClInclude>
    <ClInclude Include="PHDestroyable.h">
      <Filter>Core\Client\Objects\physics\PHDestroyable</Filter>
    </ClInclude>
    <ClInclude Include="PHDestroyableNotificate.h">
      <Filter>Core\Client\Objects\physics\PhysicsSkeletonObject</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsSkeletonObject.h">
      <Filter>Core\Client\Objects\physics\PhysicsSkeletonObject</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsShellHolder.h">
      <Filter>Core\Client\Objects\physics\PhysicsShellHolder</Filter>
    </ClInclude>
    <ClInclude Include="ClimableObject.h">
      <Filter>Core\Client\Objects\physics\Climable</Filter>
    </ClInclude>
    <ClInclude Include="BreakableObject.h">
      <Filter>Core\Client\Objects\physics\Breakable</Filter>
    </ClInclude>
    <ClInclude Include="PHCollisionDamageReceiver.h">
      <Filter>Core\Client\Objects\physics\CollisionDamageReceiver</Filter>
    </ClInclude>
    <ClInclude Include="DestroyablePhysicsObject.h">
      <Filter>Core\Client\Objects\physics\DestroyablePhysicsObject</Filter>
    </ClInclude>
    <ClInclude Include="animation_script_callback.h">
      <Filter>Core\Client\Objects\physics\PhysicObject</Filter>
    </ClInclude>
    <ClInclude Include="PhysicObject.h">
      <Filter>Core\Client\Objects\physics\PhysicObject</Filter>
    </ClInclude>
    <ClInclude Include="HangingLamp.h">
      <Filter>Core\Client\Objects\hanging_lamp</Filter>
    </ClInclude>
    <ClInclude Include="InfoPortion.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs</Filter>
    </ClInclude>
    <ClInclude Include="GameTask.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\game tasks</Filter>
    </ClInclude>
    <ClInclude Include="GameTaskDefs.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\game tasks</Filter>
    </ClInclude>
    <ClInclude Include="GametaskManager.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\game tasks</Filter>
    </ClInclude>
    <ClInclude Include="encyclopedia_article.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\encyclopedia</Filter>
    </ClInclude>
    <ClInclude Include="encyclopedia_article_defs.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\encyclopedia</Filter>
    </ClInclude>
    <ClInclude Include="AI_PhraseDialogManager.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="Phrase.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="PhraseDialog.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="PhraseDialog_script.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="PhraseDialogDefs.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="PhraseDialogManager.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="PhraseScript.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClInclude>
    <ClInclude Include="game_news.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\news</Filter>
    </ClInclude>
    <ClInclude Include="actor_statistic_defs.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\statistics</Filter>
    </ClInclude>
    <ClInclude Include="actor_statistic_mgr.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs\statistics</Filter>
    </ClInclude>
    <ClInclude Include="Inventory.h">
      <Filter>Core\Client\Objects\inventory</Filter>
    </ClInclude>
    <ClInclude Include="attachable_item.h">
      <Filter>Core\Client\Objects\inventory\AttachableItem</Filter>
    </ClInclude>
    <ClInclude Include="attachable_item_inline.h">
      <Filter>Core\Client\Objects\inventory\AttachableItem</Filter>
    </ClInclude>
    <ClInclude Include="attachment_owner.h">
      <Filter>Core\Client\Objects\inventory\AttachmentOwner</Filter>
    </ClInclude>
    <ClInclude Include="attachment_owner_inline.h">
      <Filter>Core\Client\Objects\inventory\AttachmentOwner</Filter>
    </ClInclude>
    <ClInclude Include="eatable_item.h">
      <Filter>Core\Client\Objects\inventory\EatableItem</Filter>
    </ClInclude>
    <ClInclude Include="eatable_item_object.h">
      <Filter>Core\Client\Objects\inventory\EatableItemObject</Filter>
    </ClInclude>
    <ClInclude Include="inventory_item.h">
      <Filter>Core\Client\Objects\inventory\InventoryItem</Filter>
    </ClInclude>
    <ClInclude Include="inventory_item_impl.h">
      <Filter>Core\Client\Objects\inventory\InventoryItem</Filter>
    </ClInclude>
    <ClInclude Include="inventory_item_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryItem</Filter>
    </ClInclude>
    <ClInclude Include="inventory_item_object.h">
      <Filter>Core\Client\Objects\inventory\InventoryItemObject</Filter>
    </ClInclude>
    <ClInclude Include="inventory_item_object_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryItemObject</Filter>
    </ClInclude>
    <ClInclude Include="inventory_owner_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner</Filter>
    </ClInclude>
    <ClInclude Include="InventoryOwner.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner</Filter>
    </ClInclude>
    <ClInclude Include="character_community.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="character_rank.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="character_reputation.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="ini_id_loader.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="ini_table_loader.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="monster_community.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="relation_registry.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\relation registry</Filter>
    </ClInclude>
    <ClInclude Include="relation_registry_defs.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\relation registry</Filter>
    </ClInclude>
    <ClInclude Include="relation_registry_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\relation registry</Filter>
    </ClInclude>
    <ClInclude Include="trade_bool_parameters.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_bool_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_bool_parameters_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_bool_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_factors.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_factors</Filter>
    </ClInclude>
    <ClInclude Include="trade_factors_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_factors</Filter>
    </ClInclude>
    <ClInclude Include="trade_factor_parameters.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_factor_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_factor_parameters_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_factor_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_action_parameters.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_action_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_action_parameters_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_action_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_parameters.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_parameters</Filter>
    </ClInclude>
    <ClInclude Include="trade_parameters_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_parameters</Filter>
    </ClInclude>
    <ClInclude Include="purchase_list.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\purchase_list</Filter>
    </ClInclude>
    <ClInclude Include="purchase_list_inline.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\purchase_list</Filter>
    </ClInclude>
    <ClInclude Include="physic_item.h">
      <Filter>Core\Client\Objects\inventory\PhysicItem</Filter>
    </ClInclude>
    <ClInclude Include="physic_item_inline.h">
      <Filter>Core\Client\Objects\inventory\PhysicItem</Filter>
    </ClInclude>
    <ClInclude Include="CameraRecoil.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClInclude>
    <ClInclude Include="first_bullet_controller.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClInclude>
    <ClInclude Include="ShootingObject.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClInclude>
    <ClInclude Include="Weapon.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClInclude>
    <ClInclude Include="WeaponAmmo.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Ammo</Filter>
    </ClInclude>
    <ClInclude Include="WeaponCustomPistol.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Pistol</Filter>
    </ClInclude>
    <ClInclude Include="WeaponPistol.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Pistol</Filter>
    </ClInclude>
    <ClInclude Include="Grenade.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Grenades &amp; Missiles</Filter>
    </ClInclude>
    <ClInclude Include="Missile.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Grenades &amp; Missiles</Filter>
    </ClInclude>
    <ClInclude Include="Scope.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\Scope</Filter>
    </ClInclude>
    <ClInclude Include="Silencer.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\Silencer</Filter>
    </ClInclude>
    <ClInclude Include="GrenadeLauncher.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\GrenadeLauncher</Filter>
    </ClInclude>
    <ClInclude Include="CustomRocket.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher</Filter>
    </ClInclude>
    <ClInclude Include="ExplosiveRocket.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher</Filter>
    </ClInclude>
    <ClInclude Include="RocketLauncher.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher</Filter>
    </ClInclude>
    <ClInclude Include="WeaponMagazined.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Automatic</Filter>
    </ClInclude>
    <ClInclude Include="WeaponMagazinedWGrenade.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Automatic</Filter>
    </ClInclude>
    <ClInclude Include="WeaponWalther.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Walther 99</Filter>
    </ClInclude>
    <ClInclude Include="WeaponVintorez.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Vintorez</Filter>
    </ClInclude>
    <ClInclude Include="WeaponKnife.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Knife</Filter>
    </ClInclude>
    <ClInclude Include="WeaponGroza.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Groza</Filter>
    </ClInclude>
    <ClInclude Include="RGD5.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RGD5</Filter>
    </ClInclude>
    <ClInclude Include="WeaponVal.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Val</Filter>
    </ClInclude>
    <ClInclude Include="WeaponUSP45.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon USP45</Filter>
    </ClInclude>
    <ClInclude Include="Bolt.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Bolt</Filter>
    </ClInclude>
    <ClInclude Include="WeaponSVU.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\SVU</Filter>
    </ClInclude>
    <ClInclude Include="WeaponRPG7.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RPG7</Filter>
    </ClInclude>
    <ClInclude Include="F1.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Grenade F1</Filter>
    </ClInclude>
    <ClInclude Include="WeaponSVD.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\SVD</Filter>
    </ClInclude>
    <ClInclude Include="WeaponAK74.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon AK74</Filter>
    </ClInclude>
    <ClInclude Include="WeaponLR300.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\LR300</Filter>
    </ClInclude>
    <ClInclude Include="WeaponFN2000.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\FN2000</Filter>
    </ClInclude>
    <ClInclude Include="WeaponHPSA.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\HPSA</Filter>
    </ClInclude>
    <ClInclude Include="WeaponPM.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\PM</Filter>
    </ClInclude>
    <ClInclude Include="WeaponBinoculars.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Binocular</Filter>
    </ClInclude>
    <ClInclude Include="WeaponBinocularsVision.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Binocular</Filter>
    </ClInclude>
    <ClInclude Include="WeaponShotgun.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Shotgun</Filter>
    </ClInclude>
    <ClInclude Include="WeaponFORT.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\FORT</Filter>
    </ClInclude>
    <ClInclude Include="WeaponRG6.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon RG6</Filter>
    </ClInclude>
    <ClInclude Include="weaponBM16.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\BM-16</Filter>
    </ClInclude>
    <ClInclude Include="WeaponStatMgun.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\StationaryMgun</Filter>
    </ClInclude>
    <ClInclude Include="Artefact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts</Filter>
    </ClInclude>
    <ClInclude Include="artefact_activation.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts</Filter>
    </ClInclude>
    <ClInclude Include="GraviArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\GraviArtifact</Filter>
    </ClInclude>
    <ClInclude Include="BlackDrops.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\BlackDrops</Filter>
    </ClInclude>
    <ClInclude Include="Needles.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Needles</Filter>
    </ClInclude>
    <ClInclude Include="BastArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\BastArtifact</Filter>
    </ClInclude>
    <ClInclude Include="BlackGraviArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\BlackGraviArtifact</Filter>
    </ClInclude>
    <ClInclude Include="DummyArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\DummyArtifact</Filter>
    </ClInclude>
    <ClInclude Include="ZudaArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\ZudaArtifact</Filter>
    </ClInclude>
    <ClInclude Include="ThornArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\ThornArtifact</Filter>
    </ClInclude>
    <ClInclude Include="FadedBall.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Faded Ball</Filter>
    </ClInclude>
    <ClInclude Include="MercuryBall.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Faded Ball\Mercury Ball</Filter>
    </ClInclude>
    <ClInclude Include="ElectricBall.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Electric Ball</Filter>
    </ClInclude>
    <ClInclude Include="RustyHairArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\RustyHairArtifact</Filter>
    </ClInclude>
    <ClInclude Include="GalantineArtifact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\GalantineArtifact</Filter>
    </ClInclude>
    <ClInclude Include="cta_game_artefact.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\CtaGameArtefact</Filter>
    </ClInclude>
    <ClInclude Include="cta_game_artefact_activation.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\CtaGameArtefact</Filter>
    </ClInclude>
    <ClInclude Include="ui\ArtefactDetectorUI.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors</Filter>
    </ClInclude>
    <ClInclude Include="CustomDetector.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors</Filter>
    </ClInclude>
    <ClInclude Include="SimpleDetector.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors\Simple Detector</Filter>
    </ClInclude>
    <ClInclude Include="AdvancedDetector.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors\AdvancedDetector</Filter>
    </ClInclude>
    <ClInclude Include="EliteDetector.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors\EliteDetector</Filter>
    </ClInclude>
    <ClInclude Include="Torch.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Torch</Filter>
    </ClInclude>
    <ClInclude Include="flare.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\flare</Filter>
    </ClInclude>
    <ClInclude Include="PDA.h">
      <Filter>Core\Client\Objects\items &amp; weapons\PDA &amp; information</Filter>
    </ClInclude>
    <ClInclude Include="pda_space.h">
      <Filter>Core\Client\Objects\items &amp; weapons\PDA &amp; information</Filter>
    </ClInclude>
    <ClInclude Include="PdaMsg.h">
      <Filter>Core\Client\Objects\items &amp; weapons\PDA &amp; information</Filter>
    </ClInclude>
    <ClInclude Include="antirad.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClInclude>
    <ClInclude Include="BottleItem.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClInclude>
    <ClInclude Include="FoodItem.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClInclude>
    <ClInclude Include="medkit.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClInclude>
    <ClInclude Include="BoneProtections.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClInclude>
    <ClInclude Include="CustomOutfit.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClInclude>
    <ClInclude Include="ExoOutfit.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClInclude>
    <ClInclude Include="MilitaryOutfit.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClInclude>
    <ClInclude Include="ScientificOutfit.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClInclude>
    <ClInclude Include="StalkerOutfit.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClInclude>
    <ClInclude Include="InfoDocument.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Documents</Filter>
    </ClInclude>
    <ClInclude Include="hud_item_object.h">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClInclude>
    <ClInclude Include="HudItem.h">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClInclude>
    <ClInclude Include="HudSound.h">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClInclude>
    <ClInclude Include="player_hud.h">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClInclude>
    <ClInclude Include="ExplosiveItem.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </ClInclude>
    <ClInclude Include="wallmark_manager.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </ClInclude>
    <ClInclude Include="MPPlayersBag.h">
      <Filter>Core\Client\Objects\items &amp; weapons\MPPlayersBag</Filter>
    </ClInclude>
    <ClInclude Include="anticheat_dumpable_object.h">
      <Filter>Core\Client\Objects\items &amp; weapons\MPAnticheat</Filter>
    </ClInclude>
    <ClInclude Include="searchlight.h">
      <Filter>Core\Client\Objects\searchlight</Filter>
    </ClInclude>
    <ClInclude Include="trade.h">
      <Filter>Core\Client\Objects\searchlight\Trade</Filter>
    </ClInclude>
    <ClInclude Include="CustomZone.h">
      <Filter>Core\Client\Objects\zones\CustomZone</Filter>
    </ClInclude>
    <ClInclude Include="FryupZone.h">
      <Filter>Core\Client\Objects\zones\FryUpZone</Filter>
    </ClInclude>
    <ClInclude Include="GraviZone.h">
      <Filter>Core\Client\Objects\zones\GraviZone</Filter>
    </ClInclude>
    <ClInclude Include="level_changer.h">
      <Filter>Core\Client\Objects\zones\LevelChanger</Filter>
    </ClInclude>
    <ClInclude Include="Mincer.h">
      <Filter>Core\Client\Objects\zones\Mincer</Filter>
    </ClInclude>
    <ClInclude Include="MosquitoBald.h">
      <Filter>Core\Client\Objects\zones\MosquitoBald</Filter>
    </ClInclude>
    <ClInclude Include="RadioactiveZone.h">
      <Filter>Core\Client\Objects\zones\RadioactiveZone</Filter>
    </ClInclude>
    <ClInclude Include="script_zone.h">
      <Filter>Core\Client\Objects\zones\ScriptZone</Filter>
    </ClInclude>
    <ClInclude Include="team_base_zone.h">
      <Filter>Core\Client\Objects\zones\TeamBaseZone</Filter>
    </ClInclude>
    <ClInclude Include="TorridZone.h">
      <Filter>Core\Client\Objects\zones\TorridZone</Filter>
    </ClInclude>
    <ClInclude Include="space_restrictor.h">
      <Filter>Core\Client\Objects\zones\SpaceRestrictor</Filter>
    </ClInclude>
    <ClInclude Include="space_restrictor_inline.h">
      <Filter>Core\Client\Objects\zones\SpaceRestrictor</Filter>
    </ClInclude>
    <ClInclude Include="HairsZone.h">
      <Filter>Core\Client\Objects\zones\HairsZone</Filter>
    </ClInclude>
    <ClInclude Include="AmebaZone.h">
      <Filter>Core\Client\Objects\zones\AmebaZone</Filter>
    </ClInclude>
    <ClInclude Include="NoGravityZone.h">
      <Filter>Core\Client\Objects\zones\NoGravityZone</Filter>
    </ClInclude>
    <ClInclude Include="smart_zone.h">
      <Filter>Core\Client\Objects\zones\SmartZone</Filter>
    </ClInclude>
    <ClInclude Include="ZoneVisual.h">
      <Filter>Core\Client\Objects\zones\ZoneVisual</Filter>
    </ClInclude>
    <ClInclude Include="ZoneCampfire.h">
      <Filter>Core\Client\Objects\zones\campfire</Filter>
    </ClInclude>
    <ClInclude Include="map_location.h">
      <Filter>Core\Client\Objects\map</Filter>
    </ClInclude>
    <ClInclude Include="map_location_defs.h">
      <Filter>Core\Client\Objects\map</Filter>
    </ClInclude>
    <ClInclude Include="map_manager.h">
      <Filter>Core\Client\Objects\map</Filter>
    </ClInclude>
    <ClInclude Include="Car.h">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClInclude>
    <ClInclude Include="CarDamageParticles.h">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClInclude>
    <ClInclude Include="CarLights.h">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClInclude>
    <ClInclude Include="CarWeapon.h">
      <Filter>Core\Client\Objects\vehicles\Car\CarWeapon</Filter>
    </ClInclude>
    <ClInclude Include="car_memory.h">
      <Filter>Core\Client\Objects\vehicles\Car\car_memory</Filter>
    </ClInclude>
    <ClInclude Include="helicopter.h">
      <Filter>Core\Client\Objects\vehicles\heli</Filter>
    </ClInclude>
    <ClInclude Include="DelayedActionFuse.h">
      <Filter>Core\Client\Objects\DelayedActionFuse</Filter>
    </ClInclude>
    <ClInclude Include="InventoryBox.h">
      <Filter>Core\Client\Objects\inventory_box</Filter>
    </ClInclude>
    <ClInclude Include="ParticlesObject.h">
      <Filter>Core\Client\Particles</Filter>
    </ClInclude>
    <ClInclude Include="Spectator.h">
      <Filter>Core\Client\Spectator</Filter>
    </ClInclude>
    <ClInclude Include="spectator_camera_first_eye.h">
      <Filter>Core\Client\Spectator\Cameras</Filter>
    </ClInclude>
    <ClInclude Include="date_time.h">
      <Filter>Core\Common\DateTime</Filter>
    </ClInclude>
    <ClInclude Include="NET_Queue.h">
      <Filter>Core\Common\NET Shared</Filter>
    </ClInclude>
    <ClInclude Include="secure_messaging.h">
      <Filter>Core\Common\NET Shared\SecureMessages</Filter>
    </ClInclude>
    <ClInclude Include="xr_dsa_signer.h">
      <Filter>Core\Common\NET Shared\SecureMessages</Filter>
    </ClInclude>
    <ClInclude Include="xr_dsa_verifyer.h">
      <Filter>Core\Common\NET Shared\SecureMessages</Filter>
    </ClInclude>
    <ClInclude Include="profiler.h">
      <Filter>Core\Common\Profiler</Filter>
    </ClInclude>
    <ClInclude Include="profiler_inline.h">
      <Filter>Core\Common\Profiler</Filter>
    </ClInclude>
    <ClInclude Include="quadtree.h">
      <Filter>Core\Common\QuadTree</Filter>
    </ClInclude>
    <ClInclude Include="quadtree_inline.h">
      <Filter>Core\Common\QuadTree</Filter>
    </ClInclude>
    <ClInclude Include="random32.h">
      <Filter>Core\Common\Random32</Filter>
    </ClInclude>
    <ClInclude Include="string_table.h">
      <Filter>Core\Common\StringTable</Filter>
    </ClInclude>
    <ClInclude Include="string_table_defs.h">
      <Filter>Core\Common\StringTable</Filter>
    </ClInclude>
    <ClInclude Include="RegistryFuncs.h">
      <Filter>Core\Common\Registry</Filter>
    </ClInclude>
    <ClInclude Include="debug_make_final.hpp">
      <Filter>Core\Common\debug\make_final</Filter>
    </ClInclude>
    <ClInclude Include="static_cast_checked.hpp">
      <Filter>Core\Common\debug\static_cast_checked</Filter>
    </ClInclude>
    <ClInclude Include="file_transfer.h">
      <Filter>Core\Server</Filter>
    </ClInclude>
    <ClInclude Include="screenshot_server.h">
      <Filter>Core\Server</Filter>
    </ClInclude>
    <ClInclude Include="xrServer.h">
      <Filter>Core\Server</Filter>
    </ClInclude>
    <ClInclude Include="xrServerMapSync.h">
      <Filter>Core\Server</Filter>
    </ClInclude>
    <ClInclude Include="PropertiesListHelper.h">
      <Filter>Core\Server\Editor</Filter>
    </ClInclude>
    <ClInclude Include="game_base.h">
      <Filter>Core\Server\Games</Filter>
    </ClInclude>
    <ClInclude Include="game_base_kill_type.h">
      <Filter>Core\Server\Games</Filter>
    </ClInclude>
    <ClInclude Include="game_base_menu_events.h">
      <Filter>Core\Server\Games</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_artefacthunt.h">
      <Filter>Core\Server\Games\client\artefact_hunt</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_artefacthunt_snd_msg.h">
      <Filter>Core\Server\Games\client\artefact_hunt</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_deathmatch.h">
      <Filter>Core\Server\Games\client\deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_deathmatch_snd_messages.h">
      <Filter>Core\Server\Games\client\deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_teamdeathmatch.h">
      <Filter>Core\Server\Games\client\team_deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_teamdeathmatch_snd_messages.h">
      <Filter>Core\Server\Games\client\team_deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_single.h">
      <Filter>Core\Server\Games\client\single</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_base.h">
      <Filter>Core\Server\Games\client\base</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_base_weapon_usage_statistic.h">
      <Filter>Core\Server\Games\client\base</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_mp.h">
      <Filter>Core\Server\Games\client\mp</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_mp_messages_menu.h">
      <Filter>Core\Server\Games\client\mp</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_mp_snd_messages.h">
      <Filter>Core\Server\Games\client\mp</Filter>
    </ClInclude>
    <ClInclude Include="screenshot_manager.h">
      <Filter>Core\Server\Games\client\mp\screenshots</Filter>
    </ClInclude>
    <ClInclude Include="screenshots_common.h">
      <Filter>Core\Server\Games\client\mp\screenshots</Filter>
    </ClInclude>
    <ClInclude Include="screenshots_writer.h">
      <Filter>Core\Server\Games\client\mp\screenshots</Filter>
    </ClInclude>
    <ClInclude Include="configs_common.h">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClInclude>
    <ClInclude Include="configs_dump_verifyer.h">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClInclude>
    <ClInclude Include="configs_dumper.h">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClInclude>
    <ClInclude Include="mp_config_sections.h">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_mp_script.h">
      <Filter>Core\Server\Games\client\mp_script</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_capture_the_artefact.h">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_capture_the_artefact_captions_manager.h">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClInclude>
    <ClInclude Include="game_cl_capturetheartefact_snd_msg.h">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_base.h">
      <Filter>Core\Server\Games\server</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_base_console_vars.h">
      <Filter>Core\Server\Games\server</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_event_queue.h">
      <Filter>Core\Server\Games\server</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_item_respawner.h">
      <Filter>Core\Server\Games\server</Filter>
    </ClInclude>
    <ClInclude Include="xr_time.h">
      <Filter>Core\Server\Games\server</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_artefacthunt.h">
      <Filter>Core\Server\Games\server\artefact_hunt</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_deathmatch.h">
      <Filter>Core\Server\Games\server\deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_single.h">
      <Filter>Core\Server\Games\server\single</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_teamdeathmatch.h">
      <Filter>Core\Server\Games\server\team_deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="cdkey_ban_list.h">
      <Filter>Core\Server\Games\server\mp</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_mp.h">
      <Filter>Core\Server\Games\server\mp</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_mp_team.h">
      <Filter>Core\Server\Games\server\mp</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_mp_vote_flags.h">
      <Filter>Core\Server\Games\server\mp</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_mp_script.h">
      <Filter>Core\Server\Games\server\mp_script</Filter>
    </ClInclude>
    <ClInclude Include="game_sv_capture_the_artefact.h">
      <Filter>Core\Server\Games\server\capture_the_artefact</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_Available.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_Base_Defs.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_Browser.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="gamespy\GameSpy_Full.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_FuncDefs.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_GCD_Client.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_GCD_Server.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="gamespy\GameSpy_HTTP.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_Keys.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_Patching.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_QR2.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="GameSpy\GameSpy_QR2_callbacks.h">
      <Filter>Core\Server\GameSpy</Filter>
    </ClInclude>
    <ClInclude Include="gamespy\CdkeyDecode\base32.h">
      <Filter>Core\Server\GameSpy\CdkeyDecode</Filter>
    </ClInclude>
    <ClInclude Include="gamespy\CdkeyDecode\cdkeydecode.h">
      <Filter>Core\Server\GameSpy\CdkeyDecode</Filter>
    </ClInclude>
    <ClInclude Include="id_generator.h">
      <Filter>Core\Server\ID_Generator</Filter>
    </ClInclude>
    <ClInclude Include="xrServer_svclient_validation.h">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClInclude>
    <ClInclude Include="xrGameSpyServer.h">
      <Filter>Core\Server\xrGameSpyServer</Filter>
    </ClInclude>
    <ClInclude Include="xrGameSpyServer_callbacks.h">
      <Filter>Core\Server\xrGameSpyServer</Filter>
    </ClInclude>
    <ClInclude Include="CalculateTriangle.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="ExtendedGeom.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="ode_include.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="ode_redefine.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="phvalide.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="PHWorld.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="Physics.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsCommon.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsGamePars.h">
      <Filter>Physics\Base</Filter>
    </ClInclude>
    <ClInclude Include="ph_shell_interface.h">
      <Filter>Physics\Base\Objects</Filter>
    </ClInclude>
    <ClInclude Include="PHDefs.h">
      <Filter>Physics\Base\Objects</Filter>
    </ClInclude>
    <ClInclude Include="PHShellCreator.h">
      <Filter>Physics\Base\Objects</Filter>
    </ClInclude>
    <ClInclude Include="PHStaticGeomShell.h">
      <Filter>Physics\Base\Objects</Filter>
    </ClInclude>
    <ClInclude Include="BlockAllocator.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="CycleConstStorage.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="MathUtils.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="matrix_utils.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="PHDynamicData.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="PHInterpolation.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="PHItemList.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="PHValideValues.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="SpaceUtils.h">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClInclude>
    <ClInclude Include="PHBaseBodyEffector.h">
      <Filter>Physics\Base\Objects\BodyEffectors</Filter>
    </ClInclude>
    <ClInclude Include="PHContactBodyEffector.h">
      <Filter>Physics\Base\Objects\BodyEffectors</Filter>
    </ClInclude>
    <ClInclude Include="PHMoveStorage.h">
      <Filter>Physics\Base\Objects\MoveStorage</Filter>
    </ClInclude>
    <ClInclude Include="DisablingParams.h">
      <Filter>Physics\Base\Objects\Disabling</Filter>
    </ClInclude>
    <ClInclude Include="PHDisabling.h">
      <Filter>Physics\Base\Objects\Disabling</Filter>
    </ClInclude>
    <ClInclude Include="PHActorCharacter.h">
      <Filter>Physics\Base\Objects\PhyMove\ActorCaracter</Filter>
    </ClInclude>
    <ClInclude Include="PHActorCharacterInline.h">
      <Filter>Physics\Base\Objects\PhyMove\ActorCaracter</Filter>
    </ClInclude>
    <ClInclude Include="PHAICharacter.h">
      <Filter>Physics\Base\Objects\PhyMove\AICharacter</Filter>
    </ClInclude>
    <ClInclude Include="PHCapture.h">
      <Filter>Physics\Base\Objects\PhyMove\Capture</Filter>
    </ClInclude>
    <ClInclude Include="CaptureBoneCallback.h">
      <Filter>Physics\Base\Objects\PhyMove\MovementControl</Filter>
    </ClInclude>
    <ClInclude Include="PHMovementControl.h">
      <Filter>Physics\Base\Objects\PhyMove\MovementControl</Filter>
    </ClInclude>
    <ClInclude Include="ElevatorState.h">
      <Filter>Physics\Base\Objects\PhyMove\SipmpleCharacter</Filter>
    </ClInclude>
    <ClInclude Include="PHSimpleCharacter.h">
      <Filter>Physics\Base\Objects\PhyMove\SipmpleCharacter</Filter>
    </ClInclude>
    <ClInclude Include="PHSimpleCharacterInline.h">
      <Filter>Physics\Base\Objects\PhyMove\SipmpleCharacter</Filter>
    </ClInclude>
    <ClInclude Include="IColisiondamageInfo.h">
      <Filter>Physics\Base\Objects\PhyMove\BaseCharacter</Filter>
    </ClInclude>
    <ClInclude Include="PHCharacter.h">
      <Filter>Physics\Base\Objects\PhyMove\BaseCharacter</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsShell.h">
      <Filter>Physics\Base\Objects\BaseShell</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsShellAnimator.h">
      <Filter>Physics\Base\Objects\BaseShell\PhysicsShellAnimator</Filter>
    </ClInclude>
    <ClInclude Include="PhysicsShellAnimatorBoneData.h">
      <Filter>Physics\Base\Objects\BaseShell\PhysicsShellAnimator</Filter>
    </ClInclude>
    <ClInclude Include="PHElement.h">
      <Filter>Physics\Base\Objects\Elemenet</Filter>
    </ClInclude>
    <ClInclude Include="PHElementInline.h">
      <Filter>Physics\Base\Objects\Elemenet</Filter>
    </ClInclude>
    <ClInclude Include="Geometry.h">
      <Filter>Physics\Base\Objects\Elemenet\Geom</Filter>
    </ClInclude>
    <ClInclude Include="PHGeometryOwner.h">
      <Filter>Physics\Base\Objects\Elemenet\Geom</Filter>
    </ClInclude>
    <ClInclude Include="PHJoint.h">
      <Filter>Physics\Base\Objects\Joint</Filter>
    </ClInclude>
    <ClInclude Include="PHShell.h">
      <Filter>Physics\Base\Objects\Shell</Filter>
    </ClInclude>
    <ClInclude Include="PHFracture.h">
      <Filter>Physics\Base\Objects\Breakable</Filter>
    </ClInclude>
    <ClInclude Include="PHJointDestroyInfo.h">
      <Filter>Physics\Base\Objects\Breakable</Filter>
    </ClInclude>
    <ClInclude Include="PHShellSplitter.h">
      <Filter>Physics\Base\Objects\Breakable</Filter>
    </ClInclude>
    <ClInclude Include="PHSplitedShell.h">
      <Filter>Physics\Base\Objects\SplitedShell</Filter>
    </ClInclude>
    <ClInclude Include="PHObject.h">
      <Filter>Physics\Base\Objects\PHObject</Filter>
    </ClInclude>
    <ClInclude Include="PHIsland.h">
      <Filter>Physics\Base\Objects\PHIsland</Filter>
    </ClInclude>
    <ClInclude Include="PHCommander.h">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClInclude>
    <ClInclude Include="PHReqComparer.h">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClInclude>
    <ClInclude Include="PHScriptCall.h">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClInclude>
    <ClInclude Include="PHSimpleCalls.h">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClInclude>
    <ClInclude Include="PHImpact.h">
      <Filter>Physics\Base\Impact</Filter>
    </ClInclude>
    <ClInclude Include="ObjectDump.h">
      <Filter>Physics\Base\Debug</Filter>
    </ClInclude>
    <ClInclude Include="PHDebug.h">
      <Filter>Physics\Base\Debug</Filter>
    </ClInclude>
    <ClInclude Include="ActivatingCharCollisionDelay.h">
      <Filter>Physics\CharacterSupport</Filter>
    </ClInclude>
    <ClInclude Include="animation_utils.h">
      <Filter>Physics\CharacterSupport</Filter>
    </ClInclude>
    <ClInclude Include="character_shell_control.h">
      <Filter>Physics\CharacterSupport</Filter>
    </ClInclude>
    <ClInclude Include="CharacterPhysicsSupport.h">
      <Filter>Physics\CharacterSupport</Filter>
    </ClInclude>
    <ClInclude Include="imotion_position.h">
      <Filter>Physics\CharacterSupport\interactive_motion</Filter>
    </ClInclude>
    <ClInclude Include="imotion_velocity.h">
      <Filter>Physics\CharacterSupport\interactive_motion</Filter>
    </ClInclude>
    <ClInclude Include="interactive_motion.h">
      <Filter>Physics\CharacterSupport\interactive_motion</Filter>
    </ClInclude>
    <ClInclude Include="death_anims.h">
      <Filter>Physics\CharacterSupport\death_anims</Filter>
    </ClInclude>
    <ClInclude Include="character_hit_animations.h">
      <Filter>Physics\CharacterSupport\hit_anims</Filter>
    </ClInclude>
    <ClInclude Include="character_hit_animations_params.h">
      <Filter>Physics\CharacterSupport\hit_anims</Filter>
    </ClInclude>
    <ClInclude Include="interactive_animation.h">
      <Filter>Physics\CharacterSupport\interactive_anims</Filter>
    </ClInclude>
    <ClInclude Include="physics_shell_animated.h">
      <Filter>Physics\CharacterSupport\interactive_anims</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderKNoOPC\__aabb_tri.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dcTriangle.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderKNoOPC\dcTriListCollider.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dSortTriPrimitive.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dTriBox.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderKNoOPC\dTriCollideK.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dTriColliderCommon.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dTriColliderMath.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dTriCylinder.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderKNoOPC\dTriList.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\dTriSphere.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderKNoOPC\dxTriList.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="tri-colliderknoopc\TriPrimitiveCollideClassDef.h">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClInclude>
    <ClInclude Include="dCylinder\dCylinder.h">
      <Filter>Physics\Colliders\Cyl_Collider</Filter>
    </ClInclude>
    <ClInclude Include="DamagableItem.h">
      <Filter>Physics\DamagableItem</Filter>
    </ClInclude>
    <ClInclude Include="moving_bones_snd_player.h">
      <Filter>Physics\PhysicsSoundPlayer</Filter>
    </ClInclude>
    <ClInclude Include="PHSoundPlayer.h">
      <Filter>Physics\PhysicsSoundPlayer</Filter>
    </ClInclude>
    <ClInclude Include="PHActivationShape.h">
      <Filter>Physics\ActivationBox</Filter>
    </ClInclude>
    <ClInclude Include="Hit.h">
      <Filter>Physics\Hit</Filter>
    </ClInclude>
    <ClInclude Include="Ik\aint.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\Dof7control.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\eqn.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\eulersolver.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_anim_state.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_calculate_data.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_calculate_state.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_collide_data.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_dbg_matrix.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_foot_collider.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_limb_state.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_limb_state_predict.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="ik_object_shift.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="IKFoot.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="IKFoot_inl.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\IKLimb.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="IKLimbsController.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\jtlimits.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\limb.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\math3d.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="Ik\mathTrig.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="pose_extrapolation.h">
      <Filter>Physics\IK</Filter>
    </ClInclude>
    <ClInclude Include="animation_movement_controller.h">
      <Filter>Physics\animation_movement_controller</Filter>
    </ClInclude>
    <ClInclude Include="poses_blending.h">
      <Filter>Physics\animation_movement_controller</Filter>
    </ClInclude>
    <ClInclude Include="ui\CExtraContentFilter.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="MainMenu.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="UI.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="ui_base.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="ui_defs.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="UIDialogHolder.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInventoryWnd.h">
      <Filter>UI\Common\InventoryWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOutfitSlot.h">
      <Filter>UI\Common\InventoryWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOutfitInfo2.h">
      <Filter>UI\Common\InventoryWnd\OutfitInfo</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInventoryUpgradeWnd.h">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInvUpgrade.h">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInvUpgradeInfo.h">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInvUpgradeProperty.h">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITradeWnd.h">
      <Filter>UI\Common\TRADE</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIPdaListItem.h">
      <Filter>UI\Common\PDA</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIPdaWnd.h">
      <Filter>UI\Common\PDA</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIEventsWnd.h">
      <Filter>UI\Common\PDA\EventsWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITaskDescrWnd.h">
      <Filter>UI\Common\PDA\EventsWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITaskItem.h">
      <Filter>UI\Common\PDA\EventsWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIDiaryWnd.h">
      <Filter>UI\Common\PDA\Diary</Filter>
    </ClInclude>
    <ClInclude Include="ui\map_hint.h">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClInclude>
    <ClInclude Include="map_spot.h">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMap.h">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapWnd.h">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapWndActions.h">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapWndActionsSpace.h">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIActorInfo.h">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIRankFaction.h">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIRankingWnd.h">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStalkersRankingWnd.h">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIEncyclopediaArticleWnd.h">
      <Filter>UI\Common\PDA\Encyclopedia</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIEncyclopediaWnd.h">
      <Filter>UI\Common\PDA\Encyclopedia</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIPdaContactsWnd.h">
      <Filter>UI\Common\PDA\Contacts</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapLegend.h">
      <Filter>UI\Common\PDA\Tasks</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISecondTaskWnd.h">
      <Filter>UI\Common\PDA\Tasks</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITaskWnd.h">
      <Filter>UI\Common\PDA\Tasks</Filter>
    </ClInclude>
    <ClInclude Include="ui\FactionState.h">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClInclude>
    <ClInclude Include="ui\FactionState_inline.h">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIFactionWarWnd.h">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIWarState.h">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UILogsWnd.h">
      <Filter>UI\Common\PDA\logs</Filter>
    </ClInclude>
    <ClInclude Include="ui\UINewsItemWnd.h">
      <Filter>UI\Common\PDA\logs\News</Filter>
    </ClInclude>
    <ClInclude Include="ui\UINewsWnd.h">
      <Filter>UI\Common\PDA\logs\News</Filter>
    </ClInclude>
    <ClInclude Include="ui\ui_af_params.h">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIItemInfo.h">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOutfitInfo.h">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIWpnParams.h">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICharacterInfo.h">
      <Filter>UI\Common\ui-item-infos\CharacterInfo</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITalkDialogWnd.h">
      <Filter>UI\Common\TALK</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITalkWnd.h">
      <Filter>UI\Common\TALK</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICarBodyWnd.h">
      <Filter>UI\Common\CarBodyWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICarPanel.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIHudStatesWnd.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMainIngameWnd.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMessagesWindow.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMoneyIndicator.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMotionIcon.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIPdaMsgListItem.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="UIZoneMap.h">
      <Filter>UI\Common\MainIngame</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIColorAnimatorWrapper.h">
      <Filter>UI\Common\Animations</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOptionsItem.h">
      <Filter>UI\Common\OptionsItem</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOptionsManager.h">
      <Filter>UI\Common\OptionsItem</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOptionsManagerScript.h">
      <Filter>UI\Common\OptionsItem</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIOptConCom.h">
      <Filter>UI\Common\OptionsConsoleCommands</Filter>
    </ClInclude>
    <ClInclude Include="ui\MMSound.h">
      <Filter>UI\Common\MM</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMMShniaga.h">
      <Filter>UI\Common\MM</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIEditKeyBind.h">
      <Filter>UI\Common\MM\KeyBinding</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIKeyBinding.h">
      <Filter>UI\Common\MM\KeyBinding</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIHelper.h">
      <Filter>UI\Common\InventoryUtilities</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInventoryUtilities.h">
      <Filter>UI\Common\InventoryUtilities</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIActorMenu.h">
      <Filter>UI\Common\Inventory</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIActorStateInfo.h">
      <Filter>UI\Common\Inventory</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIDebugFonts.h">
      <Filter>UI\Common\_Debug Fonts</Filter>
    </ClInclude>
    <ClInclude Include="callback_info.h">
      <Filter>UI\UIWindows</Filter>
    </ClInclude>
    <ClInclude Include="ui\uiabstract.h">
      <Filter>UI\UIWindows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIBtnHint.h">
      <Filter>UI\UIWindows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMessages.h">
      <Filter>UI\UIWindows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIWndCallback.h">
      <Filter>UI\UIWindows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITextureMaster.h">
      <Filter>UI\UIWindows\XML</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIXmlInit.h">
      <Filter>UI\UIWindows\XML</Filter>
    </ClInclude>
    <ClInclude Include="ui\xrUIXmlParser.h">
      <Filter>UI\UIWindows\XML</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMessageBox.h">
      <Filter>UI\UIWindows\MessageBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMessageBoxEx.h">
      <Filter>UI\UIWindows\MessageBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIPropertiesBox.h">
      <Filter>UI\UIWindows\PropertiesBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIAnimatedStatic.h">
      <Filter>UI\UIWindows\Static</Filter>
    </ClInclude>
    <ClInclude Include="UICustomItem.h">
      <Filter>UI\UIWindows\Static</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMultiTextStatic.h">
      <Filter>UI\UIWindows\Static</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStatic.h">
      <Filter>UI\UIWindows\Static</Filter>
    </ClInclude>
    <ClInclude Include="UIStaticItem.h">
      <Filter>UI\UIWindows\Static</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITextBanner.h">
      <Filter>UI\UIWindows\Static</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIEditBox.h">
      <Filter>UI\UIWindows\EditBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIEditBoxEx.h">
      <Filter>UI\UIWindows\EditBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICustomEdit.h">
      <Filter>UI\UIWindows\EditBox\customEB</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIDialogWnd.h">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIFrameLineWnd.h">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIFrameWindow.h">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIWindow.h">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIDoubleProgressBar.h">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIProgressBar.h">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIProgressShape.h">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITabButton.h">
      <Filter>UI\UIWindows\TabControl</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITabControl.h">
      <Filter>UI\UIWindows\TabControl</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITreeViewItem.h">
      <Filter>UI\UIWindows\TreeView</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIScriptWnd.h">
      <Filter>UI\UIWindows\ScriptWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\uiscriptwnd_script.h">
      <Filter>UI\UIWindows\ScriptWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UI3tButton.h">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIButton.h">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICheckButton.h">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIRadioButton.h">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIComboBox.h">
      <Filter>UI\UIWindows\ComboBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UI_IB_Static.h">
      <Filter>UI\UIWindows\InteractiveBackground</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIInteractiveBackground.h">
      <Filter>UI\UIWindows\InteractiveBackground</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITrackBar.h">
      <Filter>UI\UIWindows\TrackBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITrackButton.h">
      <Filter>UI\UIWindows\TrackBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIFrameLine.h">
      <Filter>UI\UIWindows\Frames</Filter>
    </ClInclude>
    <ClInclude Include="UIFrameRect.h">
      <Filter>UI\UIWindows\Frames</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIScrollView.h">
      <Filter>UI\UIWindows\ScrollView</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListBox.h">
      <Filter>UI\UIWindows\ScrollView\ListBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListBoxItem.h">
      <Filter>UI\UIWindows\ScrollView\ListBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UILine.h">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClInclude>
    <ClInclude Include="ui\UILines.h">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClInclude>
    <ClInclude Include="ui\uilinestd.h">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISubLine.h">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICellCustomItems.h">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICellItem.h">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICellItemFactory.h">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIDragDropListEx.h">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClInclude>
    <ClInclude Include="ui\UILabel.h">
      <Filter>UI\UIWindows\Label</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIScrollBar.h">
      <Filter>UI\UIWindows\ScrollBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIScrollBox.h">
      <Filter>UI\UIWindows\ScrollBar</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICustomSpin.h">
      <Filter>UI\UIWindows\SpinBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISpinNum.h">
      <Filter>UI\UIWindows\SpinBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISpinText.h">
      <Filter>UI\UIWindows\SpinBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListItem.h">
      <Filter>UI\UIWindows\ListBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListWnd.h">
      <Filter>UI\UIWindows\ListBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListWnd_inline.h">
      <Filter>UI\UIWindows\ListBox</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListItemEx.h">
      <Filter>UI\UIWindows\ListBox\Ex</Filter>
    </ClInclude>
    <ClInclude Include="ui\ui_arrow.h">
      <Filter>UI\UIWindows\arrow</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIHint.h">
      <Filter>UI\UIWindows\Hint</Filter>
    </ClInclude>
    <ClInclude Include="HitMarker.h">
      <Filter>UI\HUD</Filter>
    </ClInclude>
    <ClInclude Include="HUDManager.h">
      <Filter>UI\HUD</Filter>
    </ClInclude>
    <ClInclude Include="UIGameCustom.h">
      <Filter>UI\GameTypes\GameCustom</Filter>
    </ClInclude>
    <ClInclude Include="UIDMStatisticWnd.h">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="UIGameDM.h">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIRankIndicator.h">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIVoteStatusWnd.h">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClInclude>
    <ClInclude Include="UIGameSP.h">
      <Filter>UI\GameTypes\Single</Filter>
    </ClInclude>
    <ClInclude Include="UIGameTDM.h">
      <Filter>UI\GameTypes\TeamDeathmatch</Filter>
    </ClInclude>
    <ClInclude Include="UIGameAHunt.h">
      <Filter>UI\GameTypes\ArtefactHunt</Filter>
    </ClInclude>
    <ClInclude Include="UIGame_custom_script.h">
      <Filter>UI\GameTypes\Game_custom_script</Filter>
    </ClInclude>
    <ClInclude Include="UIGameCTA.h">
      <Filter>UI\GameTypes\CaptureTheArtefact</Filter>
    </ClInclude>
    <ClInclude Include="player_name_modifyer.h">
      <Filter>UI\Multiplayer\MM_MP\CDkey</Filter>
    </ClInclude>
    <ClInclude Include="ui\UICDkey.h">
      <Filter>UI\Multiplayer\MM_MP\CDkey</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapList.h">
      <Filter>UI\Multiplayer\MM_MP\MapList</Filter>
    </ClInclude>
    <ClInclude Include="ui\ServerList.h">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListItemAdv.h">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIListItemServer.h">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClInclude>
    <ClInclude Include="ui\TeamInfo.h">
      <Filter>UI\Multiplayer\MM_MP\TeamInfo</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStats.h">
      <Filter>UI\Multiplayer\HUD\Stats</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStatsPlayerInfo.h">
      <Filter>UI\Multiplayer\HUD\Stats</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStatsPlayerList.h">
      <Filter>UI\Multiplayer\HUD\Stats</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStatsIcon.h">
      <Filter>UI\Multiplayer\HUD\Stats\icons</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIFrags.h">
      <Filter>UI\Multiplayer\HUD\Stats\frag_wnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIFrags2.h">
      <Filter>UI\Multiplayer\HUD\Stats\frag_wnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStatsWnd.h">
      <Filter>UI\Multiplayer\HUD\Stats\old</Filter>
    </ClInclude>
    <ClInclude Include="UIPanelsClassFactory.h">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClInclude>
    <ClInclude Include="UIPlayerItem.h">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClInclude>
    <ClInclude Include="UITeamHeader.h">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClInclude>
    <ClInclude Include="UITeamPanels.h">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClInclude>
    <ClInclude Include="UITeamState.h">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIChatWnd.h">
      <Filter>UI\Multiplayer\HUD\Chat</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIGameLog.h">
      <Filter>UI\Multiplayer\HUD\GameLog</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISpeechMenu.h">
      <Filter>UI\Multiplayer\HUD\SpeechMenu</Filter>
    </ClInclude>
    <ClInclude Include="ui\KillMessageStruct.h">
      <Filter>UI\Multiplayer\HUD\common</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIPdaKillMessage.h">
      <Filter>UI\Multiplayer\HUD\common</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIBuyWndBase.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIBuyWndShared.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMpItemsStoreWnd.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMpTradeWnd.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClInclude>
    <ClInclude Include="ui\Restrictions.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd\rank_restrictions</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIBuyWeaponTab.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd\TAB</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITabButtonMP.h">
      <Filter>UI\Multiplayer\BuyWeaponWnd\TAB</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapDesc.h">
      <Filter>UI\Multiplayer\team_skin_info\MapDesc</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIMapInfo.h">
      <Filter>UI\Multiplayer\team_skin_info\MapDesc\MapInfo</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISpawnWnd.h">
      <Filter>UI\Multiplayer\team_skin_info\Spawn</Filter>
    </ClInclude>
    <ClInclude Include="ui\UISkinSelector.h">
      <Filter>UI\Multiplayer\team_skin_info\SkinSelector</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIStatix.h">
      <Filter>UI\Multiplayer\team_skin_info\SkinSelector</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIChangeMap.h">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIChangeWeather.h">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIKickPlayer.h">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClInclude>
    <ClInclude Include="ui\UITextVote.h">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIVote.h">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIVotingCategory.h">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClInclude>
    <ClInclude Include="HUDCrosshair.h">
      <Filter>UI\Cursor</Filter>
    </ClInclude>
    <ClInclude Include="HUDTarget.h">
      <Filter>UI\Cursor</Filter>
    </ClInclude>
    <ClInclude Include="UICursor.h">
      <Filter>UI\Cursor</Filter>
    </ClInclude>
    <ClInclude Include="ui\UIGameTutorial.h">
      <Filter>UI\Tutorial</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\ai_sounds.h">
      <Filter>AI\ASound</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_export_macroses.h">
      <Filter>AI\AScript</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_export_space.h">
      <Filter>AI\AScript</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_space_forward.h">
      <Filter>AI\AScript</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\lua_studio.h">
      <Filter>AI\AScript\lua_studio</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\doug_lea_memory_allocator.h">
      <Filter>AI\AScript\memory_allocator</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_thread.h">
      <Filter>AI\AScript\ScriptThread</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_thread_inline.h">
      <Filter>AI\AScript\ScriptThread</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_stack_tracker.h">
      <Filter>AI\AScript\ScriptThread\ScriptStackTracker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_stack_tracker_inline.h">
      <Filter>AI\AScript\ScriptThread\ScriptStackTracker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_storage_space.h">
      <Filter>AI\AScript\ScriptStorage</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_storage.h">
      <Filter>AI\AScript\ScriptStorage</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_storage_inline.h">
      <Filter>AI\AScript\ScriptStorage</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_process.h">
      <Filter>AI\AScript\ScriptProcess</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_process_inline.h">
      <Filter>AI\AScript\ScriptProcess</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_engine.h">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_engine_export.h">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_engine_inline.h">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_engine_space.h">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_callStack.h">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_debugger.h">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_debugger_messages.h">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_debugger_threads.h">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_lua_helper.h">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\mslotutils.h">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_sound_type.h">
      <Filter>AI\AScript\ScriptClasses\ScriptSoundType</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_reader.h">
      <Filter>AI\AScript\ScriptClasses\ScriptReader</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_net_packet.h">
      <Filter>AI\AScript\ScriptClasses\ScriptNetPacket</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_flags.h">
      <Filter>AI\AScript\ScriptClasses\ScriptFlags</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_fmatrix.h">
      <Filter>AI\AScript\ScriptClasses\ScriptFmatrix</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_fcolor.h">
      <Filter>AI\AScript\ScriptClasses\ScriptFcolor</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_fvector.h">
      <Filter>AI\AScript\ScriptClasses\ScriptFvector</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_ini_file.h">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_ini_file_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_rtoken_list.h">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptRTokenList</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_rtoken_list_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptRTokenList</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_token_list.h">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptTokenList</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_token_list_inline.h">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptTokenList</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_value_container_impl.h">
      <Filter>Core\Server\ServerEntities\script_value_container</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\script_value_container.h">
      <Filter>Core\Server\ServerEntities\script_value_container</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\pch_script.h">
      <Filter>Core</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Space.h">
      <Filter>Core\Server</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\gametype_chooser.h">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\PropertiesListTypes.h">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\ShapeData.h">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_Abstract.h">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_All.h">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_script_macroses.h">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Object_Base.h">
      <Filter>Core\Server\ServerEntities\objects</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects.h">
      <Filter>Core\Server\ServerEntities\objects</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife.h">
      <Filter>Core\Server\ServerEntities\objects_alife</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Items.h">
      <Filter>Core\Server\ServerEntities\objects_alife_items</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Monsters.h">
      <Filter>Core\Server\ServerEntities\objects_alife_monsters</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\alife_space.h">
      <Filter>AI\ALife</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\alife_human_brain.h">
      <Filter>AI\ALife\interaction_manager\server_entities\human\brain</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\alife_human_brain_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\human\brain</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\alife_monster_brain.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\brain</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\alife_monster_brain_inline.h">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\brain</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\associative_vector.h">
      <Filter>Core\Common\associative_vector\vector</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\associative_vector_inline.h">
      <Filter>Core\Common\associative_vector\vector</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\associative_vector_compare_predicate.h">
      <Filter>Core\Common\associative_vector\compare</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\associative_vector_compare_predicate_inline.h">
      <Filter>Core\Common\associative_vector\compare</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_broker.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_cloner.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_destroyer.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_comparer.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_interfaces.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_saver.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_loader.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_type_traits.h">
      <Filter>Core\Common\ObjectBroker</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\clsid_game.h">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_factory.h">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_factory_impl.h">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_factory_inline.h">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_factory_space.h">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_abstract_inline.h">
      <Filter>Core\Common\ObjectFactory\object_item_abstract</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_abstract.h">
      <Filter>Core\Common\ObjectFactory\object_item_abstract</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_client_server_inline.h">
      <Filter>Core\Common\ObjectFactory\object_item_client_server</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_client_server.h">
      <Filter>Core\Common\ObjectFactory\object_item_client_server</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_script.h">
      <Filter>Core\Common\ObjectFactory\object_item_script</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_single_inline.h">
      <Filter>Core\Common\ObjectFactory\object_item_single</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\object_item_single.h">
      <Filter>Core\Common\ObjectFactory\object_item_single</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\shared_data.h">
      <Filter>Core\Common\Shared</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\smart_cast.h">
      <Filter>Core\Common\SmartCast</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\smart_cast_impl0.h">
      <Filter>Core\Common\SmartCast</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\smart_cast_impl1.h">
      <Filter>Core\Common\SmartCast</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\smart_cast_impl2.h">
      <Filter>Core\Common\SmartCast</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\character_info.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\character_info_defs.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\specific_character.h">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\inventory_space.h">
      <Filter>Core\Client\Objects\inventory</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\game_base_space.h">
      <Filter>Core\Server\Games</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\game_graph_space.h">
      <Filter>AI\ANavigation\GameGraph</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\InfoPortionDefs.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xml_str_id_loader.h">
      <Filter>Core\Client\Objects\tasks_info_dialogs</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\restriction_space.h">
      <Filter>AI\AComponents\SpaceRestrictionManager</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrMessages.h">
      <Filter>Core\Common\NET Shared</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\xrEProps.h">
      <Filter>Core\Server\Editor</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\DrawUtils.h">
      <Filter>Core\Server\Editor</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\WaveForm.h">
      <Filter>Core\Server\Editor</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\FastDelegate.h">
      <Filter>Core\Server\Editor</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\ItemListTypes.h">
      <Filter>Core\Server\Editor</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\LevelGameDef.h">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\PHNetState.h">
      <Filter>Physics\Base\Objects\PHNet</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrServerEntities\PHSynchronize.h">
      <Filter>Physics\Base\Objects\PHNet</Filter>
    </ClInclude>
    <ClInclude Include="$(SolutionDir)engine\xrGameSpy\gamespy\md5.h">
      <Filter>Core\Client\Level\ClientDigestComputer</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="damage_manager.cpp">
      <Filter>AI\AComponents\DamageManager</Filter>
    </ClCompile>
    <ClCompile Include="action_base_script.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase</Filter>
    </ClCompile>
    <ClCompile Include="script_action_wrapper.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionBase\ScriptActionWrapper</Filter>
    </ClCompile>
    <ClCompile Include="action_planner_script.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner</Filter>
    </ClCompile>
    <ClCompile Include="script_action_planner_wrapper.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlanner\ScriptActionPlannerWrapper</Filter>
    </ClCompile>
    <ClCompile Include="action_planner_action_script.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction</Filter>
    </ClCompile>
    <ClCompile Include="script_action_planner_action_wrapper.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\ActionPlannerAction\ScriptActionPlannerActionWrapper</Filter>
    </ClCompile>
    <ClCompile Include="property_storage_script.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\PropertyStorage</Filter>
    </ClCompile>
    <ClCompile Include="property_evaluator_script.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator</Filter>
    </ClCompile>
    <ClCompile Include="script_property_evaluator_wrapper.cpp">
      <Filter>AI\AComponents\DecisionManagement\ActionManagement\WorldPropertyEvaluator\ScriptPropertyEvaluatorWrapper</Filter>
    </ClCompile>
    <ClCompile Include="material_manager.cpp">
      <Filter>AI\AComponents\MaterialManager</Filter>
    </ClCompile>
    <ClCompile Include="memory_manager.cpp">
      <Filter>AI\AComponents\MemoryManager</Filter>
    </ClCompile>
    <ClCompile Include="memory_space_script.cpp">
      <Filter>AI\AComponents\MemoryManager</Filter>
    </ClCompile>
    <ClCompile Include="item_manager.cpp">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\ItemManager</Filter>
    </ClCompile>
    <ClCompile Include="danger_manager.cpp">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager</Filter>
    </ClCompile>
    <ClCompile Include="danger_object.cpp">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\DangerManager\danger_object</Filter>
    </ClCompile>
    <ClCompile Include="enemy_manager.cpp">
      <Filter>AI\AComponents\MemoryManager\clsuterized_data_managers\EnemyManager</Filter>
    </ClCompile>
    <ClCompile Include="hit_memory_manager.cpp">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\HitMemoryManager</Filter>
    </ClCompile>
    <ClCompile Include="sound_memory_manager.cpp">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\SoundMemoryManager</Filter>
    </ClCompile>
    <ClCompile Include="visual_memory_manager.cpp">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager</Filter>
    </ClCompile>
    <ClCompile Include="visual_memory_params.cpp">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\visual_memory_params</Filter>
    </ClCompile>
    <ClCompile Include="vision_client.cpp">
      <Filter>AI\AComponents\MemoryManager\raw_data_managers\VisualMemoryManager\vision_client</Filter>
    </ClCompile>
    <ClCompile Include="movement_manager.cpp">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClCompile>
    <ClCompile Include="movement_manager_game.cpp">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClCompile>
    <ClCompile Include="movement_manager_level.cpp">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClCompile>
    <ClCompile Include="movement_manager_patrol.cpp">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClCompile>
    <ClCompile Include="movement_manager_physic.cpp">
      <Filter>AI\AComponents\MovementManager</Filter>
    </ClCompile>
    <ClCompile Include="location_manager.cpp">
      <Filter>AI\AComponents\MovementManager\LocationManager</Filter>
    </ClCompile>
    <ClCompile Include="detail_path_manager.cpp">
      <Filter>AI\AComponents\MovementManager\PathManagers\DetailPathManager</Filter>
    </ClCompile>
    <ClCompile Include="detail_path_manager_smooth.cpp">
      <Filter>AI\AComponents\MovementManager\PathManagers\DetailPathManager</Filter>
    </ClCompile>
    <ClCompile Include="patrol_path_manager.cpp">
      <Filter>AI\AComponents\MovementManager\PathManagers\PatrolPathManager</Filter>
    </ClCompile>
    <ClCompile Include="restricted_object.cpp">
      <Filter>AI\AComponents\MovementManager\RestrictedObject</Filter>
    </ClCompile>
    <ClCompile Include="object_handler.cpp">
      <Filter>AI\AComponents\ObjectHandler</Filter>
    </ClCompile>
    <ClCompile Include="object_handler_planner.cpp">
      <Filter>AI\AComponents\ObjectHandler\planner</Filter>
    </ClCompile>
    <ClCompile Include="object_handler_planner_missile.cpp">
      <Filter>AI\AComponents\ObjectHandler\planner</Filter>
    </ClCompile>
    <ClCompile Include="object_handler_planner_weapon.cpp">
      <Filter>AI\AComponents\ObjectHandler\planner</Filter>
    </ClCompile>
    <ClCompile Include="object_actions.cpp">
      <Filter>AI\AComponents\ObjectHandler\planner\actions</Filter>
    </ClCompile>
    <ClCompile Include="object_property_evaluators.cpp">
      <Filter>AI\AComponents\ObjectHandler\planner\properties</Filter>
    </ClCompile>
    <ClCompile Include="script_world_state_script.cpp">
      <Filter>AI\AComponents\ProblemSolver\condition_state\ScriptWorldState</Filter>
    </ClCompile>
    <ClCompile Include="script_world_property_script.cpp">
      <Filter>AI\AComponents\ProblemSolver\operator_condition\ScriptWorldProperty</Filter>
    </ClCompile>
    <ClCompile Include="sight_manager.cpp">
      <Filter>AI\AComponents\SightManager</Filter>
    </ClCompile>
    <ClCompile Include="sight_manager_target.cpp">
      <Filter>AI\AComponents\SightManager</Filter>
    </ClCompile>
    <ClCompile Include="sight_action.cpp">
      <Filter>AI\AComponents\SightManager\sight_action</Filter>
    </ClCompile>
    <ClCompile Include="aimers_weapon.cpp">
      <Filter>AI\AComponents\SightManager\aimers\weapon</Filter>
    </ClCompile>
    <ClCompile Include="aimers_base.cpp">
      <Filter>AI\AComponents\SightManager\aimers\base</Filter>
    </ClCompile>
    <ClCompile Include="sound_player.cpp">
      <Filter>AI\AComponents\SoundPlayer</Filter>
    </ClCompile>
    <ClCompile Include="sound_collection_storage.cpp">
      <Filter>AI\AComponents\SoundPlayer\sound_collection_storage</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction_manager.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestriction</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction_holder.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction_base.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBase</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction_bridge.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionBridge</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction_composition.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionComposition</Filter>
    </ClCompile>
    <ClCompile Include="space_restriction_shape.cpp">
      <Filter>AI\AComponents\SpaceRestrictionManager\SpaceRestrictionHolder\SpaceRestrictionShape</Filter>
    </ClCompile>
    <ClCompile Include="step_manager.cpp">
      <Filter>AI\AComponents\Step Manager</Filter>
    </ClCompile>
    <ClCompile Include="moving_objects.cpp">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClCompile>
    <ClCompile Include="moving_objects_dynamic.cpp">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClCompile>
    <ClCompile Include="moving_objects_dynamic_collision.cpp">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClCompile>
    <ClCompile Include="moving_objects_static.cpp">
      <Filter>AI\AComponents\moving_objects</Filter>
    </ClCompile>
    <ClCompile Include="moving_object.cpp">
      <Filter>AI\AComponents\moving_objects\moving_object</Filter>
    </ClCompile>
    <ClCompile Include="obstacles_query.cpp">
      <Filter>AI\AComponents\moving_objects\obstacles_query</Filter>
    </ClCompile>
    <ClCompile Include="cover_manager.cpp">
      <Filter>AI\ACover</Filter>
    </ClCompile>
    <ClCompile Include="cover_point_script.cpp">
      <Filter>AI\ACover\cover_point</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_storage.cpp">
      <Filter>AI\ACover\smart_cover\storage</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_description.cpp">
      <Filter>AI\ACover\smart_cover\storage\description</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_loophole.cpp">
      <Filter>AI\ACover\smart_cover\storage\description\loophole</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_action.cpp">
      <Filter>AI\ACover\smart_cover\storage\description\loophole\action</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_transition.cpp">
      <Filter>AI\ACover\smart_cover\storage\description\transitions\transition</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_transition_animation.cpp">
      <Filter>AI\ACover\smart_cover\storage\description\transitions\animation</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover.cpp">
      <Filter>AI\ACover\smart_cover\cover</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_detail.cpp">
      <Filter>AI\ACover\smart_cover\detail</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_object.cpp">
      <Filter>AI\ACover\smart_cover\object</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_object_script.cpp">
      <Filter>AI\ACover\smart_cover\object</Filter>
    </ClCompile>
    <ClCompile Include="dbg_draw_frustum.cpp">
      <Filter>AI\ADebug</Filter>
    </ClCompile>
    <ClCompile Include="debug_text_tree.cpp">
      <Filter>AI\ADebug</Filter>
    </ClCompile>
    <ClCompile Include="ef_primary.cpp">
      <Filter>AI\AEval\functions\primary</Filter>
    </ClCompile>
    <ClCompile Include="ef_pattern.cpp">
      <Filter>AI\AEval\functions\patterns</Filter>
    </ClCompile>
    <ClCompile Include="ef_storage.cpp">
      <Filter>AI\AEval\storage</Filter>
    </ClCompile>
    <ClCompile Include="ef_storage_script.cpp">
      <Filter>AI\AEval\storage</Filter>
    </ClCompile>
    <ClCompile Include="agent_manager.cpp">
      <Filter>AI\AGroup\agent_manager</Filter>
    </ClCompile>
    <ClCompile Include="agent_corpse_manager.cpp">
      <Filter>AI\AGroup\agent_manager\agent_corpse_manager</Filter>
    </ClCompile>
    <ClCompile Include="agent_enemy_manager.cpp">
      <Filter>AI\AGroup\agent_manager\agent_enemy_manager</Filter>
    </ClCompile>
    <ClCompile Include="agent_explosive_manager.cpp">
      <Filter>AI\AGroup\agent_manager\agent_explosive_manager</Filter>
    </ClCompile>
    <ClCompile Include="danger_explosive.cpp">
      <Filter>AI\AGroup\agent_manager\agent_explosive_manager\danger_explosive</Filter>
    </ClCompile>
    <ClCompile Include="agent_location_manager.cpp">
      <Filter>AI\AGroup\agent_manager\agent_location_manager</Filter>
    </ClCompile>
    <ClCompile Include="danger_location.cpp">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_location</Filter>
    </ClCompile>
    <ClCompile Include="danger_cover_location.cpp">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_cover_location</Filter>
    </ClCompile>
    <ClCompile Include="danger_object_location.cpp">
      <Filter>AI\AGroup\agent_manager\agent_location_manager\danger_object_location</Filter>
    </ClCompile>
    <ClCompile Include="agent_member_manager.cpp">
      <Filter>AI\AGroup\agent_manager\agent_member_manager</Filter>
    </ClCompile>
    <ClCompile Include="agent_memory_manager.cpp">
      <Filter>AI\AGroup\agent_manager\agent_memory_manager</Filter>
    </ClCompile>
    <ClCompile Include="agent_manager_planner.cpp">
      <Filter>AI\AGroup\agent_manager\agent_planner</Filter>
    </ClCompile>
    <ClCompile Include="agent_manager_actions.cpp">
      <Filter>AI\AGroup\agent_manager\agent_planner\actions</Filter>
    </ClCompile>
    <ClCompile Include="agent_manager_properties.cpp">
      <Filter>AI\AGroup\agent_manager\agent_planner\properties</Filter>
    </ClCompile>
    <ClCompile Include="alife_simulator.cpp">
      <Filter>AI\ALife</Filter>
    </ClCompile>
    <ClCompile Include="alife_simulator_script.cpp">
      <Filter>AI\ALife</Filter>
    </ClCompile>
    <ClCompile Include="alife_interaction_manager.cpp">
      <Filter>AI\ALife\interaction_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_communication_manager.cpp">
      <Filter>AI\ALife\interaction_manager\communication_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_combat_manager.cpp">
      <Filter>AI\ALife\interaction_manager\combat_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_anomalous_zone.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\anomalous_zone</Filter>
    </ClCompile>
    <ClCompile Include="alife_creature_abstract.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\creature_abstract</Filter>
    </ClCompile>
    <ClCompile Include="alife_dynamic_object.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\dynamic_object</Filter>
    </ClCompile>
    <ClCompile Include="alife_human_abstract.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\human</Filter>
    </ClCompile>
    <ClCompile Include="alife_human_brain_script.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\human\brain</Filter>
    </ClCompile>
    <ClCompile Include="alife_human_object_handler.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\human\object_handler</Filter>
    </ClCompile>
    <ClCompile Include="alife_group_abstract.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\group_abstract</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_abstract.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_base.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_brain_script.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\brain</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_movement_manager.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_movement_manager_script.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_detail_path_manager.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\detail_path_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_detail_path_manager_script.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\detail_path_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_patrol_path_manager.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\patrol_path_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_monster_patrol_path_manager_script.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\movement_manager\patrol_path_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_object.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\object</Filter>
    </ClCompile>
    <ClCompile Include="alife_online_offline_group.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\online_offline_group</Filter>
    </ClCompile>
    <ClCompile Include="alife_online_offline_group_brain.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\online_offline_group\brain</Filter>
    </ClCompile>
    <ClCompile Include="alife_smart_zone.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\smart_zone</Filter>
    </ClCompile>
    <ClCompile Include="alife_trader.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\trader</Filter>
    </ClCompile>
    <ClCompile Include="alife_trader_abstract.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\trader_abstract</Filter>
    </ClCompile>
    <ClCompile Include="alife_simulator_base.cpp">
      <Filter>AI\ALife\simulator_base</Filter>
    </ClCompile>
    <ClCompile Include="alife_simulator_base2.cpp">
      <Filter>AI\ALife\simulator_base</Filter>
    </ClCompile>
    <ClCompile Include="alife_simulator_header.cpp">
      <Filter>AI\ALife\simulator_base\header</Filter>
    </ClCompile>
    <ClCompile Include="alife_graph_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\graph_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_group_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\group_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_object_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\object_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_schedule_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\schedule_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_smart_terrain_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\smart_terrain_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_spawn_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_spawn_registry_spawn.cpp">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_spawn_registry_header.cpp">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry\header</Filter>
    </ClCompile>
    <ClCompile Include="server_entity_wrapper.cpp">
      <Filter>AI\ALife\simulator_base\registries\spawn_registry\server_entity_wrapper</Filter>
    </ClCompile>
    <ClCompile Include="alife_story_registry.cpp">
      <Filter>AI\ALife\simulator_base\registries\story_registry</Filter>
    </ClCompile>
    <ClCompile Include="alife_registry_container.cpp">
      <Filter>AI\ALife\simulator_base\registry_container</Filter>
    </ClCompile>
    <ClCompile Include="alife_smart_terrain_task.cpp">
      <Filter>AI\ALife\simulator_base\smart_terrain_task</Filter>
    </ClCompile>
    <ClCompile Include="alife_smart_terrain_task_script.cpp">
      <Filter>AI\ALife\simulator_base\smart_terrain_task</Filter>
    </ClCompile>
    <ClCompile Include="alife_time_manager.cpp">
      <Filter>AI\ALife\simulator_base\time_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_update_manager.cpp">
      <Filter>AI\ALife\update_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_storage_manager.cpp">
      <Filter>AI\ALife\update_manager\storage_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_surge_manager.cpp">
      <Filter>AI\ALife\update_manager\surge_manager</Filter>
    </ClCompile>
    <ClCompile Include="alife_switch_manager.cpp">
      <Filter>AI\ALife\update_manager\switch_manager</Filter>
    </ClCompile>
    <ClCompile Include="saved_game_wrapper.cpp">
      <Filter>AI\ALife\saved_game_wrapper</Filter>
    </ClCompile>
    <ClCompile Include="saved_game_wrapper_script.cpp">
      <Filter>AI\ALife\saved_game_wrapper</Filter>
    </ClCompile>
    <ClCompile Include="inventory_upgrade_manager.cpp">
      <Filter>AI\ALife\inventory_upgrade</Filter>
    </ClCompile>
    <ClCompile Include="inventory_upgrade_base.cpp">
      <Filter>AI\ALife\inventory_upgrade\upgrade_base</Filter>
    </ClCompile>
    <ClCompile Include="inventory_upgrade_group.cpp">
      <Filter>AI\ALife\inventory_upgrade\upgrade_group</Filter>
    </ClCompile>
    <ClCompile Include="inventory_upgrade.cpp">
      <Filter>AI\ALife\inventory_upgrade\upgrade</Filter>
    </ClCompile>
    <ClCompile Include="inventory_upgrade_root.cpp">
      <Filter>AI\ALife\inventory_upgrade\upgrade_root</Filter>
    </ClCompile>
    <ClCompile Include="inventory_upgrade_property.cpp">
      <Filter>AI\ALife\inventory_upgrade\property</Filter>
    </ClCompile>
    <ClCompile Include="CustomMonster.cpp">
      <Filter>AI\AMonsters\common\custom</Filter>
    </ClCompile>
    <ClCompile Include="CustomMonster_VCPU.cpp">
      <Filter>AI\AMonsters\common\custom</Filter>
    </ClCompile>
    <ClCompile Include="AI\ai_monsters_misc.cpp">
      <Filter>AI\AMonsters\common\miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="script_binder.cpp">
      <Filter>AI\AMonsters\common\script\script_binder</Filter>
    </ClCompile>
    <ClCompile Include="script_entity.cpp">
      <Filter>AI\AMonsters\common\script\script_entity</Filter>
    </ClCompile>
    <ClCompile Include="script_object.cpp">
      <Filter>AI\AMonsters\common\script\script_object</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_anim.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_debug.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_feel.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_misc.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_net.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_path.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_script.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_startup.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\BaseMonster\base_monster_think.cpp">
      <Filter>AI\AMonsters\common\base monster</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_utils.cpp">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_corpse_manager.cpp">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_enemy_manager.cpp">
      <Filter>AI\AMonsters\common\components</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_bones.cpp">
      <Filter>AI\AMonsters\common\components\Bones</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_corpse_memory.cpp">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_enemy_memory.cpp">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_hit_memory.cpp">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_sound_memory.cpp">
      <Filter>AI\AMonsters\common\components\Memory</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_squad.cpp">
      <Filter>AI\AMonsters\common\components\Squad</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_squad_attack.cpp">
      <Filter>AI\AMonsters\common\components\Squad</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_squad_rest.cpp">
      <Filter>AI\AMonsters\common\components\Squad</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_squad_manager.cpp">
      <Filter>AI\AMonsters\common\components\Squad\Squad Manager</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_motion_stats.cpp">
      <Filter>AI\AMonsters\common\components\Motion Stats</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\corpse_cover.cpp">
      <Filter>AI\AMonsters\common\components\Cover</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\telekinesis.cpp">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\telekinetic_object.cpp">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClCompile>
    <ClCompile Include="TeleWhirlwind.cpp">
      <Filter>AI\AMonsters\common\components\Abilities\Telekinesis</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\invisibility.cpp">
      <Filter>AI\AMonsters\common\components\Abilities\Invisibility</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\psy_aura.cpp">
      <Filter>AI\AMonsters\common\components\Abilities\Psy Aura</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\energy_holder.cpp">
      <Filter>AI\AMonsters\common\components\Abilities\Energy Holder</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_event_manager.cpp">
      <Filter>AI\AMonsters\common\components\Event Handler</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\melee_checker.cpp">
      <Filter>AI\AMonsters\common\components\Melee Checker</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_morale.cpp">
      <Filter>AI\AMonsters\common\components\Morale</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\controlled_actor.cpp">
      <Filter>AI\AMonsters\common\components\Actor Controller</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_manager.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_manager_custom.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_animation.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_direction.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Direction</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_path_builder.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Path Builder</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_movement.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Pure Coms\Movement</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_animation_base.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_animation_base_accel.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_animation_base_load.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_animation_base_update.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_direction_base.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Direction</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_path_builder_base.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_path_builder_base_path.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_path_builder_base_set.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_path_builder_base_update.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Path Builder</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_movement_base.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Base Controllers\Movement</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_sequencer.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Sequencer</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_melee_jump.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Rotation Jump</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_rotation_jump.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Rotation Jump</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\anim_triple.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Triple Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_jump.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Jump</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_run_attack.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Run Attack</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_threaten.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\Threaten</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\control_critical_wound.cpp">
      <Filter>AI\AMonsters\common\components\Control Manager\Custom\CriticalWound</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\anomaly_detector.cpp">
      <Filter>AI\AMonsters\common\components\Anomaly Detector</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_cover_manager.cpp">
      <Filter>AI\AMonsters\common\components\Cover Manager</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\monster_home.cpp">
      <Filter>AI\AMonsters\common\components\Home</Filter>
    </ClCompile>
    <ClCompile Include="steering_behaviour.cpp">
      <Filter>AI\AMonsters\common\steering behaviours</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Bloodsucker\bloodsucker.cpp">
      <Filter>AI\AMonsters\monsters\Bloodsucker</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Bloodsucker\bloodsucker_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Bloodsucker</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Bloodsucker\bloodsucker_vampire_effector.cpp">
      <Filter>AI\AMonsters\monsters\Bloodsucker</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Bloodsucker\bloodsucker_script.cpp">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Bloodsucker\bloodsucker_alien.cpp">
      <Filter>AI\AMonsters\monsters\Bloodsucker\Alien Feature</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Boar\boar.cpp">
      <Filter>AI\AMonsters\monsters\Boar</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Boar\boar_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Boar</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Boar\boar_script.cpp">
      <Filter>AI\AMonsters\monsters\Boar\Script</Filter>
    </ClCompile>
    <ClCompile Include="AI\Crow\ai_crow.cpp">
      <Filter>AI\AMonsters\monsters\Crow</Filter>
    </ClCompile>
    <ClCompile Include="ai_crow_script.cpp">
      <Filter>AI\AMonsters\monsters\Crow</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Burer\burer.cpp">
      <Filter>AI\AMonsters\monsters\Burer</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Burer\burer_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Burer</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Burer\burer_script.cpp">
      <Filter>AI\AMonsters\monsters\Burer\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Burer\burer_fast_gravi.cpp">
      <Filter>AI\AMonsters\monsters\Burer\Fast Gravi</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Chimera\chimera.cpp">
      <Filter>AI\AMonsters\monsters\Chimera</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Chimera\chimera_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Chimera</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Chimera\chimera_script.cpp">
      <Filter>AI\AMonsters\monsters\Chimera\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\PseudoGigant\pseudo_gigant.cpp">
      <Filter>AI\AMonsters\monsters\PseudoGigant</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\PseudoGigant\pseudo_gigant_step_effector.cpp">
      <Filter>AI\AMonsters\monsters\PseudoGigant</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\PseudoGigant\pseudogigant_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\PseudoGigant</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\PseudoGigant\pseudogigant_script.cpp">
      <Filter>AI\AMonsters\monsters\PseudoGigant\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist_movement.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist_script.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist_ability.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist\Abilities</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist_flame_thrower.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist\Abilities</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Poltergeist\poltergeist_telekinesis.cpp">
      <Filter>AI\AMonsters\monsters\Poltergeist\Abilities</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Zombie\zombie.cpp">
      <Filter>AI\AMonsters\monsters\Zombie</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Zombie\zombie_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Zombie</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Zombie\zombie_script.cpp">
      <Filter>AI\AMonsters\monsters\Zombie\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Fracture\fracture.cpp">
      <Filter>AI\AMonsters\monsters\Fracture</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Fracture\fracture_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Fracture</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Fracture\fracture_script.cpp">
      <Filter>AI\AMonsters\monsters\Fracture\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Snork\snork.cpp">
      <Filter>AI\AMonsters\monsters\Snork</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Snork\snork_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Snork</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Snork\snork_jump.cpp">
      <Filter>AI\AMonsters\monsters\Snork\Special Jump</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Snork\snork_script.cpp">
      <Filter>AI\AMonsters\monsters\Snork\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller.cpp">
      <Filter>AI\AMonsters\monsters\Controller</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_psy_aura.cpp">
      <Filter>AI\AMonsters\monsters\Controller</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Controller</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_script.cpp">
      <Filter>AI\AMonsters\monsters\Controller\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_animation.cpp">
      <Filter>AI\AMonsters\monsters\Controller\Base Controllers\Animation</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_direction.cpp">
      <Filter>AI\AMonsters\monsters\Controller\Base Controllers\Direction</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_psy_hit.cpp">
      <Filter>AI\AMonsters\monsters\Controller\Psy hit</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Controller\controller_psy_hit_effector.cpp">
      <Filter>AI\AMonsters\monsters\Controller\Psy hit</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Cat\cat.cpp">
      <Filter>AI\AMonsters\monsters\Cat</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Cat\cat_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Cat</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Cat\cat_script.cpp">
      <Filter>AI\AMonsters\monsters\Cat\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Tushkano\tushkano.cpp">
      <Filter>AI\AMonsters\monsters\Tushkano</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Tushkano\tushkano_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Tushkano</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Tushkano\tushkano_script.cpp">
      <Filter>AI\AMonsters\monsters\Tushkano\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\phantom\phantom.cpp">
      <Filter>AI\AMonsters\monsters\Phantom</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Dog\dog.cpp">
      <Filter>AI\AMonsters\monsters\Dog</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Dog\dog_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Dog</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Dog\dog_script.cpp">
      <Filter>AI\AMonsters\monsters\Dog\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat_animations.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat_behaviour.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat_feel.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat_fire.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat_fsm.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\ai_rat_templates.cpp">
      <Filter>AI\AMonsters\monsters\Rats</Filter>
    </ClCompile>
    <ClCompile Include="rat_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Rats\state_manager</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\rat_state_activation.cpp">
      <Filter>AI\AMonsters\monsters\Rats\states</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\rat_state_initialize.cpp">
      <Filter>AI\AMonsters\monsters\Rats\states</Filter>
    </ClCompile>
    <ClCompile Include="ai\monsters\rats\rat_state_switch.cpp">
      <Filter>AI\AMonsters\monsters\Rats\states</Filter>
    </ClCompile>
    <ClCompile Include="rat_states.cpp">
      <Filter>AI\AMonsters\monsters\Rats\states</Filter>
    </ClCompile>
    <ClCompile Include="rat_state_base.cpp">
      <Filter>AI\AMonsters\monsters\Rats\states\base</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Flesh\flesh.cpp">
      <Filter>AI\AMonsters\monsters\Flesh</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Flesh\flesh_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\Flesh</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Flesh\flesh_script.cpp">
      <Filter>AI\AMonsters\monsters\Flesh\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\pseudodog.cpp">
      <Filter>AI\AMonsters\monsters\PseudoDog</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\pseudodog_psi_effector.cpp">
      <Filter>AI\AMonsters\monsters\PseudoDog</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\pseudodog_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\PseudoDog</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\pseudodog_script.cpp">
      <Filter>AI\AMonsters\monsters\PseudoDog\Script</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\psy_dog.cpp">
      <Filter>AI\AMonsters\monsters\DogPsy</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\psy_dog_aura.cpp">
      <Filter>AI\AMonsters\monsters\DogPsy</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\Pseudodog\psy_dog_state_manager.cpp">
      <Filter>AI\AMonsters\monsters\DogPsy</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Trader\ai_trader.cpp">
      <Filter>AI\AMonsters\humans\trader</Filter>
    </ClCompile>
    <ClCompile Include="ai\trader\ai_trader_script.cpp">
      <Filter>AI\AMonsters\humans\trader</Filter>
    </ClCompile>
    <ClCompile Include="ai\trader\trader_animation.cpp">
      <Filter>AI\AMonsters\humans\trader</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Stalker\ai_stalker.cpp">
      <Filter>AI\AMonsters\humans\stalker</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Stalker\ai_stalker_script.cpp">
      <Filter>AI\AMonsters\humans\stalker</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_callbacks.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_global.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_head.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_legs.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_manager.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_manager_debug.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_manager_update.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_script.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_torso.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_data_storage.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\data_storage</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_data.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\data_storage\data</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_names.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\names</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_pair.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\pair</Filter>
    </ClCompile>
    <ClCompile Include="stalker_animation_state.cpp">
      <Filter>AI\AMonsters\humans\stalker\AnimationManager\state</Filter>
    </ClCompile>
    <ClCompile Include="cover_evaluators.cpp">
      <Filter>AI\AMonsters\humans\stalker\CoverEvaluators</Filter>
    </ClCompile>
    <ClCompile Include="stalker_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker</Filter>
    </ClCompile>
    <ClCompile Include="stalker_base_action.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_alife_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\alife</Filter>
    </ClCompile>
    <ClCompile Include="stalker_alife_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\alife\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_alife_task_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\alife\task_actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_anomaly_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\anomaly</Filter>
    </ClCompile>
    <ClCompile Include="stalker_anomaly_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\anomaly\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_combat_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat</Filter>
    </ClCompile>
    <ClCompile Include="stalker_combat_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_combat_action_base.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\actions\base</Filter>
    </ClCompile>
    <ClCompile Include="stalker_kill_wounded_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\kill_wounded</Filter>
    </ClCompile>
    <ClCompile Include="stalker_kill_wounded_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\kill_wounded\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_get_distance_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\get_distance</Filter>
    </ClCompile>
    <ClCompile Include="stalker_get_distance_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\get_distance\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_low_cover_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\low_cover_planner</Filter>
    </ClCompile>
    <ClCompile Include="stalker_low_cover_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\low_cover_planner\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_search_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\search_planner</Filter>
    </ClCompile>
    <ClCompile Include="stalker_search_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\combat\search_planner\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_unknown_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\unknown</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_unknown_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\unknown\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_in_direction_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\in_direction</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_in_direction_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\in_direction\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_grenade_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\grenade</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_grenade_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\grenade\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_by_sound_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\by_sound</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_by_sound_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\actions\by_sound\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_danger_property_evaluators.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\danger\properties</Filter>
    </ClCompile>
    <ClCompile Include="stalker_death_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\death</Filter>
    </ClCompile>
    <ClCompile Include="stalker_death_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\actions\death\actions</Filter>
    </ClCompile>
    <ClCompile Include="stalker_property_evaluators.cpp">
      <Filter>AI\AMonsters\humans\stalker\DecisionMaker\properties</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_manager_obstacles.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_manager_obstacles_path.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles</Filter>
    </ClCompile>
    <ClCompile Include="dynamic_obstacles_avoider.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\dynamic</Filter>
    </ClCompile>
    <ClCompile Include="static_obstacles_avoider.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\obstacle_avoiders\static</Filter>
    </ClCompile>
    <ClCompile Include="restricted_object_obstacle.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\obstacles\restricted_object_obstacle</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_manager_smart_cover.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_manager_smart_cover_fov_range.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_manager_smart_cover_loopholes.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_animation_selector.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_animation_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_planner_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\cover_actions</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_loophole_planner_actions.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\loophole_actions</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_planner_target_selector.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_planner_target_provider.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\target_provider</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_default_behaviour_planner.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\animation_selector\animation_planner\target_selector\default_behaviour</Filter>
    </ClCompile>
    <ClCompile Include="smart_cover_evaluators.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\smart_covers\evaluators</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_manager_base.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base</Filter>
    </ClCompile>
    <ClCompile Include="stalker_velocity_collection.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\velocity_collection</Filter>
    </ClCompile>
    <ClCompile Include="stalker_velocity_holder.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\velocity_holder</Filter>
    </ClCompile>
    <ClCompile Include="stalker_movement_params.cpp">
      <Filter>AI\AMonsters\humans\stalker\MovementManager\base\params</Filter>
    </ClCompile>
    <ClCompile Include="stalker_sound_data_visitor.cpp">
      <Filter>AI\AMonsters\humans\stalker\SoundDataVisitor</Filter>
    </ClCompile>
    <ClCompile Include="stalker_sound_data.cpp">
      <Filter>AI\AMonsters\humans\stalker\SoundUserData</Filter>
    </ClCompile>
    <ClCompile Include="ai_stalker_alife.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="ai\stalker\ai_stalker_cover.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="ai\stalker\ai_stalker_debug.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Stalker\ai_stalker_events.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Stalker\ai_stalker_feel.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Stalker\ai_stalker_fire.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="Ai\Stalker\ai_stalker_misc.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="ai\stalker\ai_stalker_script_entity.cpp">
      <Filter>AI\AMonsters\humans\stalker\Miscellaneous</Filter>
    </ClCompile>
    <ClCompile Include="game_graph_script.cpp">
      <Filter>AI\ANavigation\GameGraph</Filter>
    </ClCompile>
    <ClCompile Include="level_graph.cpp">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClCompile>
    <ClCompile Include="level_graph_debug.cpp">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClCompile>
    <ClCompile Include="level_graph_debug2.cpp">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClCompile>
    <ClCompile Include="level_graph_vertex.cpp">
      <Filter>AI\ANavigation\LevelGraph</Filter>
    </ClCompile>
    <ClCompile Include="patrol_path.cpp">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPath</Filter>
    </ClCompile>
    <ClCompile Include="patrol_path_storage.cpp">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPathStorage</Filter>
    </ClCompile>
    <ClCompile Include="patrol_point.cpp">
      <Filter>AI\ANavigation\PatrolPaths\PatrolPoint</Filter>
    </ClCompile>
    <ClCompile Include="script_abstract_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_abstract_action</Filter>
    </ClCompile>
    <ClCompile Include="script_movement_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action</Filter>
    </ClCompile>
    <ClCompile Include="script_movement_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action</Filter>
    </ClCompile>
    <ClCompile Include="patrol_path_params.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action\patrol_path_params</Filter>
    </ClCompile>
    <ClCompile Include="patrol_path_params_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_movement_action\patrol_path_params</Filter>
    </ClCompile>
    <ClCompile Include="script_watch_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_watch_action</Filter>
    </ClCompile>
    <ClCompile Include="script_watch_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_watch_action</Filter>
    </ClCompile>
    <ClCompile Include="script_animation_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\acript_animation_action</Filter>
    </ClCompile>
    <ClCompile Include="script_animation_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\acript_animation_action</Filter>
    </ClCompile>
    <ClCompile Include="script_sound_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_sound_action</Filter>
    </ClCompile>
    <ClCompile Include="script_sound_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_sound_action</Filter>
    </ClCompile>
    <ClCompile Include="script_particle_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action</Filter>
    </ClCompile>
    <ClCompile Include="script_particle_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action</Filter>
    </ClCompile>
    <ClCompile Include="particle_params.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action\particle_params</Filter>
    </ClCompile>
    <ClCompile Include="particle_params_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_particle_action\particle_params</Filter>
    </ClCompile>
    <ClCompile Include="script_object_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_object_action</Filter>
    </ClCompile>
    <ClCompile Include="script_object_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_object_action</Filter>
    </ClCompile>
    <ClCompile Include="script_action_condition.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_action_condition</Filter>
    </ClCompile>
    <ClCompile Include="script_action_condition_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_action_condition</Filter>
    </ClCompile>
    <ClCompile Include="script_monster_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_monster_action</Filter>
    </ClCompile>
    <ClCompile Include="script_monster_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_monster_action</Filter>
    </ClCompile>
    <ClCompile Include="script_entity_action.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_entity_action</Filter>
    </ClCompile>
    <ClCompile Include="script_entity_action_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptActions\script_entity_action</Filter>
    </ClCompile>
    <ClCompile Include="script_binder_object.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptBinderObject</Filter>
    </ClCompile>
    <ClCompile Include="script_binder_object_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptBinderObject</Filter>
    </ClCompile>
    <ClCompile Include="script_binder_object_wrapper.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptBinderObject\ScriptBinderObjectWrapper</Filter>
    </ClCompile>
    <ClCompile Include="script_effector.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector</Filter>
    </ClCompile>
    <ClCompile Include="script_effector_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector</Filter>
    </ClCompile>
    <ClCompile Include="script_effector_wrapper.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptEffector\ScriptEffectorWrapper</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object2.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object3.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object4.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_inventory_owner.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_script2.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_script3.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_script_trader.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_smart_covers.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_trader.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_use.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_game_object_use2.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptGameObject</Filter>
    </ClCompile>
    <ClCompile Include="script_hit.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptHit</Filter>
    </ClCompile>
    <ClCompile Include="script_hit_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptHit</Filter>
    </ClCompile>
    <ClCompile Include="script_monster_hit_info_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptMonsterHitInfo</Filter>
    </ClCompile>
    <ClCompile Include="script_render_device_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptRenderDevice</Filter>
    </ClCompile>
    <ClCompile Include="script_sound_info_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptSoundInfo</Filter>
    </ClCompile>
    <ClCompile Include="ScriptXMLInit.cpp">
      <Filter>AI\AScript\ScriptClasses\UI</Filter>
    </ClCompile>
    <ClCompile Include="ui_export_script.cpp">
      <Filter>AI\AScript\ScriptClasses\UI</Filter>
    </ClCompile>
    <ClCompile Include="key_binding_registrator_script.cpp">
      <Filter>AI\AScript\ScriptClasses\KeyBindings</Filter>
    </ClCompile>
    <ClCompile Include="fs_registrator_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptFS</Filter>
    </ClCompile>
    <ClCompile Include="console_registrator_script.cpp">
      <Filter>AI\AScript\ScriptClasses\Console</Filter>
    </ClCompile>
    <ClCompile Include="base_client_classes_script.cpp">
      <Filter>AI\AScript\ScriptClasses\BaseClientClasses</Filter>
    </ClCompile>
    <ClCompile Include="script_lanim.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptLAnim</Filter>
    </ClCompile>
    <ClCompile Include="script_particles.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptParticles</Filter>
    </ClCompile>
    <ClCompile Include="script_particles_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptParticles</Filter>
    </ClCompile>
    <ClCompile Include="script_sound.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptSound</Filter>
    </ClCompile>
    <ClCompile Include="script_sound_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptSound</Filter>
    </ClCompile>
    <ClCompile Include="script_engine_help.cpp">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClCompile>
    <ClCompile Include="ai_sounds.cpp">
      <Filter>AI\ASound</Filter>
    </ClCompile>
    <ClCompile Include="ai_space.cpp">
      <Filter>AI\ASpace</Filter>
    </ClCompile>
    <ClCompile Include="StdAfx.cpp">
      <Filter>Core</Filter>
    </ClCompile>
    <ClCompile Include="CameraFirstEye.cpp">
      <Filter>Core\Client\Cameras</Filter>
    </ClCompile>
    <ClCompile Include="cameralook.cpp">
      <Filter>Core\Client\Cameras</Filter>
    </ClCompile>
    <ClCompile Include="ActorEffector.cpp">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClCompile>
    <ClCompile Include="ActorEffector_script.cpp">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClCompile>
    <ClCompile Include="CameraEffector.cpp">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClCompile>
    <ClCompile Include="EffectorBobbing.cpp">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClCompile>
    <ClCompile Include="EffectorFall.cpp">
      <Filter>Core\Client\Effectors\Actor</Filter>
    </ClCompile>
    <ClCompile Include="ai\Monsters\ai_monster_effector.cpp">
      <Filter>Core\Client\Effectors\monsters_%3f%3f%3f</Filter>
    </ClCompile>
    <ClCompile Include="pp_effector_custom.cpp">
      <Filter>Core\Client\Effectors\monsters_%3f%3f%3f</Filter>
    </ClCompile>
    <ClCompile Include="pp_effector_distance.cpp">
      <Filter>Core\Client\Effectors\monsters_%3f%3f%3f</Filter>
    </ClCompile>
    <ClCompile Include="PostprocessAnimator.cpp">
      <Filter>Core\Client\Effectors\Postprocess</Filter>
    </ClCompile>
    <ClCompile Include="zone_effector.cpp">
      <Filter>Core\Client\Effectors\Postprocess</Filter>
    </ClCompile>
    <ClCompile Include="EffectorShot.cpp">
      <Filter>Core\Client\Effectors\Weapon</Filter>
    </ClCompile>
    <ClCompile Include="EffectorShotX.cpp">
      <Filter>Core\Client\Effectors\Weapon</Filter>
    </ClCompile>
    <ClCompile Include="EffectorZoomInertion.cpp">
      <Filter>Core\Client\Effectors\Weapon</Filter>
    </ClCompile>
    <ClCompile Include="DynamicHeightMap.cpp">
      <Filter>Core\Client\Effects\Core</Filter>
    </ClCompile>
    <ClCompile Include="GamePersistent.cpp">
      <Filter>Core\Client\Game Persistent</Filter>
    </ClCompile>
    <ClCompile Include="Level.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_GameSpy_Funcs.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_input.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_load.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="level_map_locations.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_network.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_network_messages.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_network_spawn.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_network_start_client.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="level_script.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_secure_messaging.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_SLS_Default.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_SLS_Load.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_SLS_Save.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_start.cpp">
      <Filter>Core\Client\Level</Filter>
    </ClCompile>
    <ClCompile Include="Level_Bullet_Manager.cpp">
      <Filter>Core\Client\Level\Bullet Manager</Filter>
    </ClCompile>
    <ClCompile Include="Level_bullet_manager_firetrace.cpp">
      <Filter>Core\Client\Level\Bullet Manager</Filter>
    </ClCompile>
    <ClCompile Include="Tracer.cpp">
      <Filter>Core\Client\Level\Bullet Manager</Filter>
    </ClCompile>
    <ClCompile Include="seniority_hierarchy_holder.cpp">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder</Filter>
    </ClCompile>
    <ClCompile Include="team_hierarchy_holder.cpp">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\TeamHierarchyHolder</Filter>
    </ClCompile>
    <ClCompile Include="squad_hierarchy_holder.cpp">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\SquadHierarchyHolder</Filter>
    </ClCompile>
    <ClCompile Include="group_hierarchy_holder.cpp">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder\GroupHierarchyHolder</Filter>
    </ClCompile>
    <ClCompile Include="client_spawn_manager.cpp">
      <Filter>Core\Client\Level\ClientSpawnManager</Filter>
    </ClCompile>
    <ClCompile Include="client_spawn_manager_script.cpp">
      <Filter>Core\Client\Level\ClientSpawnManager</Filter>
    </ClCompile>
    <ClCompile Include="autosave_manager.cpp">
      <Filter>Core\Client\Level\AutosaveManager</Filter>
    </ClCompile>
    <ClCompile Include="level_sounds.cpp">
      <Filter>Core\Client\Level\Level Sounds</Filter>
    </ClCompile>
    <ClCompile Include="debug_renderer.cpp">
      <Filter>Core\Client\Level\Debug Renderer</Filter>
    </ClCompile>
    <ClCompile Include="GlobalFeelTouch.cpp">
      <Filter>Core\Client\Level\GlobalFeelTouch</Filter>
    </ClCompile>
    <ClCompile Include="Level_network_map_sync.cpp">
      <Filter>Core\Client\Level\LevelMapSync</Filter>
    </ClCompile>
    <ClCompile Include="Level_network_digest_computer.cpp">
      <Filter>Core\Client\Level\ClientDigestComputer</Filter>
    </ClCompile>
    <ClCompile Include="Level_network_Demo.cpp">
      <Filter>Core\Client\Level\LevelNetworkDemo</Filter>
    </ClCompile>
    <ClCompile Include="Message_Filter.cpp">
      <Filter>Core\Client\Level\LevelNetworkDemo</Filter>
    </ClCompile>
    <ClCompile Include="xr_level_controller.cpp">
      <Filter>Core\Client\Level Controller</Filter>
    </ClCompile>
    <ClCompile Include="level_debug.cpp">
      <Filter>Core\Client\Level Debug</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_client.cpp">
      <Filter>Core\Client\Objects\actor\mp\client</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_client_export.cpp">
      <Filter>Core\Client\Objects\actor\mp\client</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_client_import.cpp">
      <Filter>Core\Client\Objects\actor\mp\client</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_server.cpp">
      <Filter>Core\Client\Objects\actor\mp\server</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_server_export.cpp">
      <Filter>Core\Client\Objects\actor\mp\server</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_server_import.cpp">
      <Filter>Core\Client\Objects\actor\mp\server</Filter>
    </ClCompile>
    <ClCompile Include="actor_mp_state.cpp">
      <Filter>Core\Client\Objects\actor\mp\state</Filter>
    </ClCompile>
    <ClCompile Include="Actor.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="actor_communication.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="Actor_Events.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="Actor_Feel.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="actor_input_handler.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="Actor_Movement.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="Actor_Network.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="actor_script.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="Actor_Sleep.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="Actor_Weapon.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorAnimation.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorCameraCollision.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorCameras.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorCondition.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorFollowers.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorInput.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorMountedWeapon.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="ActorVehicle.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="fire_disp_controller.cpp">
      <Filter>Core\Client\Objects\actor\base</Filter>
    </ClCompile>
    <ClCompile Include="actor_memory.cpp">
      <Filter>Core\Client\Objects\actor\base\memory</Filter>
    </ClCompile>
    <ClCompile Include="Entity.cpp">
      <Filter>Core\Client\Objects\base\Entity</Filter>
    </ClCompile>
    <ClCompile Include="entity_alive.cpp">
      <Filter>Core\Client\Objects\base\EntityAlive</Filter>
    </ClCompile>
    <ClCompile Include="EntityCondition.cpp">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClCompile>
    <ClCompile Include="hit_immunity.cpp">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClCompile>
    <ClCompile Include="Wound.cpp">
      <Filter>Core\Client\Objects\base\EntityCondition</Filter>
    </ClCompile>
    <ClCompile Include="GameObject.cpp">
      <Filter>Core\Client\Objects\base\GameObject</Filter>
    </ClCompile>
    <ClCompile Include="holder_custom.cpp">
      <Filter>Core\Client\Objects\base\GameObject\Holder</Filter>
    </ClCompile>
    <ClCompile Include="holder_custom_script.cpp">
      <Filter>Core\Client\Objects\base\GameObject\Holder</Filter>
    </ClCompile>
    <ClCompile Include="ParticlesPlayer.cpp">
      <Filter>Core\Client\Objects\base\GameObject\Holder\ParticlesPlayer</Filter>
    </ClCompile>
    <ClCompile Include="ai_obstacle.cpp">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle</Filter>
    </ClCompile>
    <ClCompile Include="min_obb.cpp">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb</Filter>
    </ClCompile>
    <ClCompile Include="magic_box3.cpp">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\magic_box</Filter>
    </ClCompile>
    <ClCompile Include="magic_minimize_1d.cpp">
      <Filter>Core\Client\Objects\base\GameObject\ai_obstacle\min_obb\minimize_1d</Filter>
    </ClCompile>
    <ClCompile Include="UsableScriptObject.cpp">
      <Filter>Core\Client\Objects\base\UsableScriptObject</Filter>
    </ClCompile>
    <ClCompile Include="GeometryBits.cpp">
      <Filter>Core\Client\Objects\base\CollideValidator</Filter>
    </ClCompile>
    <ClCompile Include="PHCollideValidator.cpp">
      <Filter>Core\Client\Objects\base\CollideValidator</Filter>
    </ClCompile>
    <ClCompile Include="PHSkeleton.cpp">
      <Filter>Core\Client\Objects\physics\PHSkeleton</Filter>
    </ClCompile>
    <ClCompile Include="PHDestroyable.cpp">
      <Filter>Core\Client\Objects\physics\PHDestroyable</Filter>
    </ClCompile>
    <ClCompile Include="PHDestroyableNotificate.cpp">
      <Filter>Core\Client\Objects\physics\PhysicsSkeletonObject</Filter>
    </ClCompile>
    <ClCompile Include="PhysicsSkeletonObject.cpp">
      <Filter>Core\Client\Objects\physics\PhysicsSkeletonObject</Filter>
    </ClCompile>
    <ClCompile Include="PhysicsShellHolder.cpp">
      <Filter>Core\Client\Objects\physics\PhysicsShellHolder</Filter>
    </ClCompile>
    <ClCompile Include="ClimableObject.cpp">
      <Filter>Core\Client\Objects\physics\Climable</Filter>
    </ClCompile>
    <ClCompile Include="BreakableObject.cpp">
      <Filter>Core\Client\Objects\physics\Breakable</Filter>
    </ClCompile>
    <ClCompile Include="PHCollisionDamageReceiver.cpp">
      <Filter>Core\Client\Objects\physics\CollisionDamageReceiver</Filter>
    </ClCompile>
    <ClCompile Include="DestroyablePhysicsObject.cpp">
      <Filter>Core\Client\Objects\physics\DestroyablePhysicsObject</Filter>
    </ClCompile>
    <ClCompile Include="animation_script_callback.cpp">
      <Filter>Core\Client\Objects\physics\PhysicObject</Filter>
    </ClCompile>
    <ClCompile Include="PhysicObject.cpp">
      <Filter>Core\Client\Objects\physics\PhysicObject</Filter>
    </ClCompile>
    <ClCompile Include="PhysicObject_script.cpp">
      <Filter>Core\Client\Objects\physics\PhysicObject</Filter>
    </ClCompile>
    <ClCompile Include="HangingLamp.cpp">
      <Filter>Core\Client\Objects\hanging_lamp</Filter>
    </ClCompile>
    <ClCompile Include="InfoPortion.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs</Filter>
    </ClCompile>
    <ClCompile Include="GameTask.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\game tasks</Filter>
    </ClCompile>
    <ClCompile Include="GameTask_script.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\game tasks</Filter>
    </ClCompile>
    <ClCompile Include="GametaskManager.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\game tasks</Filter>
    </ClCompile>
    <ClCompile Include="encyclopedia_article.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\encyclopedia</Filter>
    </ClCompile>
    <ClCompile Include="AI_PhraseDialogManager.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClCompile>
    <ClCompile Include="Phrase.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClCompile>
    <ClCompile Include="PhraseDialog.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClCompile>
    <ClCompile Include="PhraseDialog_script.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClCompile>
    <ClCompile Include="PhraseDialogManager.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClCompile>
    <ClCompile Include="PhraseScript.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\dialogs</Filter>
    </ClCompile>
    <ClCompile Include="game_news.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\news</Filter>
    </ClCompile>
    <ClCompile Include="actor_statistic_mgr.cpp">
      <Filter>Core\Client\Objects\tasks_info_dialogs\statistics</Filter>
    </ClCompile>
    <ClCompile Include="Inventory.cpp">
      <Filter>Core\Client\Objects\inventory</Filter>
    </ClCompile>
    <ClCompile Include="attachable_item.cpp">
      <Filter>Core\Client\Objects\inventory\AttachableItem</Filter>
    </ClCompile>
    <ClCompile Include="attachment_owner.cpp">
      <Filter>Core\Client\Objects\inventory\AttachmentOwner</Filter>
    </ClCompile>
    <ClCompile Include="eatable_item.cpp">
      <Filter>Core\Client\Objects\inventory\EatableItem</Filter>
    </ClCompile>
    <ClCompile Include="eatable_item_object.cpp">
      <Filter>Core\Client\Objects\inventory\EatableItemObject</Filter>
    </ClCompile>
    <ClCompile Include="inventory_item.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryItem</Filter>
    </ClCompile>
    <ClCompile Include="inventory_item_upgrade.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryItem</Filter>
    </ClCompile>
    <ClCompile Include="inventory_item_object.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryItemObject</Filter>
    </ClCompile>
    <ClCompile Include="inventory_owner_info.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner</Filter>
    </ClCompile>
    <ClCompile Include="InventoryOwner.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner</Filter>
    </ClCompile>
    <ClCompile Include="character_community.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClCompile>
    <ClCompile Include="character_rank.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClCompile>
    <ClCompile Include="character_reputation.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClCompile>
    <ClCompile Include="monster_community.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClCompile>
    <ClCompile Include="relation_registry.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\relation registry</Filter>
    </ClCompile>
    <ClCompile Include="relation_registry_actions.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\relation registry</Filter>
    </ClCompile>
    <ClCompile Include="relation_registry_fights.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\relation registry</Filter>
    </ClCompile>
    <ClCompile Include="trade_parameters.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\trade_parameters</Filter>
    </ClCompile>
    <ClCompile Include="purchase_list.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\trade_parameters\purchase_list</Filter>
    </ClCompile>
    <ClCompile Include="physic_item.cpp">
      <Filter>Core\Client\Objects\inventory\PhysicItem</Filter>
    </ClCompile>
    <ClCompile Include="first_bullet_controller.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClCompile>
    <ClCompile Include="ShootingObject.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClCompile>
    <ClCompile Include="Weapon.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClCompile>
    <ClCompile Include="WeaponDispersion.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClCompile>
    <ClCompile Include="WeaponFire.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClCompile>
    <ClCompile Include="WeaponUpgrade.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Weapon Generic</Filter>
    </ClCompile>
    <ClCompile Include="WeaponAmmo.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Ammo</Filter>
    </ClCompile>
    <ClCompile Include="WeaponCustomPistol.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Pistol</Filter>
    </ClCompile>
    <ClCompile Include="WeaponPistol.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Pistol</Filter>
    </ClCompile>
    <ClCompile Include="Grenade.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Grenades &amp; Missiles</Filter>
    </ClCompile>
    <ClCompile Include="Missile.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Grenades &amp; Missiles</Filter>
    </ClCompile>
    <ClCompile Include="Scope.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\Scope</Filter>
    </ClCompile>
    <ClCompile Include="Silencer.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\Silencer</Filter>
    </ClCompile>
    <ClCompile Include="GrenadeLauncher.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Addons\GrenadeLauncher</Filter>
    </ClCompile>
    <ClCompile Include="CustomRocket.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher</Filter>
    </ClCompile>
    <ClCompile Include="ExplosiveRocket.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher</Filter>
    </ClCompile>
    <ClCompile Include="RocketLauncher.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\RocketLauncher</Filter>
    </ClCompile>
    <ClCompile Include="WeaponMagazined.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Automatic</Filter>
    </ClCompile>
    <ClCompile Include="WeaponMagazinedWGrenade.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Custom Weapon\Automatic</Filter>
    </ClCompile>
    <ClCompile Include="WeaponWalther.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Walther 99</Filter>
    </ClCompile>
    <ClCompile Include="WeaponVintorez.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Vintorez</Filter>
    </ClCompile>
    <ClCompile Include="WeaponKnife.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Knife</Filter>
    </ClCompile>
    <ClCompile Include="WeaponKnife_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Knife</Filter>
    </ClCompile>
    <ClCompile Include="WeaponGroza.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Groza</Filter>
    </ClCompile>
    <ClCompile Include="RGD5.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RGD5</Filter>
    </ClCompile>
    <ClCompile Include="WeaponVal.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Val</Filter>
    </ClCompile>
    <ClCompile Include="WeaponUSP45.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon USP45</Filter>
    </ClCompile>
    <ClCompile Include="Bolt.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Bolt</Filter>
    </ClCompile>
    <ClCompile Include="WeaponSVU.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\SVU</Filter>
    </ClCompile>
    <ClCompile Include="WeaponRPG7.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RPG7</Filter>
    </ClCompile>
    <ClCompile Include="WeaponRPG7_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\RPG7</Filter>
    </ClCompile>
    <ClCompile Include="F1.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Grenade F1</Filter>
    </ClCompile>
    <ClCompile Include="WeaponSVD.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\SVD</Filter>
    </ClCompile>
    <ClCompile Include="WeaponAK74.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon AK74</Filter>
    </ClCompile>
    <ClCompile Include="WeaponLR300.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\LR300</Filter>
    </ClCompile>
    <ClCompile Include="WeaponFN2000.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\FN2000</Filter>
    </ClCompile>
    <ClCompile Include="WeaponHPSA.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\HPSA</Filter>
    </ClCompile>
    <ClCompile Include="WeaponHPSA_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\HPSA</Filter>
    </ClCompile>
    <ClCompile Include="WeaponPM.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\PM</Filter>
    </ClCompile>
    <ClCompile Include="WeaponBinoculars.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Binocular</Filter>
    </ClCompile>
    <ClCompile Include="WeaponBinoculars_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Binocular</Filter>
    </ClCompile>
    <ClCompile Include="WeaponBinocularsVision.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Binocular</Filter>
    </ClCompile>
    <ClCompile Include="WeaponShotgun.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Shotgun</Filter>
    </ClCompile>
    <ClCompile Include="weaponshotgun_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon Shotgun</Filter>
    </ClCompile>
    <ClCompile Include="WeaponFORT.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\FORT</Filter>
    </ClCompile>
    <ClCompile Include="WeaponRG6.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon RG6</Filter>
    </ClCompile>
    <ClCompile Include="WeaponRG6_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\Weapon RG6</Filter>
    </ClCompile>
    <ClCompile Include="weaponBM16.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\BM-16</Filter>
    </ClCompile>
    <ClCompile Include="weaponBM16_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\Various weapons\BM-16</Filter>
    </ClCompile>
    <ClCompile Include="WeaponStatMgun.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\StationaryMgun</Filter>
    </ClCompile>
    <ClCompile Include="WeaponStatMgunFire.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\StationaryMgun</Filter>
    </ClCompile>
    <ClCompile Include="WeaponStatMgunIR.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Weapons\StationaryMgun</Filter>
    </ClCompile>
    <ClCompile Include="Artefact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts</Filter>
    </ClCompile>
    <ClCompile Include="artefact_activation.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts</Filter>
    </ClCompile>
    <ClCompile Include="artefact_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts</Filter>
    </ClCompile>
    <ClCompile Include="GraviArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\GraviArtifact</Filter>
    </ClCompile>
    <ClCompile Include="BlackDrops.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\BlackDrops</Filter>
    </ClCompile>
    <ClCompile Include="Needles.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Needles</Filter>
    </ClCompile>
    <ClCompile Include="BastArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\BastArtifact</Filter>
    </ClCompile>
    <ClCompile Include="BlackGraviArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\BlackGraviArtifact</Filter>
    </ClCompile>
    <ClCompile Include="DummyArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\DummyArtifact</Filter>
    </ClCompile>
    <ClCompile Include="ZudaArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\ZudaArtifact</Filter>
    </ClCompile>
    <ClCompile Include="ThornArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\ThornArtifact</Filter>
    </ClCompile>
    <ClCompile Include="FadedBall.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Faded Ball</Filter>
    </ClCompile>
    <ClCompile Include="MercuryBall.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Faded Ball\Mercury Ball</Filter>
    </ClCompile>
    <ClCompile Include="ElectricBall.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\Electric Ball</Filter>
    </ClCompile>
    <ClCompile Include="RustyHairArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\RustyHairArtifact</Filter>
    </ClCompile>
    <ClCompile Include="GalantineArtifact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\GalantineArtifact</Filter>
    </ClCompile>
    <ClCompile Include="cta_game_artefact.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\CtaGameArtefact</Filter>
    </ClCompile>
    <ClCompile Include="cta_game_artefact_activation.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Artifacts\CtaGameArtefact</Filter>
    </ClCompile>
    <ClCompile Include="ui\ArtefactDetectorUI.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors</Filter>
    </ClCompile>
    <ClCompile Include="CustomDetector.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors</Filter>
    </ClCompile>
    <ClCompile Include="SimpleDetector.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors\Simple Detector</Filter>
    </ClCompile>
    <ClCompile Include="AdvancedDetector.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors\AdvancedDetector</Filter>
    </ClCompile>
    <ClCompile Include="EliteDetector.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Detectors\EliteDetector</Filter>
    </ClCompile>
    <ClCompile Include="Torch.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Torch</Filter>
    </ClCompile>
    <ClCompile Include="torch_script.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\Torch</Filter>
    </ClCompile>
    <ClCompile Include="flare.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Devices\flare</Filter>
    </ClCompile>
    <ClCompile Include="PDA.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\PDA &amp; information</Filter>
    </ClCompile>
    <ClCompile Include="antirad.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClCompile>
    <ClCompile Include="BottleItem.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClCompile>
    <ClCompile Include="FoodItem.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClCompile>
    <ClCompile Include="medkit.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Food &amp; Drugs</Filter>
    </ClCompile>
    <ClCompile Include="BoneProtections.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClCompile>
    <ClCompile Include="CustomOutfit.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClCompile>
    <ClCompile Include="ExoOutfit.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClCompile>
    <ClCompile Include="MilitaryOutfit.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClCompile>
    <ClCompile Include="ScientificOutfit.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClCompile>
    <ClCompile Include="StalkerOutfit.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Outfit</Filter>
    </ClCompile>
    <ClCompile Include="InfoDocument.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Documents</Filter>
    </ClCompile>
    <ClCompile Include="hud_item_object.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClCompile>
    <ClCompile Include="HudItem.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClCompile>
    <ClCompile Include="HudSound.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClCompile>
    <ClCompile Include="player_hud.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClCompile>
    <ClCompile Include="player_hud_tune.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\HudItem</Filter>
    </ClCompile>
    <ClCompile Include="Explosive.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </ClCompile>
    <ClCompile Include="ExplosiveItem.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </ClCompile>
    <ClCompile Include="ExplosiveScript.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </ClCompile>
    <ClCompile Include="wallmark_manager.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </ClCompile>
    <ClCompile Include="MPPlayersBag.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\MPPlayersBag</Filter>
    </ClCompile>
    <ClCompile Include="mpactor_dump_impl.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\MPAnticheat</Filter>
    </ClCompile>
    <ClCompile Include="shootingObject_dump_impl.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\MPAnticheat</Filter>
    </ClCompile>
    <ClCompile Include="weapon_ammo_dump_impl.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\MPAnticheat</Filter>
    </ClCompile>
    <ClCompile Include="weapon_dump_impl.cpp">
      <Filter>Core\Client\Objects\items &amp; weapons\MPAnticheat</Filter>
    </ClCompile>
    <ClCompile Include="searchlight.cpp">
      <Filter>Core\Client\Objects\searchlight</Filter>
    </ClCompile>
    <ClCompile Include="trade.cpp">
      <Filter>Core\Client\Objects\searchlight\Trade</Filter>
    </ClCompile>
    <ClCompile Include="trade2.cpp">
      <Filter>Core\Client\Objects\searchlight\Trade</Filter>
    </ClCompile>
    <ClCompile Include="CustomZone.cpp">
      <Filter>Core\Client\Objects\zones\CustomZone</Filter>
    </ClCompile>
    <ClCompile Include="FryupZone.cpp">
      <Filter>Core\Client\Objects\zones\FryUpZone</Filter>
    </ClCompile>
    <ClCompile Include="GraviZone.cpp">
      <Filter>Core\Client\Objects\zones\GraviZone</Filter>
    </ClCompile>
    <ClCompile Include="level_changer.cpp">
      <Filter>Core\Client\Objects\zones\LevelChanger</Filter>
    </ClCompile>
    <ClCompile Include="Mincer.cpp">
      <Filter>Core\Client\Objects\zones\Mincer</Filter>
    </ClCompile>
    <ClCompile Include="mincer_script.cpp">
      <Filter>Core\Client\Objects\zones\Mincer</Filter>
    </ClCompile>
    <ClCompile Include="MosquitoBald.cpp">
      <Filter>Core\Client\Objects\zones\MosquitoBald</Filter>
    </ClCompile>
    <ClCompile Include="MosquitoBald_script.cpp">
      <Filter>Core\Client\Objects\zones\MosquitoBald</Filter>
    </ClCompile>
    <ClCompile Include="RadioactiveZone.cpp">
      <Filter>Core\Client\Objects\zones\RadioactiveZone</Filter>
    </ClCompile>
    <ClCompile Include="script_zone.cpp">
      <Filter>Core\Client\Objects\zones\ScriptZone</Filter>
    </ClCompile>
    <ClCompile Include="script_zone_script.cpp">
      <Filter>Core\Client\Objects\zones\ScriptZone</Filter>
    </ClCompile>
    <ClCompile Include="team_base_zone.cpp">
      <Filter>Core\Client\Objects\zones\TeamBaseZone</Filter>
    </ClCompile>
    <ClCompile Include="TorridZone.cpp">
      <Filter>Core\Client\Objects\zones\TorridZone</Filter>
    </ClCompile>
    <ClCompile Include="space_restrictor.cpp">
      <Filter>Core\Client\Objects\zones\SpaceRestrictor</Filter>
    </ClCompile>
    <ClCompile Include="space_restrictor_script.cpp">
      <Filter>Core\Client\Objects\zones\SpaceRestrictor</Filter>
    </ClCompile>
    <ClCompile Include="HairsZone.cpp">
      <Filter>Core\Client\Objects\zones\HairsZone</Filter>
    </ClCompile>
    <ClCompile Include="HairsZone_script.cpp">
      <Filter>Core\Client\Objects\zones\HairsZone</Filter>
    </ClCompile>
    <ClCompile Include="AmebaZone.cpp">
      <Filter>Core\Client\Objects\zones\AmebaZone</Filter>
    </ClCompile>
    <ClCompile Include="NoGravityZone.cpp">
      <Filter>Core\Client\Objects\zones\NoGravityZone</Filter>
    </ClCompile>
    <ClCompile Include="ZoneVisual.cpp">
      <Filter>Core\Client\Objects\zones\ZoneVisual</Filter>
    </ClCompile>
    <ClCompile Include="ZoneCampfire.cpp">
      <Filter>Core\Client\Objects\zones\campfire</Filter>
    </ClCompile>
    <ClCompile Include="map_location.cpp">
      <Filter>Core\Client\Objects\map</Filter>
    </ClCompile>
    <ClCompile Include="map_manager.cpp">
      <Filter>Core\Client\Objects\map</Filter>
    </ClCompile>
    <ClCompile Include="Car.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarCameras.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarDamageParticles.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarDoors.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarExhaust.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarInput.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarLights.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarScript.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarSound.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarWheels.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="DBG_Car.cpp">
      <Filter>Core\Client\Objects\vehicles\Car</Filter>
    </ClCompile>
    <ClCompile Include="CarWeapon.cpp">
      <Filter>Core\Client\Objects\vehicles\Car\CarWeapon</Filter>
    </ClCompile>
    <ClCompile Include="car_memory.cpp">
      <Filter>Core\Client\Objects\vehicles\Car\car_memory</Filter>
    </ClCompile>
    <ClCompile Include="Helicopter.cpp">
      <Filter>Core\Client\Objects\vehicles\heli</Filter>
    </ClCompile>
    <ClCompile Include="Helicopter2.cpp">
      <Filter>Core\Client\Objects\vehicles\heli</Filter>
    </ClCompile>
    <ClCompile Include="helicopter_script.cpp">
      <Filter>Core\Client\Objects\vehicles\heli</Filter>
    </ClCompile>
    <ClCompile Include="HelicopterMovementManager.cpp">
      <Filter>Core\Client\Objects\vehicles\heli</Filter>
    </ClCompile>
    <ClCompile Include="HelicopterWeapon.cpp">
      <Filter>Core\Client\Objects\vehicles\heli</Filter>
    </ClCompile>
    <ClCompile Include="DelayedActionFuse.cpp">
      <Filter>Core\Client\Objects\DelayedActionFuse</Filter>
    </ClCompile>
    <ClCompile Include="InventoryBox.cpp">
      <Filter>Core\Client\Objects\inventory_box</Filter>
    </ClCompile>
    <ClCompile Include="ParticlesObject.cpp">
      <Filter>Core\Client\Particles</Filter>
    </ClCompile>
    <ClCompile Include="Spectator.cpp">
      <Filter>Core\Client\Spectator</Filter>
    </ClCompile>
    <ClCompile Include="spectator_camera_first_eye.cpp">
      <Filter>Core\Client\Spectator\Cameras</Filter>
    </ClCompile>
    <ClCompile Include="console_commands.cpp">
      <Filter>Core\Common\Console Commands</Filter>
    </ClCompile>
    <ClCompile Include="console_commands_mp.cpp">
      <Filter>Core\Common\Console Commands</Filter>
    </ClCompile>
    <ClCompile Include="date_time.cpp">
      <Filter>Core\Common\DateTime</Filter>
    </ClCompile>
    <ClCompile Include="xrgame_dll_detach.cpp">
      <Filter>Core\Common\Dll Process Detach</Filter>
    </ClCompile>
    <ClCompile Include="secure_messaging.cpp">
      <Filter>Core\Common\NET Shared\SecureMessages</Filter>
    </ClCompile>
    <ClCompile Include="xr_dsa_signer.cpp">
      <Filter>Core\Common\NET Shared\SecureMessages</Filter>
    </ClCompile>
    <ClCompile Include="xr_dsa_verifyer.cpp">
      <Filter>Core\Common\NET Shared\SecureMessages</Filter>
    </ClCompile>
    <ClCompile Include="profiler.cpp">
      <Filter>Core\Common\Profiler</Filter>
    </ClCompile>
    <ClCompile Include="random32.cpp">
      <Filter>Core\Common\Random32</Filter>
    </ClCompile>
    <ClCompile Include="string_table.cpp">
      <Filter>Core\Common\StringTable</Filter>
    </ClCompile>
    <ClCompile Include="RegistryFuncs.cpp">
      <Filter>Core\Common\Registry</Filter>
    </ClCompile>
    <ClCompile Include="debug_make_final_test.cpp">
      <Filter>Core\Common\debug\make_final</Filter>
    </ClCompile>
    <ClCompile Include="static_cast_checked_test.cpp">
      <Filter>Core\Common\debug\static_cast_checked</Filter>
    </ClCompile>
    <ClCompile Include="file_transfer.cpp">
      <Filter>Core\Server</Filter>
    </ClCompile>
    <ClCompile Include="screenshot_server.cpp">
      <Filter>Core\Server</Filter>
    </ClCompile>
    <ClCompile Include="xrGame.cpp">
      <Filter>Core\Server</Filter>
    </ClCompile>
    <ClCompile Include="xrServer.cpp">
      <Filter>Core\Server</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_balance.cpp">
      <Filter>Core\Server</Filter>
    </ClCompile>
    <ClCompile Include="xrServerMapSync.cpp">
      <Filter>Core\Server</Filter>
    </ClCompile>
    <ClCompile Include="game_base.cpp">
      <Filter>Core\Server\Games</Filter>
    </ClCompile>
    <ClCompile Include="game_base_script.cpp">
      <Filter>Core\Server\Games</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_artefacthunt.cpp">
      <Filter>Core\Server\Games\client\artefact_hunt</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_deathmatch.cpp">
      <Filter>Core\Server\Games\client\deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_deathmatch_buywnd.cpp">
      <Filter>Core\Server\Games\client\deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_teamdeathmatch.cpp">
      <Filter>Core\Server\Games\client\team_deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_single.cpp">
      <Filter>Core\Server\Games\client\single</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_base.cpp">
      <Filter>Core\Server\Games\client\base</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_base_script.cpp">
      <Filter>Core\Server\Games\client\base</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_base_weapon_usage_statistic.cpp">
      <Filter>Core\Server\Games\client\base</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_base_weapon_usage_statistic_save.cpp">
      <Filter>Core\Server\Games\client\base</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_mp.cpp">
      <Filter>Core\Server\Games\client\mp</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_mp_messages_menu.cpp">
      <Filter>Core\Server\Games\client\mp</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_mp_snd_messages.cpp">
      <Filter>Core\Server\Games\client\mp</Filter>
    </ClCompile>
    <ClCompile Include="screenshot_manager.cpp">
      <Filter>Core\Server\Games\client\mp\screenshots</Filter>
    </ClCompile>
    <ClCompile Include="screenshots_common.cpp">
      <Filter>Core\Server\Games\client\mp\screenshots</Filter>
    </ClCompile>
    <ClCompile Include="screenshots_writer.cpp">
      <Filter>Core\Server\Games\client\mp\screenshots</Filter>
    </ClCompile>
    <ClCompile Include="configs_common.cpp">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClCompile>
    <ClCompile Include="configs_dump_verifyer.cpp">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClCompile>
    <ClCompile Include="configs_dumper.cpp">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClCompile>
    <ClCompile Include="mp_config_sections.cpp">
      <Filter>Core\Server\Games\client\mp\anticheat</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_mp_script.cpp">
      <Filter>Core\Server\Games\client\mp_script</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_capture_the_artefact.cpp">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_capture_the_artefact_captions_manager.cpp">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_capture_the_artefact_messages_menu.cpp">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_cl_capturetheartefact_buywnd.cpp">
      <Filter>Core\Server\Games\client\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_base.cpp">
      <Filter>Core\Server\Games\server</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_base_console_vars.cpp">
      <Filter>Core\Server\Games\server</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_base_script.cpp">
      <Filter>Core\Server\Games\server</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_event_queue.cpp">
      <Filter>Core\Server\Games\server</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_item_respawner.cpp">
      <Filter>Core\Server\Games\server</Filter>
    </ClCompile>
    <ClCompile Include="xr_time.cpp">
      <Filter>Core\Server\Games\server</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_artefacthunt.cpp">
      <Filter>Core\Server\Games\server\artefact_hunt</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_artefacthunt_process_event.cpp">
      <Filter>Core\Server\Games\server\artefact_hunt</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_deathmatch.cpp">
      <Filter>Core\Server\Games\server\deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_deathmatch_process_event.cpp">
      <Filter>Core\Server\Games\server\deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_deathmatch_script.cpp">
      <Filter>Core\Server\Games\server\deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_single.cpp">
      <Filter>Core\Server\Games\server\single</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_CL_connect.cpp">
      <Filter>Core\Server\Games\server\single\ServerConnect</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_CL_disconnect.cpp">
      <Filter>Core\Server\Games\server\single\ServerConnect</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_Connect.cpp">
      <Filter>Core\Server\Games\server\single\ServerConnect</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_Disconnect.cpp">
      <Filter>Core\Server\Games\server\single\ServerConnect</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_teamdeathmatch.cpp">
      <Filter>Core\Server\Games\server\team_deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_teamdeathmatch_process_event.cpp">
      <Filter>Core\Server\Games\server\team_deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="cdkey_ban_list.cpp">
      <Filter>Core\Server\Games\server\mp</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_mp.cpp">
      <Filter>Core\Server\Games\server\mp</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_mp_script.cpp">
      <Filter>Core\Server\Games\server\mp_script</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_capture_the_artefact.cpp">
      <Filter>Core\Server\Games\server\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_capture_the_artefact_buy_event.cpp">
      <Filter>Core\Server\Games\server\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_capture_the_artefact_myteam_impl.cpp">
      <Filter>Core\Server\Games\server\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="game_sv_capture_the_artefact_process_event.cpp">
      <Filter>Core\Server\Games\server\capture_the_artefact</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_Available.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_Browser.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="gamespy\GameSpy_Full.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_GCD_Client.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_GCD_Server.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="gamespy\GameSpy_HTTP.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_Patching.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_QR2.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="GameSpy\GameSpy_QR2_callbacks.cpp">
      <Filter>Core\Server\GameSpy</Filter>
    </ClCompile>
    <ClCompile Include="gamespy\CdkeyDecode\base32.c">
      <Filter>Core\Server\GameSpy\CdkeyDecode</Filter>
    </ClCompile>
    <ClCompile Include="gamespy\CdkeyDecode\cdkeydecode.c">
      <Filter>Core\Server\GameSpy\CdkeyDecode</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_GameExport.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_migration.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_RPgen.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_sls_default.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_sls_load.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_sls_save.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_perform_transfer.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_secure_messaging.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_sls_clear.cpp">
      <Filter>Core\Server\ServerPerform</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_event.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_event_activate.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_event_destroy.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_event_ownership.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_event_reject.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_spawn.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_process_update.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrServer_svclient_validation.cpp">
      <Filter>Core\Server\ServerProcess</Filter>
    </ClCompile>
    <ClCompile Include="xrGameSpy_GameSpyFuncs.cpp">
      <Filter>Core\Server\xrGameSpyServer</Filter>
    </ClCompile>
    <ClCompile Include="xrGameSpyServer.cpp">
      <Filter>Core\Server\xrGameSpyServer</Filter>
    </ClCompile>
    <ClCompile Include="xrGameSpyServer_callbacks.cpp">
      <Filter>Core\Server\xrGameSpyServer</Filter>
    </ClCompile>
    <ClCompile Include="phvalide.cpp">
      <Filter>Physics\Base</Filter>
    </ClCompile>
    <ClCompile Include="PHWorld.cpp">
      <Filter>Physics\Base</Filter>
    </ClCompile>
    <ClCompile Include="PHWorldScript.cpp">
      <Filter>Physics\Base</Filter>
    </ClCompile>
    <ClCompile Include="Physics.cpp">
      <Filter>Physics\Base</Filter>
    </ClCompile>
    <ClCompile Include="physics_game.cpp">
      <Filter>Physics\Base</Filter>
    </ClCompile>
    <ClCompile Include="PhysicsGamePars.cpp">
      <Filter>Physics\Base</Filter>
    </ClCompile>
    <ClCompile Include="PHShellCreator.cpp">
      <Filter>Physics\Base\Objects</Filter>
    </ClCompile>
    <ClCompile Include="PHStaticGeomShell.cpp">
      <Filter>Physics\Base\Objects</Filter>
    </ClCompile>
    <ClCompile Include="MathUtils.cpp">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClCompile>
    <ClCompile Include="PHDynamicData.cpp">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClCompile>
    <ClCompile Include="PHInterpolation.cpp">
      <Filter>Physics\Base\Objects\Utils</Filter>
    </ClCompile>
    <ClCompile Include="PHContactBodyEffector.cpp">
      <Filter>Physics\Base\Objects\BodyEffectors</Filter>
    </ClCompile>
    <ClCompile Include="PHMoveStorage.cpp">
      <Filter>Physics\Base\Objects\MoveStorage</Filter>
    </ClCompile>
    <ClCompile Include="DisablingParams.cpp">
      <Filter>Physics\Base\Objects\Disabling</Filter>
    </ClCompile>
    <ClCompile Include="PHDisabling.cpp">
      <Filter>Physics\Base\Objects\Disabling</Filter>
    </ClCompile>
    <ClCompile Include="PHActorCharacter.cpp">
      <Filter>Physics\Base\Objects\PhyMove\ActorCaracter</Filter>
    </ClCompile>
    <ClCompile Include="PHMovementDynamicActivate.cpp">
      <Filter>Physics\Base\Objects\PhyMove\ActorCaracter</Filter>
    </ClCompile>
    <ClCompile Include="PHAICharacter.cpp">
      <Filter>Physics\Base\Objects\PhyMove\AICharacter</Filter>
    </ClCompile>
    <ClCompile Include="PHCapture.cpp">
      <Filter>Physics\Base\Objects\PhyMove\Capture</Filter>
    </ClCompile>
    <ClCompile Include="PHCaptureInit.cpp">
      <Filter>Physics\Base\Objects\PhyMove\Capture</Filter>
    </ClCompile>
    <ClCompile Include="PHMovementControl.cpp">
      <Filter>Physics\Base\Objects\PhyMove\MovementControl</Filter>
    </ClCompile>
    <ClCompile Include="ElevatorState.cpp">
      <Filter>Physics\Base\Objects\PhyMove\SipmpleCharacter</Filter>
    </ClCompile>
    <ClCompile Include="PHSimpleCharacter.cpp">
      <Filter>Physics\Base\Objects\PhyMove\SipmpleCharacter</Filter>
    </ClCompile>
    <ClCompile Include="PHCharacter.cpp">
      <Filter>Physics\Base\Objects\PhyMove\BaseCharacter</Filter>
    </ClCompile>
    <ClCompile Include="PhysicsShell.cpp">
      <Filter>Physics\Base\Objects\BaseShell</Filter>
    </ClCompile>
    <ClCompile Include="PhysicsShellScript.cpp">
      <Filter>Physics\Base\Objects\BaseShell</Filter>
    </ClCompile>
    <ClCompile Include="PhysicsShellAnimator.cpp">
      <Filter>Physics\Base\Objects\BaseShell\PhysicsShellAnimator</Filter>
    </ClCompile>
    <ClCompile Include="PHElement.cpp">
      <Filter>Physics\Base\Objects\Elemenet</Filter>
    </ClCompile>
    <ClCompile Include="PHElementNetState.cpp">
      <Filter>Physics\Base\Objects\Elemenet</Filter>
    </ClCompile>
    <ClCompile Include="Geometry.cpp">
      <Filter>Physics\Base\Objects\Elemenet\Geom</Filter>
    </ClCompile>
    <ClCompile Include="PHGeometryOwner.cpp">
      <Filter>Physics\Base\Objects\Elemenet\Geom</Filter>
    </ClCompile>
    <ClCompile Include="PHJoint.cpp">
      <Filter>Physics\Base\Objects\Joint</Filter>
    </ClCompile>
    <ClCompile Include="PHShell.cpp">
      <Filter>Physics\Base\Objects\Shell</Filter>
    </ClCompile>
    <ClCompile Include="PHShellActivate.cpp">
      <Filter>Physics\Base\Objects\Shell</Filter>
    </ClCompile>
    <ClCompile Include="PHShellNetState.cpp">
      <Filter>Physics\Base\Objects\Shell</Filter>
    </ClCompile>
    <ClCompile Include="ShellHit.cpp">
      <Filter>Physics\Base\Objects\Shell</Filter>
    </ClCompile>
    <ClCompile Include="PHFracture.cpp">
      <Filter>Physics\Base\Objects\Breakable</Filter>
    </ClCompile>
    <ClCompile Include="PHJointDestroyInfo.cpp">
      <Filter>Physics\Base\Objects\Breakable</Filter>
    </ClCompile>
    <ClCompile Include="PHShellSplitter.cpp">
      <Filter>Physics\Base\Objects\Breakable</Filter>
    </ClCompile>
    <ClCompile Include="PHSplitedShell.cpp">
      <Filter>Physics\Base\Objects\SplitedShell</Filter>
    </ClCompile>
    <ClCompile Include="PHObject.cpp">
      <Filter>Physics\Base\Objects\PHObject</Filter>
    </ClCompile>
    <ClCompile Include="PHIsland.cpp">
      <Filter>Physics\Base\Objects\PHIsland</Filter>
    </ClCompile>
    <ClCompile Include="PHCommander.cpp">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClCompile>
    <ClCompile Include="PHScriptCall.cpp">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClCompile>
    <ClCompile Include="PHSimpleCalls.cpp">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClCompile>
    <ClCompile Include="PHSimpleCallsScript.cpp">
      <Filter>Physics\Base\Objects\PHCommander</Filter>
    </ClCompile>
    <ClCompile Include="ObjectDump.cpp">
      <Filter>Physics\Base\Debug</Filter>
    </ClCompile>
    <ClCompile Include="PHDebug.cpp">
      <Filter>Physics\Base\Debug</Filter>
    </ClCompile>
    <ClCompile Include="ActivatingCharCollisionDelay.cpp">
      <Filter>Physics\CharacterSupport</Filter>
    </ClCompile>
    <ClCompile Include="animation_utils.cpp">
      <Filter>Physics\CharacterSupport</Filter>
    </ClCompile>
    <ClCompile Include="character_shell_control.cpp">
      <Filter>Physics\CharacterSupport</Filter>
    </ClCompile>
    <ClCompile Include="CharacterPhysicsSupport.cpp">
      <Filter>Physics\CharacterSupport</Filter>
    </ClCompile>
    <ClCompile Include="imotion_position.cpp">
      <Filter>Physics\CharacterSupport\interactive_motion</Filter>
    </ClCompile>
    <ClCompile Include="imotion_velocity.cpp">
      <Filter>Physics\CharacterSupport\interactive_motion</Filter>
    </ClCompile>
    <ClCompile Include="interactive_motion.cpp">
      <Filter>Physics\CharacterSupport\interactive_motion</Filter>
    </ClCompile>
    <ClCompile Include="death_anims.cpp">
      <Filter>Physics\CharacterSupport\death_anims</Filter>
    </ClCompile>
    <ClCompile Include="death_anims_predicates.cpp">
      <Filter>Physics\CharacterSupport\death_anims</Filter>
    </ClCompile>
    <ClCompile Include="character_hit_animations.cpp">
      <Filter>Physics\CharacterSupport\hit_anims</Filter>
    </ClCompile>
    <ClCompile Include="interactive_animation.cpp">
      <Filter>Physics\CharacterSupport\interactive_anims</Filter>
    </ClCompile>
    <ClCompile Include="physics_shell_animated.cpp">
      <Filter>Physics\CharacterSupport\interactive_anims</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderknoopc\dcTriListCollider.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderknoopc\dSortTriPrimitive.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderknoopc\dTriBox.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderKNoOPC\dTriCallideK.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderknoopc\dTriCylinder.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderKNoOPC\dTriList.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="tri-colliderknoopc\dTriSphere.cpp">
      <Filter>Physics\Colliders\Tri-Collider</Filter>
    </ClCompile>
    <ClCompile Include="dCylinder\dCylinder.cpp">
      <Filter>Physics\Colliders\Cyl_Collider</Filter>
    </ClCompile>
    <ClCompile Include="dRayMotions.cpp">
      <Filter>Physics\Colliders\RayMotions-Collider</Filter>
    </ClCompile>
    <ClCompile Include="DamagableItem.cpp">
      <Filter>Physics\DamagableItem</Filter>
    </ClCompile>
    <ClCompile Include="moving_bones_snd_player.cpp">
      <Filter>Physics\PhysicsSoundPlayer</Filter>
    </ClCompile>
    <ClCompile Include="PHSoundPlayer.cpp">
      <Filter>Physics\PhysicsSoundPlayer</Filter>
    </ClCompile>
    <ClCompile Include="PHActivationShape.cpp">
      <Filter>Physics\ActivationBox</Filter>
    </ClCompile>
    <ClCompile Include="Hit.cpp">
      <Filter>Physics\Hit</Filter>
    </ClCompile>
    <ClCompile Include="Ik\aint.cxx">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\Dof7control.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\eqn.cxx">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\eulersolver.cxx">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="ik_anim_state.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="ik_calculate_data.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="ik_dbg_matrix.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="ik_foot_collider.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="ik_limb_state.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="ik_object_shift.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="IKFoot.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\IKLimb.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="IKLimbsController.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\jtlimits.cxx">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\limb.cxx">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\math3d.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="Ik\mathTrig.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="pose_extrapolation.cpp">
      <Filter>Physics\IK</Filter>
    </ClCompile>
    <ClCompile Include="animation_movement_controller.cpp">
      <Filter>Physics\animation_movement_controller</Filter>
    </ClCompile>
    <ClCompile Include="poses_blending.cpp">
      <Filter>Physics\animation_movement_controller</Filter>
    </ClCompile>
    <ClCompile Include="ui\CExtraContentFilter.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="MainMenu.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="UI.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="ui_base.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="UIDialogHolder.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInventoryWnd.cpp">
      <Filter>UI\Common\InventoryWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\uiinventorywnd2.cpp">
      <Filter>UI\Common\InventoryWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInventoryWnd3.cpp">
      <Filter>UI\Common\InventoryWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOutfitSlot.cpp">
      <Filter>UI\Common\InventoryWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOutfitInfo2.cpp">
      <Filter>UI\Common\InventoryWnd\OutfitInfo</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInventoryUpgradeWnd.cpp">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInventoryUpgradeWnd_add.cpp">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInvUpgrade.cpp">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInvUpgradeInfo.cpp">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInvUpgradeProperty.cpp">
      <Filter>UI\Common\InventoryWnd\InventoryUpgrade</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITradeWnd.cpp">
      <Filter>UI\Common\TRADE</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPdaListItem.cpp">
      <Filter>UI\Common\PDA</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPdaWnd.cpp">
      <Filter>UI\Common\PDA</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEventsWnd.cpp">
      <Filter>UI\Common\PDA\EventsWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITaskDescrWnd.cpp">
      <Filter>UI\Common\PDA\EventsWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITaskItem.cpp">
      <Filter>UI\Common\PDA\EventsWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIDiaryWnd2.cpp">
      <Filter>UI\Common\PDA\Diary</Filter>
    </ClCompile>
    <ClCompile Include="ui\map_hint.cpp">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClCompile>
    <ClCompile Include="map_spot.cpp">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMap.cpp">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapWnd.cpp">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapWnd2.cpp">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapWndActions.cpp">
      <Filter>UI\Common\PDA\MAP</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorInfo.cpp">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIRankFaction.cpp">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIRankingWnd.cpp">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStalkersRankingWnd.cpp">
      <Filter>UI\Common\PDA\Statistics &amp; Rankings</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEncyclopediaArticleWnd.cpp">
      <Filter>UI\Common\PDA\Encyclopedia</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEncyclopediaWnd.cpp">
      <Filter>UI\Common\PDA\Encyclopedia</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPdaContactsWnd.cpp">
      <Filter>UI\Common\PDA\Contacts</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapLegend.cpp">
      <Filter>UI\Common\PDA\Tasks</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISecondTaskWnd.cpp">
      <Filter>UI\Common\PDA\Tasks</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITaskWnd.cpp">
      <Filter>UI\Common\PDA\Tasks</Filter>
    </ClCompile>
    <ClCompile Include="ui\FactionState.cpp">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIFactionWarWnd.cpp">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIWarState.cpp">
      <Filter>UI\Common\PDA\FactionWar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UILogsWnd.cpp">
      <Filter>UI\Common\PDA\logs</Filter>
    </ClCompile>
    <ClCompile Include="ui\UINewsItemWnd.cpp">
      <Filter>UI\Common\PDA\logs\News</Filter>
    </ClCompile>
    <ClCompile Include="ui\UINewsWnd.cpp">
      <Filter>UI\Common\PDA\logs\News</Filter>
    </ClCompile>
    <ClCompile Include="ui\ui_af_params.cpp">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIItemInfo.cpp">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOutfitInfo.cpp">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIWpnParams.cpp">
      <Filter>UI\Common\ui-item-infos</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICharacterInfo.cpp">
      <Filter>UI\Common\ui-item-infos\CharacterInfo</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITalkDialogWnd.cpp">
      <Filter>UI\Common\TALK</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITalkWnd.cpp">
      <Filter>UI\Common\TALK</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICarBodyWnd.cpp">
      <Filter>UI\Common\CarBodyWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICarPanel.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIHudStatesWnd.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMainIngameWnd.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMessagesWindow.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMoneyIndicator.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMotionIcon.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPdaMsgListItem.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="UIZoneMap.cpp">
      <Filter>UI\Common\MainIngame</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIColorAnimatorWrapper.cpp">
      <Filter>UI\Common\Animations</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOptionsItem.cpp">
      <Filter>UI\Common\OptionsItem</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOptionsManager.cpp">
      <Filter>UI\Common\OptionsItem</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOptionsManagerScript.cpp">
      <Filter>UI\Common\OptionsItem</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIOptConCom.cpp">
      <Filter>UI\Common\OptionsConsoleCommands</Filter>
    </ClCompile>
    <ClCompile Include="ui\MMSound.cpp">
      <Filter>UI\Common\MM</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMMShniaga.cpp">
      <Filter>UI\Common\MM</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEditKeyBind.cpp">
      <Filter>UI\Common\MM\KeyBinding</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIKeyBinding.cpp">
      <Filter>UI\Common\MM\KeyBinding</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIHelper.cpp">
      <Filter>UI\Common\InventoryUtilities</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIInventoryUtilities.cpp">
      <Filter>UI\Common\InventoryUtilities</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenu.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenu_script.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenuDeadBodySearch.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenuInitialize.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenuInventory.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenuTrade.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorMenuUpgrade.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIActorStateInfo.cpp">
      <Filter>UI\Common\Inventory</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIDebugFonts.cpp">
      <Filter>UI\Common\_Debug Fonts</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIBtnHint.cpp">
      <Filter>UI\UIWindows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIWndCallback.cpp">
      <Filter>UI\UIWindows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITextureMaster.cpp">
      <Filter>UI\UIWindows\XML</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIXmlInit.cpp">
      <Filter>UI\UIWindows\XML</Filter>
    </ClCompile>
    <ClCompile Include="ui\xrUIXmlParser.cpp">
      <Filter>UI\UIWindows\XML</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMessageBox.cpp">
      <Filter>UI\UIWindows\MessageBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMessageBox_script.cpp">
      <Filter>UI\UIWindows\MessageBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMessageBoxEx.cpp">
      <Filter>UI\UIWindows\MessageBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPropertiesBox.cpp">
      <Filter>UI\UIWindows\PropertiesBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPropertiesBox_script.cpp">
      <Filter>UI\UIWindows\PropertiesBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIAnimatedStatic.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="UICustomItem.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMultiTextStatic.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatic.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatic_script.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="UIStaticItem.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITextBanner.cpp">
      <Filter>UI\UIWindows\Static</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEditBox.cpp">
      <Filter>UI\UIWindows\EditBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEditBoxEx.cpp">
      <Filter>UI\UIWindows\EditBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICustomEdit.cpp">
      <Filter>UI\UIWindows\EditBox\customEB</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIEditBox_script.cpp">
      <Filter>UI\UIWindows\EditBox\customEB</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIDialogWnd.cpp">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIFrameLineWnd.cpp">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIFrameWindow.cpp">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIWindow.cpp">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIWindow_script.cpp">
      <Filter>UI\UIWindows\Windows</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIDoubleProgressBar.cpp">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIProgressBar.cpp">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIProgressBar_script.cpp">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIProgressShape.cpp">
      <Filter>UI\UIWindows\ProgressBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITabButton.cpp">
      <Filter>UI\UIWindows\TabControl</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITabControl.cpp">
      <Filter>UI\UIWindows\TabControl</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITabControl_script.cpp">
      <Filter>UI\UIWindows\TabControl</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITreeViewItem.cpp">
      <Filter>UI\UIWindows\TreeView</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIScriptWnd.cpp">
      <Filter>UI\UIWindows\ScriptWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIScriptWnd_script.cpp">
      <Filter>UI\UIWindows\ScriptWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\uiscriptwnd_script2.cpp">
      <Filter>UI\UIWindows\ScriptWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UI3tButton.cpp">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIButton.cpp">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIButton_script.cpp">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICheckButton.cpp">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIRadioButton.cpp">
      <Filter>UI\UIWindows\Buttons</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIComboBox.cpp">
      <Filter>UI\UIWindows\ComboBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIComboBox_script.cpp">
      <Filter>UI\UIWindows\ComboBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UI_IB_Static.cpp">
      <Filter>UI\UIWindows\InteractiveBackground</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITrackBar.cpp">
      <Filter>UI\UIWindows\TrackBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITrackButton.cpp">
      <Filter>UI\UIWindows\TrackBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIFrameLine.cpp">
      <Filter>UI\UIWindows\Frames</Filter>
    </ClCompile>
    <ClCompile Include="UIFrameRect.cpp">
      <Filter>UI\UIWindows\Frames</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIScrollView.cpp">
      <Filter>UI\UIWindows\ScrollView</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListBox.cpp">
      <Filter>UI\UIWindows\ScrollView\ListBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListBoxItem.cpp">
      <Filter>UI\UIWindows\ScrollView\ListBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UILine.cpp">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClCompile>
    <ClCompile Include="ui\UILines.cpp">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISubLine.cpp">
      <Filter>UI\UIWindows\Lines</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICellCustomItems.cpp">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICellItem.cpp">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICellItemFactory.cpp">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIDragDropListEx.cpp">
      <Filter>UI\UIWindows\DragDrop2</Filter>
    </ClCompile>
    <ClCompile Include="ui\UILabel.cpp">
      <Filter>UI\UIWindows\Label</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIScrollBar.cpp">
      <Filter>UI\UIWindows\ScrollBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIScrollBox.cpp">
      <Filter>UI\UIWindows\ScrollBar</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICustomSpin.cpp">
      <Filter>UI\UIWindows\SpinBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISpinNum.cpp">
      <Filter>UI\UIWindows\SpinBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISpinText.cpp">
      <Filter>UI\UIWindows\SpinBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListItem.cpp">
      <Filter>UI\UIWindows\ListBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListWnd.cpp">
      <Filter>UI\UIWindows\ListBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListWnd_script.cpp">
      <Filter>UI\UIWindows\ListBox</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListItemEx.cpp">
      <Filter>UI\UIWindows\ListBox\Ex</Filter>
    </ClCompile>
    <ClCompile Include="ui\ui_arrow.cpp">
      <Filter>UI\UIWindows\arrow</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIHint.cpp">
      <Filter>UI\UIWindows\Hint</Filter>
    </ClCompile>
    <ClCompile Include="HitMarker.cpp">
      <Filter>UI\HUD</Filter>
    </ClCompile>
    <ClCompile Include="HUDManager.cpp">
      <Filter>UI\HUD</Filter>
    </ClCompile>
    <ClCompile Include="UIGameCustom.cpp">
      <Filter>UI\GameTypes\GameCustom</Filter>
    </ClCompile>
    <ClCompile Include="UIGameCustom_script.cpp">
      <Filter>UI\GameTypes\GameCustom</Filter>
    </ClCompile>
    <ClCompile Include="UIDMStatisticWnd.cpp">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="UIGameDM.cpp">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIRankIndicator.cpp">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIVoteStatusWnd.cpp">
      <Filter>UI\GameTypes\Deathmatch</Filter>
    </ClCompile>
    <ClCompile Include="UIGameSP.cpp">
      <Filter>UI\GameTypes\Single</Filter>
    </ClCompile>
    <ClCompile Include="UIGameTDM.cpp">
      <Filter>UI\GameTypes\TeamDeathmatch</Filter>
    </ClCompile>
    <ClCompile Include="UIGameAHunt.cpp">
      <Filter>UI\GameTypes\ArtefactHunt</Filter>
    </ClCompile>
    <ClCompile Include="UIGame_custom_script.cpp">
      <Filter>UI\GameTypes\Game_custom_script</Filter>
    </ClCompile>
    <ClCompile Include="UIGameCTA.cpp">
      <Filter>UI\GameTypes\CaptureTheArtefact</Filter>
    </ClCompile>
    <ClCompile Include="player_name_modifyer.cpp">
      <Filter>UI\Multiplayer\MM_MP\CDkey</Filter>
    </ClCompile>
    <ClCompile Include="ui\UICDkey.cpp">
      <Filter>UI\Multiplayer\MM_MP\CDkey</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapList.cpp">
      <Filter>UI\Multiplayer\MM_MP\MapList</Filter>
    </ClCompile>
    <ClCompile Include="ui\ServerList.cpp">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClCompile>
    <ClCompile Include="ui\ServerList_GameSpy_func.cpp">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListItemAdv.cpp">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIListItemServer.cpp">
      <Filter>UI\Multiplayer\MM_MP\ServerList</Filter>
    </ClCompile>
    <ClCompile Include="ui\TeamInfo.cpp">
      <Filter>UI\Multiplayer\MM_MP\TeamInfo</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStats.cpp">
      <Filter>UI\Multiplayer\HUD\Stats</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatsPlayerInfo.cpp">
      <Filter>UI\Multiplayer\HUD\Stats</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatsPlayerList.cpp">
      <Filter>UI\Multiplayer\HUD\Stats</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatsIcon.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\icons</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIFrags.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\frag_wnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIFrags2.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\frag_wnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatsWnd.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\old</Filter>
    </ClCompile>
    <ClCompile Include="UIPanelsClassFactory.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClCompile>
    <ClCompile Include="UIPlayerItem.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClCompile>
    <ClCompile Include="UITeamHeader.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClCompile>
    <ClCompile Include="UITeamPanels.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClCompile>
    <ClCompile Include="UITeamState.cpp">
      <Filter>UI\Multiplayer\HUD\Stats\TeamStates</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIChatWnd.cpp">
      <Filter>UI\Multiplayer\HUD\Chat</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIGameLog.cpp">
      <Filter>UI\Multiplayer\HUD\GameLog</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISpeechMenu.cpp">
      <Filter>UI\Multiplayer\HUD\SpeechMenu</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIPdaKillMessage.cpp">
      <Filter>UI\Multiplayer\HUD\common</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIBuyWndShared.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpItemsStoreWnd.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpTradeWnd.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpTradeWnd_init.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpTradeWnd_items.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpTradeWnd_misc.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpTradeWnd_trade.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMpTradeWnd_wpn.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd</Filter>
    </ClCompile>
    <ClCompile Include="ui\Restrictions.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd\rank_restrictions</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIBuyWeaponTab.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd\TAB</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITabButtonMP.cpp">
      <Filter>UI\Multiplayer\BuyWeaponWnd\TAB</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapDesc.cpp">
      <Filter>UI\Multiplayer\team_skin_info\MapDesc</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapInfo.cpp">
      <Filter>UI\Multiplayer\team_skin_info\MapDesc\MapInfo</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIMapInfo_script.cpp">
      <Filter>UI\Multiplayer\team_skin_info\MapDesc\MapInfo</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISpawnWnd.cpp">
      <Filter>UI\Multiplayer\team_skin_info\Spawn</Filter>
    </ClCompile>
    <ClCompile Include="ui\UISkinSelector.cpp">
      <Filter>UI\Multiplayer\team_skin_info\SkinSelector</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIStatix.cpp">
      <Filter>UI\Multiplayer\team_skin_info\SkinSelector</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIChangeMap.cpp">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIChangeWeather.cpp">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIKickPlayer.cpp">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClCompile>
    <ClCompile Include="ui\UITextVote.cpp">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIVote.cpp">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIVotingCategory.cpp">
      <Filter>UI\Multiplayer\Voting</Filter>
    </ClCompile>
    <ClCompile Include="HUDCrosshair.cpp">
      <Filter>UI\Cursor</Filter>
    </ClCompile>
    <ClCompile Include="HUDTarget.cpp">
      <Filter>UI\Cursor</Filter>
    </ClCompile>
    <ClCompile Include="UICursor.cpp">
      <Filter>UI\Cursor</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIGameTutorial.cpp">
      <Filter>UI\Tutorial</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIGameTutorialSimpleItem.cpp">
      <Filter>UI\Tutorial</Filter>
    </ClCompile>
    <ClCompile Include="ui\UIGameTutorialVideoItem.cpp">
      <Filter>UI\Tutorial</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\lua_studio.cpp">
      <Filter>AI\AScript\lua_studio</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\doug_lea_memory_allocator.c">
      <Filter>AI\AScript\memory_allocator</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_thread.cpp">
      <Filter>AI\AScript\ScriptThread</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_stack_tracker.cpp">
      <Filter>AI\AScript\ScriptThread\ScriptStackTracker</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_storage.cpp">
      <Filter>AI\AScript\ScriptStorage</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_process.cpp">
      <Filter>AI\AScript\ScriptProcess</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_engine.cpp">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_engine_export.cpp">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_engine_script.cpp">
      <Filter>AI\AScript\ScriptEngine</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_callStack.cpp">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_debugger.cpp">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_debugger_threads.cpp">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_lua_helper.cpp">
      <Filter>AI\AScript\ScriptDebugger</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_sound_type_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptSoundType</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_reader_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptReader</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_net_packet_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptNetPacket</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_flags_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptFlags</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_fmatrix_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptFmatrix</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_fcolor_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptFcolor</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_fvector_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptFvector</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_ini_file.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_ini_file_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_rtoken_list_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptRTokenList</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_token_list.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptTokenList</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\script_token_list_script.cpp">
      <Filter>AI\AScript\ScriptClasses\ScriptIniFile\ScriptTokenList</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\pch_script.cpp">
      <Filter>Core</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\gametype_chooser.cpp">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Factory.cpp">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_Abstract.cpp">
      <Filter>Core\Server\ServerEntities</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Object_Base.cpp">
      <Filter>Core\Server\ServerEntities\objects</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects.cpp">
      <Filter>Core\Server\ServerEntities\objects</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_script2.cpp">
      <Filter>Core\Server\ServerEntities\objects</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_script.cpp">
      <Filter>Core\Server\ServerEntities\objects</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_script.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_script2.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_script3.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Items.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_items</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Items_script.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_items</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Items_script2.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_items</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Items_script3.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_items</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Monsters_script4.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_monsters</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Monsters.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_monsters</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Monsters_script.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_monsters</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\xrServer_Objects_ALife_Monsters_script2.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_monsters</Filter>
    </ClCompile>
    <ClCompile Include="..\xrServerEntities\xrserver_objects_alife_monsters_script3.cpp">
      <Filter>Core\Server\ServerEntities\objects_alife_monsters</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\alife_space.cpp">
      <Filter>AI\ALife</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\alife_human_brain.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\human\brain</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\alife_monster_brain.cpp">
      <Filter>AI\ALife\interaction_manager\server_entities\monster_abstract\brain</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\object_factory.cpp">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\object_factory_register.cpp">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\object_factory_script.cpp">
      <Filter>Core\Common\ObjectFactory</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\object_item_script.cpp">
      <Filter>Core\Common\ObjectFactory\object_item_script</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\smart_cast.cpp">
      <Filter>Core\Common\SmartCast</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\smart_cast_stats.cpp">
      <Filter>Core\Common\SmartCast</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\character_info.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\specific_character.cpp">
      <Filter>Core\Client\Objects\inventory\InventoryOwner\character_info</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\LevelGameDef.cpp">
      <Filter>Core\Client\Level\SeniorityHierarchyHolder</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\PHNetState.cpp">
      <Filter>Physics\Base\Objects\PHNet</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrServerEntities\PHSynchronize.cpp">
      <Filter>Physics\Base\Objects\PHNet</Filter>
    </ClCompile>
    <ClCompile Include="$(SolutionDir)engine\xrGameSpy\gamespy\md5c.c">
      <Filter>Core\Client\Level\ClientDigestComputer</Filter>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="graph_abstract.h">
      <Filter>AI\ANavigation\GraphAbstract</Filter>
    </CustomBuild>
    <CustomBuild Include="graph_abstract_inline.h">
      <Filter>AI\ANavigation\GraphAbstract</Filter>
    </CustomBuild>
    <CustomBuild Include="Explosive.h">
      <Filter>Core\Client\Objects\items &amp; weapons\Explosives</Filter>
    </CustomBuild>
    <CustomBuild Include="dRayMotions.h">
      <Filter>Physics\Colliders\RayMotions-Collider</Filter>
    </CustomBuild>
  </ItemGroup>
</Project>